//===-- tsd_exclusive.h -----------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef SCUDO_TSD_EXCLUSIVE_H_ #define SCUDO_TSD_EXCLUSIVE_H_ #include "tsd.h" #include "string_utils.h" namespace scudo { struct ThreadState { bool DisableMemInit : 1; enum : unsigned { NotInitialized = 0, Initialized, TornDown, } InitState : 2; }; template void teardownThread(void *Ptr); template struct TSDRegistryExT { void init(Allocator *Instance) REQUIRES(Mutex) { DCHECK(!Initialized); Instance->init(); CHECK_EQ(pthread_key_create(&PThreadKey, teardownThread), 0); FallbackTSD.init(Instance); Initialized = true; } void initOnceMaybe(Allocator *Instance) EXCLUDES(Mutex) { ScopedLock L(Mutex); if (LIKELY(Initialized)) return; init(Instance); // Sets Initialized. } void unmapTestOnly(Allocator *Instance) EXCLUDES(Mutex) { DCHECK(Instance); if (reinterpret_cast(pthread_getspecific(PThreadKey))) { DCHECK_EQ(reinterpret_cast(pthread_getspecific(PThreadKey)), Instance); ThreadTSD.commitBack(Instance); ThreadTSD = {}; } CHECK_EQ(pthread_key_delete(PThreadKey), 0); PThreadKey = {}; FallbackTSD.commitBack(Instance); FallbackTSD = {}; State = {}; ScopedLock L(Mutex); Initialized = false; } void drainCaches(Allocator *Instance) { // We don't have a way to iterate all thread local `ThreadTSD`s. Simply // drain the `ThreadTSD` of current thread and `FallbackTSD`. Instance->drainCache(&ThreadTSD); FallbackTSD.lock(); Instance->drainCache(&FallbackTSD); FallbackTSD.unlock(); } ALWAYS_INLINE void initThreadMaybe(Allocator *Instance, bool MinimalInit) { if (LIKELY(State.InitState != ThreadState::NotInitialized)) return; initThread(Instance, MinimalInit); } // TODO(chiahungduan): Consider removing the argument `UnlockRequired` by // embedding the logic into TSD or always locking the TSD. It will enable us // to properly mark thread annotation here and adding proper runtime // assertions in the member functions of TSD. For example, assert the lock is // acquired before calling TSD::commitBack(). ALWAYS_INLINE TSD * getTSDAndLock(bool *UnlockRequired) NO_THREAD_SAFETY_ANALYSIS { if (LIKELY(State.InitState == ThreadState::Initialized && !atomic_load(&Disabled, memory_order_acquire))) { *UnlockRequired = false; return &ThreadTSD; } FallbackTSD.lock(); *UnlockRequired = true; return &FallbackTSD; } // To disable the exclusive TSD registry, we effectively lock the fallback TSD // and force all threads to attempt to use it instead of their local one. void disable() NO_THREAD_SAFETY_ANALYSIS { Mutex.lock(); FallbackTSD.lock(); atomic_store(&Disabled, 1U, memory_order_release); } void enable() NO_THREAD_SAFETY_ANALYSIS { atomic_store(&Disabled, 0U, memory_order_release); FallbackTSD.unlock(); Mutex.unlock(); } bool setOption(Option O, sptr Value) { if (O == Option::ThreadDisableMemInit) State.DisableMemInit = Value; if (O == Option::MaxTSDsCount) return false; return true; } bool getDisableMemInit() { return State.DisableMemInit; } void getStats(ScopedString *Str) { // We don't have a way to iterate all thread local `ThreadTSD`s. Instead of // printing only self `ThreadTSD` which may mislead the usage, we just skip // it. Str->append("Exclusive TSD don't support iterating each TSD\n"); } private: // Using minimal initialization allows for global initialization while keeping // the thread specific structure untouched. The fallback structure will be // used instead. NOINLINE void initThread(Allocator *Instance, bool MinimalInit) { initOnceMaybe(Instance); if (UNLIKELY(MinimalInit)) return; CHECK_EQ( pthread_setspecific(PThreadKey, reinterpret_cast(Instance)), 0); ThreadTSD.init(Instance); State.InitState = ThreadState::Initialized; Instance->callPostInitCallback(); } pthread_key_t PThreadKey = {}; bool Initialized GUARDED_BY(Mutex) = false; atomic_u8 Disabled = {}; TSD FallbackTSD; HybridMutex Mutex; static thread_local ThreadState State; static thread_local TSD ThreadTSD; friend void teardownThread(void *Ptr); }; template thread_local TSD TSDRegistryExT::ThreadTSD; template thread_local ThreadState TSDRegistryExT::State; template void teardownThread(void *Ptr) NO_THREAD_SAFETY_ANALYSIS { typedef TSDRegistryExT TSDRegistryT; Allocator *Instance = reinterpret_cast(Ptr); // The glibc POSIX thread-local-storage deallocation routine calls user // provided destructors in a loop of PTHREAD_DESTRUCTOR_ITERATIONS. // We want to be called last since other destructors might call free and the // like, so we wait until PTHREAD_DESTRUCTOR_ITERATIONS before draining the // quarantine and swallowing the cache. if (TSDRegistryT::ThreadTSD.DestructorIterations > 1) { TSDRegistryT::ThreadTSD.DestructorIterations--; // If pthread_setspecific fails, we will go ahead with the teardown. if (LIKELY(pthread_setspecific(Instance->getTSDRegistry()->PThreadKey, Ptr) == 0)) return; } TSDRegistryT::ThreadTSD.commitBack(Instance); TSDRegistryT::State.InitState = ThreadState::TornDown; } } // namespace scudo #endif // SCUDO_TSD_EXCLUSIVE_H_