//===-- checksum.h ----------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef SCUDO_CHECKSUM_H_ #define SCUDO_CHECKSUM_H_ #include "internal_defs.h" // Hardware CRC32 is supported at compilation via the following: // - for i386 & x86_64: -mcrc32 (earlier: -msse4.2) // - for ARM & AArch64: -march=armv8-a+crc or -mcrc // An additional check must be performed at runtime as well to make sure the // emitted instructions are valid on the target host. #if defined(__CRC32__) // NB: clang has but GCC does not #include #define CRC32_INTRINSIC \ FIRST_32_SECOND_64(__builtin_ia32_crc32si, __builtin_ia32_crc32di) #elif defined(__SSE4_2__) #include #define CRC32_INTRINSIC FIRST_32_SECOND_64(_mm_crc32_u32, _mm_crc32_u64) #endif #ifdef __ARM_FEATURE_CRC32 #include #define CRC32_INTRINSIC FIRST_32_SECOND_64(__crc32cw, __crc32cd) #endif namespace scudo { enum class Checksum : u8 { BSD = 0, HardwareCRC32 = 1, }; // BSD checksum, unlike a software CRC32, doesn't use any array lookup. We save // significantly on memory accesses, as well as 1K of CRC32 table, on platforms // that do no support hardware CRC32. The checksum itself is 16-bit, which is at // odds with CRC32, but enough for our needs. inline u16 computeBSDChecksum(u16 Sum, uptr Data) { for (u8 I = 0; I < sizeof(Data); I++) { Sum = static_cast((Sum >> 1) | ((Sum & 1) << 15)); Sum = static_cast(Sum + (Data & 0xff)); Data >>= 8; } return Sum; } bool hasHardwareCRC32(); WEAK u32 computeHardwareCRC32(u32 Crc, uptr Data); } // namespace scudo #endif // SCUDO_CHECKSUM_H_