/*- * SPDX-License-Identifier: BSD-2-Clause * * Copyright (C) 2012 Andrew Turner * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * */ #include #include "softfloat-for-gcc.h" #include "milieu.h" #include "softfloat.h" #include "aeabi_vfp.h" extern int _libc_arm_fpu_present; flag __unorddf2(float64, float64); /* These are written in asm and are only called from this file */ int __aeabi_dcmpeq_vfp(float64, float64); int __aeabi_dcmplt_vfp(float64, float64); int __aeabi_dcmple_vfp(float64, float64); int __aeabi_dcmpgt_vfp(float64, float64); int __aeabi_dcmpge_vfp(float64, float64); int __aeabi_dcmpun_vfp(float64, float64); int __aeabi_d2iz_vfp(float64); float32 __aeabi_d2f_vfp(float64); float64 __aeabi_i2d_vfp(int); float64 __aeabi_dadd_vfp(float64, float64); float64 __aeabi_ddiv_vfp(float64, float64); float64 __aeabi_dmul_vfp(float64, float64); float64 __aeabi_dsub_vfp(float64, float64); /* * Depending on the target these will: * On armv6 with a vfp call the above function, or * Call the softfloat function in the 3rd argument. */ int AEABI_FUNC2(dcmpeq, float64, float64_eq) int AEABI_FUNC2(dcmplt, float64, float64_lt) int AEABI_FUNC2(dcmple, float64, float64_le) int AEABI_FUNC2_REV(dcmpge, float64, float64_le) int AEABI_FUNC2_REV(dcmpgt, float64, float64_lt) int AEABI_FUNC2(dcmpun, float64, __unorddf2) int AEABI_FUNC(d2iz, float64, float64_to_int32_round_to_zero) float32 AEABI_FUNC(d2f, float64, float64_to_float32) float64 AEABI_FUNC(i2d, int, int32_to_float64) float64 AEABI_FUNC2(dadd, float64, float64_add) float64 AEABI_FUNC2(ddiv, float64, float64_div) float64 AEABI_FUNC2(dmul, float64, float64_mul) float64 AEABI_FUNC2(dsub, float64, float64_sub) int __aeabi_cdcmpeq_helper(float64 a, float64 b) { int quiet = 0; /* Check if a is a NaN */ if ((a << 1) > 0xffe0000000000000ull) { /* If it's a signalling NaN we will always signal */ if ((a & 0x0008000000000000ull) == 0) return (0); quiet = 1; } /* Check if b is a NaN */ if ((b << 1) > 0xffe0000000000000ull) { /* If it's a signalling NaN we will always signal */ if ((b & 0x0008000000000000ull) == 0) return (0); quiet = 1; } return (quiet); }