//===-- DirectXFrameLowering.h - Frame lowering for DirectX --*- C++ ---*--===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This class implements DirectX-specific bits of TargetFrameLowering class. // This is just a stub because the current DXIL backend does not actually lower // through the MC layer. // //===----------------------------------------------------------------------===// #ifndef LLVM_DIRECTX_DIRECTXFRAMELOWERING_H #define LLVM_DIRECTX_DIRECTXFRAMELOWERING_H #include "llvm/CodeGen/TargetFrameLowering.h" #include "llvm/Support/Alignment.h" namespace llvm { class DirectXSubtarget; class DirectXFrameLowering : public TargetFrameLowering { public: explicit DirectXFrameLowering(const DirectXSubtarget &STI) : TargetFrameLowering(TargetFrameLowering::StackGrowsDown, Align(8), 0) {} void emitPrologue(MachineFunction &, MachineBasicBlock &) const override {} void emitEpilogue(MachineFunction &, MachineBasicBlock &) const override {} bool hasFP(const MachineFunction &) const override { return false; } }; } // namespace llvm #endif // LLVM_DIRECTX_DIRECTXFRAMELOWERING_H