//===----------------------- SIFrameLowering.cpp --------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //==-----------------------------------------------------------------------===// #include "SIFrameLowering.h" #include "AMDGPU.h" #include "GCNSubtarget.h" #include "MCTargetDesc/AMDGPUMCTargetDesc.h" #include "SIMachineFunctionInfo.h" #include "llvm/CodeGen/LiveRegUnits.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/RegisterScavenging.h" #include "llvm/Target/TargetMachine.h" using namespace llvm; #define DEBUG_TYPE "frame-info" static cl::opt EnableSpillVGPRToAGPR( "amdgpu-spill-vgpr-to-agpr", cl::desc("Enable spilling VGPRs to AGPRs"), cl::ReallyHidden, cl::init(true)); // Find a register matching \p RC from \p LiveUnits which is unused and // available throughout the function. On failure, returns AMDGPU::NoRegister. // TODO: Rewrite the loop here to iterate over MCRegUnits instead of // MCRegisters. This should reduce the number of iterations and avoid redundant // checking. static MCRegister findUnusedRegister(MachineRegisterInfo &MRI, const LiveRegUnits &LiveUnits, const TargetRegisterClass &RC) { for (MCRegister Reg : RC) { if (!MRI.isPhysRegUsed(Reg) && LiveUnits.available(Reg) && !MRI.isReserved(Reg)) return Reg; } return MCRegister(); } // Find a scratch register that we can use in the prologue. We avoid using // callee-save registers since they may appear to be free when this is called // from canUseAsPrologue (during shrink wrapping), but then no longer be free // when this is called from emitPrologue. static MCRegister findScratchNonCalleeSaveRegister( MachineRegisterInfo &MRI, LiveRegUnits &LiveUnits, const TargetRegisterClass &RC, bool Unused = false) { // Mark callee saved registers as used so we will not choose them. const MCPhysReg *CSRegs = MRI.getCalleeSavedRegs(); for (unsigned i = 0; CSRegs[i]; ++i) LiveUnits.addReg(CSRegs[i]); // We are looking for a register that can be used throughout the entire // function, so any use is unacceptable. if (Unused) return findUnusedRegister(MRI, LiveUnits, RC); for (MCRegister Reg : RC) { if (LiveUnits.available(Reg) && !MRI.isReserved(Reg)) return Reg; } return MCRegister(); } /// Query target location for spilling SGPRs /// \p IncludeScratchCopy : Also look for free scratch SGPRs static void getVGPRSpillLaneOrTempRegister( MachineFunction &MF, LiveRegUnits &LiveUnits, Register SGPR, const TargetRegisterClass &RC = AMDGPU::SReg_32_XM0_XEXECRegClass, bool IncludeScratchCopy = true) { SIMachineFunctionInfo *MFI = MF.getInfo(); MachineFrameInfo &FrameInfo = MF.getFrameInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIRegisterInfo *TRI = ST.getRegisterInfo(); unsigned Size = TRI->getSpillSize(RC); Align Alignment = TRI->getSpillAlign(RC); // We need to save and restore the given SGPR. Register ScratchSGPR; // 1: Try to save the given register into an unused scratch SGPR. The // LiveUnits should have all the callee saved registers marked as used. For // certain cases we skip copy to scratch SGPR. if (IncludeScratchCopy) ScratchSGPR = findUnusedRegister(MF.getRegInfo(), LiveUnits, RC); if (!ScratchSGPR) { int FI = FrameInfo.CreateStackObject(Size, Alignment, true, nullptr, TargetStackID::SGPRSpill); if (TRI->spillSGPRToVGPR() && MFI->allocateSGPRSpillToVGPRLane(MF, FI, /*SpillToPhysVGPRLane=*/true, /*IsPrologEpilog=*/true)) { // 2: There's no free lane to spill, and no free register to save the // SGPR, so we're forced to take another VGPR to use for the spill. MFI->addToPrologEpilogSGPRSpills( SGPR, PrologEpilogSGPRSaveRestoreInfo( SGPRSaveKind::SPILL_TO_VGPR_LANE, FI)); LLVM_DEBUG(auto Spill = MFI->getSGPRSpillToPhysicalVGPRLanes(FI).front(); dbgs() << printReg(SGPR, TRI) << " requires fallback spill to " << printReg(Spill.VGPR, TRI) << ':' << Spill.Lane << '\n';); } else { // Remove dead index MF.getFrameInfo().RemoveStackObject(FI); // 3: If all else fails, spill the register to memory. FI = FrameInfo.CreateSpillStackObject(Size, Alignment); MFI->addToPrologEpilogSGPRSpills( SGPR, PrologEpilogSGPRSaveRestoreInfo(SGPRSaveKind::SPILL_TO_MEM, FI)); LLVM_DEBUG(dbgs() << "Reserved FI " << FI << " for spilling " << printReg(SGPR, TRI) << '\n'); } } else { MFI->addToPrologEpilogSGPRSpills( SGPR, PrologEpilogSGPRSaveRestoreInfo( SGPRSaveKind::COPY_TO_SCRATCH_SGPR, ScratchSGPR)); LiveUnits.addReg(ScratchSGPR); LLVM_DEBUG(dbgs() << "Saving " << printReg(SGPR, TRI) << " with copy to " << printReg(ScratchSGPR, TRI) << '\n'); } } // We need to specially emit stack operations here because a different frame // register is used than in the rest of the function, as getFrameRegister would // use. static void buildPrologSpill(const GCNSubtarget &ST, const SIRegisterInfo &TRI, const SIMachineFunctionInfo &FuncInfo, LiveRegUnits &LiveUnits, MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I, const DebugLoc &DL, Register SpillReg, int FI, Register FrameReg, int64_t DwordOff = 0) { unsigned Opc = ST.enableFlatScratch() ? AMDGPU::SCRATCH_STORE_DWORD_SADDR : AMDGPU::BUFFER_STORE_DWORD_OFFSET; MachineFrameInfo &FrameInfo = MF.getFrameInfo(); MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(MF, FI); MachineMemOperand *MMO = MF.getMachineMemOperand( PtrInfo, MachineMemOperand::MOStore, FrameInfo.getObjectSize(FI), FrameInfo.getObjectAlign(FI)); LiveUnits.addReg(SpillReg); bool IsKill = !MBB.isLiveIn(SpillReg); TRI.buildSpillLoadStore(MBB, I, DL, Opc, FI, SpillReg, IsKill, FrameReg, DwordOff, MMO, nullptr, &LiveUnits); if (IsKill) LiveUnits.removeReg(SpillReg); } static void buildEpilogRestore(const GCNSubtarget &ST, const SIRegisterInfo &TRI, const SIMachineFunctionInfo &FuncInfo, LiveRegUnits &LiveUnits, MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I, const DebugLoc &DL, Register SpillReg, int FI, Register FrameReg, int64_t DwordOff = 0) { unsigned Opc = ST.enableFlatScratch() ? AMDGPU::SCRATCH_LOAD_DWORD_SADDR : AMDGPU::BUFFER_LOAD_DWORD_OFFSET; MachineFrameInfo &FrameInfo = MF.getFrameInfo(); MachinePointerInfo PtrInfo = MachinePointerInfo::getFixedStack(MF, FI); MachineMemOperand *MMO = MF.getMachineMemOperand( PtrInfo, MachineMemOperand::MOLoad, FrameInfo.getObjectSize(FI), FrameInfo.getObjectAlign(FI)); TRI.buildSpillLoadStore(MBB, I, DL, Opc, FI, SpillReg, false, FrameReg, DwordOff, MMO, nullptr, &LiveUnits); } static void buildGitPtr(MachineBasicBlock &MBB, MachineBasicBlock::iterator I, const DebugLoc &DL, const SIInstrInfo *TII, Register TargetReg) { MachineFunction *MF = MBB.getParent(); const SIMachineFunctionInfo *MFI = MF->getInfo(); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); Register TargetLo = TRI->getSubReg(TargetReg, AMDGPU::sub0); Register TargetHi = TRI->getSubReg(TargetReg, AMDGPU::sub1); if (MFI->getGITPtrHigh() != 0xffffffff) { BuildMI(MBB, I, DL, SMovB32, TargetHi) .addImm(MFI->getGITPtrHigh()) .addReg(TargetReg, RegState::ImplicitDefine); } else { const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64_pseudo); BuildMI(MBB, I, DL, GetPC64, TargetReg); } Register GitPtrLo = MFI->getGITPtrLoReg(*MF); MF->getRegInfo().addLiveIn(GitPtrLo); MBB.addLiveIn(GitPtrLo); BuildMI(MBB, I, DL, SMovB32, TargetLo) .addReg(GitPtrLo); } static void initLiveUnits(LiveRegUnits &LiveUnits, const SIRegisterInfo &TRI, const SIMachineFunctionInfo *FuncInfo, MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, bool IsProlog) { if (LiveUnits.empty()) { LiveUnits.init(TRI); if (IsProlog) { LiveUnits.addLiveIns(MBB); } else { // In epilog. LiveUnits.addLiveOuts(MBB); LiveUnits.stepBackward(*MBBI); } } } namespace llvm { // SpillBuilder to save/restore special SGPR spills like the one needed for FP, // BP, etc. These spills are delayed until the current function's frame is // finalized. For a given register, the builder uses the // PrologEpilogSGPRSaveRestoreInfo to decide the spill method. class PrologEpilogSGPRSpillBuilder { MachineBasicBlock::iterator MI; MachineBasicBlock &MBB; MachineFunction &MF; const GCNSubtarget &ST; MachineFrameInfo &MFI; SIMachineFunctionInfo *FuncInfo; const SIInstrInfo *TII; const SIRegisterInfo &TRI; Register SuperReg; const PrologEpilogSGPRSaveRestoreInfo SI; LiveRegUnits &LiveUnits; const DebugLoc &DL; Register FrameReg; ArrayRef SplitParts; unsigned NumSubRegs; unsigned EltSize = 4; void saveToMemory(const int FI) const { MachineRegisterInfo &MRI = MF.getRegInfo(); assert(!MFI.isDeadObjectIndex(FI)); initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MI, /*IsProlog*/ true); MCPhysReg TmpVGPR = findScratchNonCalleeSaveRegister( MRI, LiveUnits, AMDGPU::VGPR_32RegClass); if (!TmpVGPR) report_fatal_error("failed to find free scratch register"); for (unsigned I = 0, DwordOff = 0; I < NumSubRegs; ++I) { Register SubReg = NumSubRegs == 1 ? SuperReg : Register(TRI.getSubReg(SuperReg, SplitParts[I])); BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_MOV_B32_e32), TmpVGPR) .addReg(SubReg); buildPrologSpill(ST, TRI, *FuncInfo, LiveUnits, MF, MBB, MI, DL, TmpVGPR, FI, FrameReg, DwordOff); DwordOff += 4; } } void saveToVGPRLane(const int FI) const { assert(!MFI.isDeadObjectIndex(FI)); assert(MFI.getStackID(FI) == TargetStackID::SGPRSpill); ArrayRef Spill = FuncInfo->getSGPRSpillToPhysicalVGPRLanes(FI); assert(Spill.size() == NumSubRegs); for (unsigned I = 0; I < NumSubRegs; ++I) { Register SubReg = NumSubRegs == 1 ? SuperReg : Register(TRI.getSubReg(SuperReg, SplitParts[I])); BuildMI(MBB, MI, DL, TII->get(AMDGPU::SI_SPILL_S32_TO_VGPR), Spill[I].VGPR) .addReg(SubReg) .addImm(Spill[I].Lane) .addReg(Spill[I].VGPR, RegState::Undef); } } void copyToScratchSGPR(Register DstReg) const { BuildMI(MBB, MI, DL, TII->get(AMDGPU::COPY), DstReg) .addReg(SuperReg) .setMIFlag(MachineInstr::FrameSetup); } void restoreFromMemory(const int FI) { MachineRegisterInfo &MRI = MF.getRegInfo(); initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MI, /*IsProlog*/ false); MCPhysReg TmpVGPR = findScratchNonCalleeSaveRegister( MRI, LiveUnits, AMDGPU::VGPR_32RegClass); if (!TmpVGPR) report_fatal_error("failed to find free scratch register"); for (unsigned I = 0, DwordOff = 0; I < NumSubRegs; ++I) { Register SubReg = NumSubRegs == 1 ? SuperReg : Register(TRI.getSubReg(SuperReg, SplitParts[I])); buildEpilogRestore(ST, TRI, *FuncInfo, LiveUnits, MF, MBB, MI, DL, TmpVGPR, FI, FrameReg, DwordOff); BuildMI(MBB, MI, DL, TII->get(AMDGPU::V_READFIRSTLANE_B32), SubReg) .addReg(TmpVGPR, RegState::Kill); DwordOff += 4; } } void restoreFromVGPRLane(const int FI) { assert(MFI.getStackID(FI) == TargetStackID::SGPRSpill); ArrayRef Spill = FuncInfo->getSGPRSpillToPhysicalVGPRLanes(FI); assert(Spill.size() == NumSubRegs); for (unsigned I = 0; I < NumSubRegs; ++I) { Register SubReg = NumSubRegs == 1 ? SuperReg : Register(TRI.getSubReg(SuperReg, SplitParts[I])); BuildMI(MBB, MI, DL, TII->get(AMDGPU::SI_RESTORE_S32_FROM_VGPR), SubReg) .addReg(Spill[I].VGPR) .addImm(Spill[I].Lane); } } void copyFromScratchSGPR(Register SrcReg) const { BuildMI(MBB, MI, DL, TII->get(AMDGPU::COPY), SuperReg) .addReg(SrcReg) .setMIFlag(MachineInstr::FrameDestroy); } public: PrologEpilogSGPRSpillBuilder(Register Reg, const PrologEpilogSGPRSaveRestoreInfo SI, MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, const DebugLoc &DL, const SIInstrInfo *TII, const SIRegisterInfo &TRI, LiveRegUnits &LiveUnits, Register FrameReg) : MI(MI), MBB(MBB), MF(*MBB.getParent()), ST(MF.getSubtarget()), MFI(MF.getFrameInfo()), FuncInfo(MF.getInfo()), TII(TII), TRI(TRI), SuperReg(Reg), SI(SI), LiveUnits(LiveUnits), DL(DL), FrameReg(FrameReg) { const TargetRegisterClass *RC = TRI.getPhysRegBaseClass(SuperReg); SplitParts = TRI.getRegSplitParts(RC, EltSize); NumSubRegs = SplitParts.empty() ? 1 : SplitParts.size(); assert(SuperReg != AMDGPU::M0 && "m0 should never spill"); } void save() { switch (SI.getKind()) { case SGPRSaveKind::SPILL_TO_MEM: return saveToMemory(SI.getIndex()); case SGPRSaveKind::SPILL_TO_VGPR_LANE: return saveToVGPRLane(SI.getIndex()); case SGPRSaveKind::COPY_TO_SCRATCH_SGPR: return copyToScratchSGPR(SI.getReg()); } } void restore() { switch (SI.getKind()) { case SGPRSaveKind::SPILL_TO_MEM: return restoreFromMemory(SI.getIndex()); case SGPRSaveKind::SPILL_TO_VGPR_LANE: return restoreFromVGPRLane(SI.getIndex()); case SGPRSaveKind::COPY_TO_SCRATCH_SGPR: return copyFromScratchSGPR(SI.getReg()); } } }; } // namespace llvm // Emit flat scratch setup code, assuming `MFI->hasFlatScratchInit()` void SIFrameLowering::emitEntryFunctionFlatScratchInit( MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I, const DebugLoc &DL, Register ScratchWaveOffsetReg) const { const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); const SIMachineFunctionInfo *MFI = MF.getInfo(); // We don't need this if we only have spills since there is no user facing // scratch. // TODO: If we know we don't have flat instructions earlier, we can omit // this from the input registers. // // TODO: We only need to know if we access scratch space through a flat // pointer. Because we only detect if flat instructions are used at all, // this will be used more often than necessary on VI. Register FlatScrInitLo; Register FlatScrInitHi; if (ST.isAmdPalOS()) { // Extract the scratch offset from the descriptor in the GIT LiveRegUnits LiveUnits; LiveUnits.init(*TRI); LiveUnits.addLiveIns(MBB); // Find unused reg to load flat scratch init into MachineRegisterInfo &MRI = MF.getRegInfo(); Register FlatScrInit = AMDGPU::NoRegister; ArrayRef AllSGPR64s = TRI->getAllSGPR64(MF); unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 1) / 2; AllSGPR64s = AllSGPR64s.slice( std::min(static_cast(AllSGPR64s.size()), NumPreloaded)); Register GITPtrLoReg = MFI->getGITPtrLoReg(MF); for (MCPhysReg Reg : AllSGPR64s) { if (LiveUnits.available(Reg) && !MRI.isReserved(Reg) && MRI.isAllocatable(Reg) && !TRI->isSubRegisterEq(Reg, GITPtrLoReg)) { FlatScrInit = Reg; break; } } assert(FlatScrInit && "Failed to find free register for scratch init"); FlatScrInitLo = TRI->getSubReg(FlatScrInit, AMDGPU::sub0); FlatScrInitHi = TRI->getSubReg(FlatScrInit, AMDGPU::sub1); buildGitPtr(MBB, I, DL, TII, FlatScrInit); // We now have the GIT ptr - now get the scratch descriptor from the entry // at offset 0 (or offset 16 for a compute shader). MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS); const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM); auto *MMO = MF.getMachineMemOperand( PtrInfo, MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant | MachineMemOperand::MODereferenceable, 8, Align(4)); unsigned Offset = MF.getFunction().getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0; const GCNSubtarget &Subtarget = MF.getSubtarget(); unsigned EncodedOffset = AMDGPU::convertSMRDOffsetUnits(Subtarget, Offset); BuildMI(MBB, I, DL, LoadDwordX2, FlatScrInit) .addReg(FlatScrInit) .addImm(EncodedOffset) // offset .addImm(0) // cpol .addMemOperand(MMO); // Mask the offset in [47:0] of the descriptor const MCInstrDesc &SAndB32 = TII->get(AMDGPU::S_AND_B32); auto And = BuildMI(MBB, I, DL, SAndB32, FlatScrInitHi) .addReg(FlatScrInitHi) .addImm(0xffff); And->getOperand(3).setIsDead(); // Mark SCC as dead. } else { Register FlatScratchInitReg = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT); assert(FlatScratchInitReg); MachineRegisterInfo &MRI = MF.getRegInfo(); MRI.addLiveIn(FlatScratchInitReg); MBB.addLiveIn(FlatScratchInitReg); FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0); FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1); } // Do a 64-bit pointer add. if (ST.flatScratchIsPointer()) { if (ST.getGeneration() >= AMDGPUSubtarget::GFX10) { BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo) .addReg(FlatScrInitLo) .addReg(ScratchWaveOffsetReg); auto Addc = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), FlatScrInitHi) .addReg(FlatScrInitHi) .addImm(0); Addc->getOperand(3).setIsDead(); // Mark SCC as dead. using namespace AMDGPU::Hwreg; BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32)) .addReg(FlatScrInitLo) .addImm(int16_t(HwregEncoding::encode(ID_FLAT_SCR_LO, 0, 32))); BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32)) .addReg(FlatScrInitHi) .addImm(int16_t(HwregEncoding::encode(ID_FLAT_SCR_HI, 0, 32))); return; } // For GFX9. BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO) .addReg(FlatScrInitLo) .addReg(ScratchWaveOffsetReg); auto Addc = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI) .addReg(FlatScrInitHi) .addImm(0); Addc->getOperand(3).setIsDead(); // Mark SCC as dead. return; } assert(ST.getGeneration() < AMDGPUSubtarget::GFX9); // Copy the size in bytes. BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO) .addReg(FlatScrInitHi, RegState::Kill); // Add wave offset in bytes to private base offset. // See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init. BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_I32), FlatScrInitLo) .addReg(FlatScrInitLo) .addReg(ScratchWaveOffsetReg); // Convert offset to 256-byte units. auto LShr = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI) .addReg(FlatScrInitLo, RegState::Kill) .addImm(8); LShr->getOperand(3).setIsDead(); // Mark SCC as dead. } // Note SGPRSpill stack IDs should only be used for SGPR spilling to VGPRs, not // memory. They should have been removed by now. static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) { for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd(); I != E; ++I) { if (!MFI.isDeadObjectIndex(I)) return false; } return true; } // Shift down registers reserved for the scratch RSRC. Register SIFrameLowering::getEntryFunctionReservedScratchRsrcReg( MachineFunction &MF) const { const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); MachineRegisterInfo &MRI = MF.getRegInfo(); SIMachineFunctionInfo *MFI = MF.getInfo(); assert(MFI->isEntryFunction()); Register ScratchRsrcReg = MFI->getScratchRSrcReg(); if (!ScratchRsrcReg || (!MRI.isPhysRegUsed(ScratchRsrcReg) && allStackObjectsAreDead(MF.getFrameInfo()))) return Register(); if (ST.hasSGPRInitBug() || ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF)) return ScratchRsrcReg; // We reserved the last registers for this. Shift it down to the end of those // which were actually used. // // FIXME: It might be safer to use a pseudoregister before replacement. // FIXME: We should be able to eliminate unused input registers. We only // cannot do this for the resources required for scratch access. For now we // skip over user SGPRs and may leave unused holes. unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4; ArrayRef AllSGPR128s = TRI->getAllSGPR128(MF); AllSGPR128s = AllSGPR128s.slice(std::min(static_cast(AllSGPR128s.size()), NumPreloaded)); // Skip the last N reserved elements because they should have already been // reserved for VCC etc. Register GITPtrLoReg = MFI->getGITPtrLoReg(MF); for (MCPhysReg Reg : AllSGPR128s) { // Pick the first unallocated one. Make sure we don't clobber the other // reserved input we needed. Also for PAL, make sure we don't clobber // the GIT pointer passed in SGPR0 or SGPR8. if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg) && (!GITPtrLoReg || !TRI->isSubRegisterEq(Reg, GITPtrLoReg))) { MRI.replaceRegWith(ScratchRsrcReg, Reg); MFI->setScratchRSrcReg(Reg); MRI.reserveReg(Reg, TRI); return Reg; } } return ScratchRsrcReg; } static unsigned getScratchScaleFactor(const GCNSubtarget &ST) { return ST.enableFlatScratch() ? 1 : ST.getWavefrontSize(); } void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const { assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported"); // FIXME: If we only have SGPR spills, we won't actually be using scratch // memory since these spill to VGPRs. We should be cleaning up these unused // SGPR spill frame indices somewhere. // FIXME: We still have implicit uses on SGPR spill instructions in case they // need to spill to vector memory. It's likely that will not happen, but at // this point it appears we need the setup. This part of the prolog should be // emitted after frame indices are eliminated. // FIXME: Remove all of the isPhysRegUsed checks SIMachineFunctionInfo *MFI = MF.getInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); MachineRegisterInfo &MRI = MF.getRegInfo(); const Function &F = MF.getFunction(); MachineFrameInfo &FrameInfo = MF.getFrameInfo(); assert(MFI->isEntryFunction()); Register PreloadedScratchWaveOffsetReg = MFI->getPreloadedReg( AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET); // We need to do the replacement of the private segment buffer register even // if there are no stack objects. There could be stores to undef or a // constant without an associated object. // // This will return `Register()` in cases where there are no actual // uses of the SRSRC. Register ScratchRsrcReg; if (!ST.enableFlatScratch()) ScratchRsrcReg = getEntryFunctionReservedScratchRsrcReg(MF); // Make the selected register live throughout the function. if (ScratchRsrcReg) { for (MachineBasicBlock &OtherBB : MF) { if (&OtherBB != &MBB) { OtherBB.addLiveIn(ScratchRsrcReg); } } } // Now that we have fixed the reserved SRSRC we need to locate the // (potentially) preloaded SRSRC. Register PreloadedScratchRsrcReg; if (ST.isAmdHsaOrMesa(F)) { PreloadedScratchRsrcReg = MFI->getPreloadedReg(AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER); if (ScratchRsrcReg && PreloadedScratchRsrcReg) { // We added live-ins during argument lowering, but since they were not // used they were deleted. We're adding the uses now, so add them back. MRI.addLiveIn(PreloadedScratchRsrcReg); MBB.addLiveIn(PreloadedScratchRsrcReg); } } // Debug location must be unknown since the first debug location is used to // determine the end of the prologue. DebugLoc DL; MachineBasicBlock::iterator I = MBB.begin(); // We found the SRSRC first because it needs four registers and has an // alignment requirement. If the SRSRC that we found is clobbering with // the scratch wave offset, which may be in a fixed SGPR or a free SGPR // chosen by SITargetLowering::allocateSystemSGPRs, COPY the scratch // wave offset to a free SGPR. Register ScratchWaveOffsetReg; if (PreloadedScratchWaveOffsetReg && TRI->isSubRegisterEq(ScratchRsrcReg, PreloadedScratchWaveOffsetReg)) { ArrayRef AllSGPRs = TRI->getAllSGPR32(MF); unsigned NumPreloaded = MFI->getNumPreloadedSGPRs(); AllSGPRs = AllSGPRs.slice( std::min(static_cast(AllSGPRs.size()), NumPreloaded)); Register GITPtrLoReg = MFI->getGITPtrLoReg(MF); for (MCPhysReg Reg : AllSGPRs) { if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg) && !TRI->isSubRegisterEq(ScratchRsrcReg, Reg) && GITPtrLoReg != Reg) { ScratchWaveOffsetReg = Reg; BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchWaveOffsetReg) .addReg(PreloadedScratchWaveOffsetReg, RegState::Kill); break; } } // FIXME: We can spill incoming arguments and restore at the end of the // prolog. if (!ScratchWaveOffsetReg) report_fatal_error( "could not find temporary scratch offset register in prolog"); } else { ScratchWaveOffsetReg = PreloadedScratchWaveOffsetReg; } assert(ScratchWaveOffsetReg || !PreloadedScratchWaveOffsetReg); if (hasFP(MF)) { Register FPReg = MFI->getFrameOffsetReg(); assert(FPReg != AMDGPU::FP_REG); BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), FPReg).addImm(0); } if (requiresStackPointerReference(MF)) { Register SPReg = MFI->getStackPtrOffsetReg(); assert(SPReg != AMDGPU::SP_REG); BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), SPReg) .addImm(FrameInfo.getStackSize() * getScratchScaleFactor(ST)); } bool NeedsFlatScratchInit = MFI->getUserSGPRInfo().hasFlatScratchInit() && (MRI.isPhysRegUsed(AMDGPU::FLAT_SCR) || FrameInfo.hasCalls() || (!allStackObjectsAreDead(FrameInfo) && ST.enableFlatScratch())); if ((NeedsFlatScratchInit || ScratchRsrcReg) && PreloadedScratchWaveOffsetReg && !ST.flatScratchIsArchitected()) { MRI.addLiveIn(PreloadedScratchWaveOffsetReg); MBB.addLiveIn(PreloadedScratchWaveOffsetReg); } if (NeedsFlatScratchInit) { emitEntryFunctionFlatScratchInit(MF, MBB, I, DL, ScratchWaveOffsetReg); } if (ScratchRsrcReg) { emitEntryFunctionScratchRsrcRegSetup(MF, MBB, I, DL, PreloadedScratchRsrcReg, ScratchRsrcReg, ScratchWaveOffsetReg); } } // Emit scratch RSRC setup code, assuming `ScratchRsrcReg != AMDGPU::NoReg` void SIFrameLowering::emitEntryFunctionScratchRsrcRegSetup( MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I, const DebugLoc &DL, Register PreloadedScratchRsrcReg, Register ScratchRsrcReg, Register ScratchWaveOffsetReg) const { const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo *TRI = &TII->getRegisterInfo(); const SIMachineFunctionInfo *MFI = MF.getInfo(); const Function &Fn = MF.getFunction(); if (ST.isAmdPalOS()) { // The pointer to the GIT is formed from the offset passed in and either // the amdgpu-git-ptr-high function attribute or the top part of the PC Register Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); Register Rsrc03 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3); buildGitPtr(MBB, I, DL, TII, Rsrc01); // We now have the GIT ptr - now get the scratch descriptor from the entry // at offset 0 (or offset 16 for a compute shader). MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS); const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM); auto MMO = MF.getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant | MachineMemOperand::MODereferenceable, 16, Align(4)); unsigned Offset = Fn.getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0; const GCNSubtarget &Subtarget = MF.getSubtarget(); unsigned EncodedOffset = AMDGPU::convertSMRDOffsetUnits(Subtarget, Offset); BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg) .addReg(Rsrc01) .addImm(EncodedOffset) // offset .addImm(0) // cpol .addReg(ScratchRsrcReg, RegState::ImplicitDefine) .addMemOperand(MMO); // The driver will always set the SRD for wave 64 (bits 118:117 of // descriptor / bits 22:21 of third sub-reg will be 0b11) // If the shader is actually wave32 we have to modify the const_index_stride // field of the descriptor 3rd sub-reg (bits 22:21) to 0b10 (stride=32). The // reason the driver does this is that there can be cases where it presents // 2 shaders with different wave size (e.g. VsFs). // TODO: convert to using SCRATCH instructions or multiple SRD buffers if (ST.isWave32()) { const MCInstrDesc &SBitsetB32 = TII->get(AMDGPU::S_BITSET0_B32); BuildMI(MBB, I, DL, SBitsetB32, Rsrc03) .addImm(21) .addReg(Rsrc03); } } else if (ST.isMesaGfxShader(Fn) || !PreloadedScratchRsrcReg) { assert(!ST.isAmdHsaOrMesa(Fn)); const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32); Register Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2); Register Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3); // Use relocations to get the pointer, and setup the other bits manually. uint64_t Rsrc23 = TII->getScratchRsrcWords23(); if (MFI->getUserSGPRInfo().hasImplicitBufferPtr()) { Register Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1); if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) { const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64); BuildMI(MBB, I, DL, Mov64, Rsrc01) .addReg(MFI->getImplicitBufferPtrUserSGPR()) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } else { const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM); MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS); auto MMO = MF.getMachineMemOperand( PtrInfo, MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant | MachineMemOperand::MODereferenceable, 8, Align(4)); BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01) .addReg(MFI->getImplicitBufferPtrUserSGPR()) .addImm(0) // offset .addImm(0) // cpol .addMemOperand(MMO) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); MF.getRegInfo().addLiveIn(MFI->getImplicitBufferPtrUserSGPR()); MBB.addLiveIn(MFI->getImplicitBufferPtrUserSGPR()); } } else { Register Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); Register Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); BuildMI(MBB, I, DL, SMovB32, Rsrc0) .addExternalSymbol("SCRATCH_RSRC_DWORD0") .addReg(ScratchRsrcReg, RegState::ImplicitDefine); BuildMI(MBB, I, DL, SMovB32, Rsrc1) .addExternalSymbol("SCRATCH_RSRC_DWORD1") .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } BuildMI(MBB, I, DL, SMovB32, Rsrc2) .addImm(Rsrc23 & 0xffffffff) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); BuildMI(MBB, I, DL, SMovB32, Rsrc3) .addImm(Rsrc23 >> 32) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); } else if (ST.isAmdHsaOrMesa(Fn)) { assert(PreloadedScratchRsrcReg); if (ScratchRsrcReg != PreloadedScratchRsrcReg) { BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg) .addReg(PreloadedScratchRsrcReg, RegState::Kill); } } // Add the scratch wave offset into the scratch RSRC. // // We only want to update the first 48 bits, which is the base address // pointer, without touching the adjacent 16 bits of flags. We know this add // cannot carry-out from bit 47, otherwise the scratch allocation would be // impossible to fit in the 48-bit global address space. // // TODO: Evaluate if it is better to just construct an SRD using the flat // scratch init and some constants rather than update the one we are passed. Register ScratchRsrcSub0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0); Register ScratchRsrcSub1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1); // We cannot Kill ScratchWaveOffsetReg here because we allow it to be used in // the kernel body via inreg arguments. BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), ScratchRsrcSub0) .addReg(ScratchRsrcSub0) .addReg(ScratchWaveOffsetReg) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); auto Addc = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), ScratchRsrcSub1) .addReg(ScratchRsrcSub1) .addImm(0) .addReg(ScratchRsrcReg, RegState::ImplicitDefine); Addc->getOperand(3).setIsDead(); // Mark SCC as dead. } bool SIFrameLowering::isSupportedStackID(TargetStackID::Value ID) const { switch (ID) { case TargetStackID::Default: case TargetStackID::NoAlloc: case TargetStackID::SGPRSpill: return true; case TargetStackID::ScalableVector: case TargetStackID::WasmLocal: return false; } llvm_unreachable("Invalid TargetStackID::Value"); } // Activate only the inactive lanes when \p EnableInactiveLanes is true. // Otherwise, activate all lanes. It returns the saved exec. static Register buildScratchExecCopy(LiveRegUnits &LiveUnits, MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, const DebugLoc &DL, bool IsProlog, bool EnableInactiveLanes) { Register ScratchExecCopy; MachineRegisterInfo &MRI = MF.getRegInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo &TRI = TII->getRegisterInfo(); SIMachineFunctionInfo *FuncInfo = MF.getInfo(); initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MBBI, IsProlog); ScratchExecCopy = findScratchNonCalleeSaveRegister( MRI, LiveUnits, *TRI.getWaveMaskRegClass()); if (!ScratchExecCopy) report_fatal_error("failed to find free scratch register"); LiveUnits.addReg(ScratchExecCopy); const unsigned SaveExecOpc = ST.isWave32() ? (EnableInactiveLanes ? AMDGPU::S_XOR_SAVEEXEC_B32 : AMDGPU::S_OR_SAVEEXEC_B32) : (EnableInactiveLanes ? AMDGPU::S_XOR_SAVEEXEC_B64 : AMDGPU::S_OR_SAVEEXEC_B64); auto SaveExec = BuildMI(MBB, MBBI, DL, TII->get(SaveExecOpc), ScratchExecCopy).addImm(-1); SaveExec->getOperand(3).setIsDead(); // Mark SCC as dead. return ScratchExecCopy; } void SIFrameLowering::emitCSRSpillStores( MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, DebugLoc &DL, LiveRegUnits &LiveUnits, Register FrameReg, Register FramePtrRegScratchCopy) const { SIMachineFunctionInfo *FuncInfo = MF.getInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo &TRI = TII->getRegisterInfo(); // Spill Whole-Wave Mode VGPRs. Save only the inactive lanes of the scratch // registers. However, save all lanes of callee-saved VGPRs. Due to this, we // might end up flipping the EXEC bits twice. Register ScratchExecCopy; SmallVector, 2> WWMCalleeSavedRegs, WWMScratchRegs; FuncInfo->splitWWMSpillRegisters(MF, WWMCalleeSavedRegs, WWMScratchRegs); if (!WWMScratchRegs.empty()) ScratchExecCopy = buildScratchExecCopy(LiveUnits, MF, MBB, MBBI, DL, /*IsProlog*/ true, /*EnableInactiveLanes*/ true); auto StoreWWMRegisters = [&](SmallVectorImpl> &WWMRegs) { for (const auto &Reg : WWMRegs) { Register VGPR = Reg.first; int FI = Reg.second; buildPrologSpill(ST, TRI, *FuncInfo, LiveUnits, MF, MBB, MBBI, DL, VGPR, FI, FrameReg); } }; StoreWWMRegisters(WWMScratchRegs); if (!WWMCalleeSavedRegs.empty()) { if (ScratchExecCopy) { unsigned MovOpc = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64; BuildMI(MBB, MBBI, DL, TII->get(MovOpc), TRI.getExec()).addImm(-1); } else { ScratchExecCopy = buildScratchExecCopy(LiveUnits, MF, MBB, MBBI, DL, /*IsProlog*/ true, /*EnableInactiveLanes*/ false); } } StoreWWMRegisters(WWMCalleeSavedRegs); if (ScratchExecCopy) { // FIXME: Split block and make terminator. unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64; BuildMI(MBB, MBBI, DL, TII->get(ExecMov), TRI.getExec()) .addReg(ScratchExecCopy, RegState::Kill); LiveUnits.addReg(ScratchExecCopy); } Register FramePtrReg = FuncInfo->getFrameOffsetReg(); for (const auto &Spill : FuncInfo->getPrologEpilogSGPRSpills()) { // Special handle FP spill: // Skip if FP is saved to a scratch SGPR, the save has already been emitted. // Otherwise, FP has been moved to a temporary register and spill it // instead. Register Reg = Spill.first == FramePtrReg ? FramePtrRegScratchCopy : Spill.first; if (!Reg) continue; PrologEpilogSGPRSpillBuilder SB(Reg, Spill.second, MBB, MBBI, DL, TII, TRI, LiveUnits, FrameReg); SB.save(); } // If a copy to scratch SGPR has been chosen for any of the SGPR spills, make // such scratch registers live throughout the function. SmallVector ScratchSGPRs; FuncInfo->getAllScratchSGPRCopyDstRegs(ScratchSGPRs); if (!ScratchSGPRs.empty()) { for (MachineBasicBlock &MBB : MF) { for (MCPhysReg Reg : ScratchSGPRs) MBB.addLiveIn(Reg); MBB.sortUniqueLiveIns(); } if (!LiveUnits.empty()) { for (MCPhysReg Reg : ScratchSGPRs) LiveUnits.addReg(Reg); } } } void SIFrameLowering::emitCSRSpillRestores( MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, DebugLoc &DL, LiveRegUnits &LiveUnits, Register FrameReg, Register FramePtrRegScratchCopy) const { const SIMachineFunctionInfo *FuncInfo = MF.getInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo &TRI = TII->getRegisterInfo(); Register FramePtrReg = FuncInfo->getFrameOffsetReg(); for (const auto &Spill : FuncInfo->getPrologEpilogSGPRSpills()) { // Special handle FP restore: // Skip if FP needs to be restored from the scratch SGPR. Otherwise, restore // the FP value to a temporary register. The frame pointer should be // overwritten only at the end when all other spills are restored from // current frame. Register Reg = Spill.first == FramePtrReg ? FramePtrRegScratchCopy : Spill.first; if (!Reg) continue; PrologEpilogSGPRSpillBuilder SB(Reg, Spill.second, MBB, MBBI, DL, TII, TRI, LiveUnits, FrameReg); SB.restore(); } // Restore Whole-Wave Mode VGPRs. Restore only the inactive lanes of the // scratch registers. However, restore all lanes of callee-saved VGPRs. Due to // this, we might end up flipping the EXEC bits twice. Register ScratchExecCopy; SmallVector, 2> WWMCalleeSavedRegs, WWMScratchRegs; FuncInfo->splitWWMSpillRegisters(MF, WWMCalleeSavedRegs, WWMScratchRegs); if (!WWMScratchRegs.empty()) ScratchExecCopy = buildScratchExecCopy(LiveUnits, MF, MBB, MBBI, DL, /*IsProlog*/ false, /*EnableInactiveLanes*/ true); auto RestoreWWMRegisters = [&](SmallVectorImpl> &WWMRegs) { for (const auto &Reg : WWMRegs) { Register VGPR = Reg.first; int FI = Reg.second; buildEpilogRestore(ST, TRI, *FuncInfo, LiveUnits, MF, MBB, MBBI, DL, VGPR, FI, FrameReg); } }; RestoreWWMRegisters(WWMScratchRegs); if (!WWMCalleeSavedRegs.empty()) { if (ScratchExecCopy) { unsigned MovOpc = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64; BuildMI(MBB, MBBI, DL, TII->get(MovOpc), TRI.getExec()).addImm(-1); } else { ScratchExecCopy = buildScratchExecCopy(LiveUnits, MF, MBB, MBBI, DL, /*IsProlog*/ false, /*EnableInactiveLanes*/ false); } } RestoreWWMRegisters(WWMCalleeSavedRegs); if (ScratchExecCopy) { // FIXME: Split block and make terminator. unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64; BuildMI(MBB, MBBI, DL, TII->get(ExecMov), TRI.getExec()) .addReg(ScratchExecCopy, RegState::Kill); } } void SIFrameLowering::emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const { SIMachineFunctionInfo *FuncInfo = MF.getInfo(); if (FuncInfo->isEntryFunction()) { emitEntryFunctionPrologue(MF, MBB); return; } MachineFrameInfo &MFI = MF.getFrameInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo &TRI = TII->getRegisterInfo(); MachineRegisterInfo &MRI = MF.getRegInfo(); Register StackPtrReg = FuncInfo->getStackPtrOffsetReg(); Register FramePtrReg = FuncInfo->getFrameOffsetReg(); Register BasePtrReg = TRI.hasBasePointer(MF) ? TRI.getBaseRegister() : Register(); LiveRegUnits LiveUnits; MachineBasicBlock::iterator MBBI = MBB.begin(); // DebugLoc must be unknown since the first instruction with DebugLoc is used // to determine the end of the prologue. DebugLoc DL; if (FuncInfo->isChainFunction()) { // Functions with the amdgpu_cs_chain[_preserve] CC don't receive a SP, but // are free to set one up if they need it. bool UseSP = requiresStackPointerReference(MF); if (UseSP) { assert(StackPtrReg != AMDGPU::SP_REG); BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_MOV_B32), StackPtrReg) .addImm(MFI.getStackSize() * getScratchScaleFactor(ST)); } } bool HasFP = false; bool HasBP = false; uint32_t NumBytes = MFI.getStackSize(); uint32_t RoundedSize = NumBytes; if (TRI.hasStackRealignment(MF)) HasFP = true; Register FramePtrRegScratchCopy; if (!HasFP && !hasFP(MF)) { // Emit the CSR spill stores with SP base register. emitCSRSpillStores(MF, MBB, MBBI, DL, LiveUnits, FuncInfo->isChainFunction() ? Register() : StackPtrReg, FramePtrRegScratchCopy); } else { // CSR spill stores will use FP as base register. Register SGPRForFPSaveRestoreCopy = FuncInfo->getScratchSGPRCopyDstReg(FramePtrReg); initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MBBI, /*IsProlog*/ true); if (SGPRForFPSaveRestoreCopy) { // Copy FP to the scratch register now and emit the CFI entry. It avoids // the extra FP copy needed in the other two cases when FP is spilled to // memory or to a VGPR lane. PrologEpilogSGPRSpillBuilder SB( FramePtrReg, FuncInfo->getPrologEpilogSGPRSaveRestoreInfo(FramePtrReg), MBB, MBBI, DL, TII, TRI, LiveUnits, FramePtrReg); SB.save(); LiveUnits.addReg(SGPRForFPSaveRestoreCopy); } else { // Copy FP into a new scratch register so that its previous value can be // spilled after setting up the new frame. FramePtrRegScratchCopy = findScratchNonCalleeSaveRegister( MRI, LiveUnits, AMDGPU::SReg_32_XM0_XEXECRegClass); if (!FramePtrRegScratchCopy) report_fatal_error("failed to find free scratch register"); LiveUnits.addReg(FramePtrRegScratchCopy); BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrRegScratchCopy) .addReg(FramePtrReg); } } if (HasFP) { const unsigned Alignment = MFI.getMaxAlign().value(); RoundedSize += Alignment; if (LiveUnits.empty()) { LiveUnits.init(TRI); LiveUnits.addLiveIns(MBB); } // s_add_i32 s33, s32, NumBytes // s_and_b32 s33, s33, 0b111...0000 BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_I32), FramePtrReg) .addReg(StackPtrReg) .addImm((Alignment - 1) * getScratchScaleFactor(ST)) .setMIFlag(MachineInstr::FrameSetup); auto And = BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg) .addReg(FramePtrReg, RegState::Kill) .addImm(-Alignment * getScratchScaleFactor(ST)) .setMIFlag(MachineInstr::FrameSetup); And->getOperand(3).setIsDead(); // Mark SCC as dead. FuncInfo->setIsStackRealigned(true); } else if ((HasFP = hasFP(MF))) { BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg) .addReg(StackPtrReg) .setMIFlag(MachineInstr::FrameSetup); } // If FP is used, emit the CSR spills with FP base register. if (HasFP) { emitCSRSpillStores(MF, MBB, MBBI, DL, LiveUnits, FramePtrReg, FramePtrRegScratchCopy); if (FramePtrRegScratchCopy) LiveUnits.removeReg(FramePtrRegScratchCopy); } // If we need a base pointer, set it up here. It's whatever the value of // the stack pointer is at this point. Any variable size objects will be // allocated after this, so we can still use the base pointer to reference // the incoming arguments. if ((HasBP = TRI.hasBasePointer(MF))) { BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), BasePtrReg) .addReg(StackPtrReg) .setMIFlag(MachineInstr::FrameSetup); } if (HasFP && RoundedSize != 0) { auto Add = BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_I32), StackPtrReg) .addReg(StackPtrReg) .addImm(RoundedSize * getScratchScaleFactor(ST)) .setMIFlag(MachineInstr::FrameSetup); Add->getOperand(3).setIsDead(); // Mark SCC as dead. } bool FPSaved = FuncInfo->hasPrologEpilogSGPRSpillEntry(FramePtrReg); (void)FPSaved; assert((!HasFP || FPSaved) && "Needed to save FP but didn't save it anywhere"); // If we allow spilling to AGPRs we may have saved FP but then spill // everything into AGPRs instead of the stack. assert((HasFP || !FPSaved || EnableSpillVGPRToAGPR) && "Saved FP but didn't need it"); bool BPSaved = FuncInfo->hasPrologEpilogSGPRSpillEntry(BasePtrReg); (void)BPSaved; assert((!HasBP || BPSaved) && "Needed to save BP but didn't save it anywhere"); assert((HasBP || !BPSaved) && "Saved BP but didn't need it"); } void SIFrameLowering::emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const { const SIMachineFunctionInfo *FuncInfo = MF.getInfo(); if (FuncInfo->isEntryFunction()) return; const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo &TRI = TII->getRegisterInfo(); MachineRegisterInfo &MRI = MF.getRegInfo(); LiveRegUnits LiveUnits; // Get the insert location for the epilogue. If there were no terminators in // the block, get the last instruction. MachineBasicBlock::iterator MBBI = MBB.end(); DebugLoc DL; if (!MBB.empty()) { MBBI = MBB.getLastNonDebugInstr(); if (MBBI != MBB.end()) DL = MBBI->getDebugLoc(); MBBI = MBB.getFirstTerminator(); } const MachineFrameInfo &MFI = MF.getFrameInfo(); uint32_t NumBytes = MFI.getStackSize(); uint32_t RoundedSize = FuncInfo->isStackRealigned() ? NumBytes + MFI.getMaxAlign().value() : NumBytes; const Register StackPtrReg = FuncInfo->getStackPtrOffsetReg(); Register FramePtrReg = FuncInfo->getFrameOffsetReg(); bool FPSaved = FuncInfo->hasPrologEpilogSGPRSpillEntry(FramePtrReg); Register FramePtrRegScratchCopy; Register SGPRForFPSaveRestoreCopy = FuncInfo->getScratchSGPRCopyDstReg(FramePtrReg); if (FPSaved) { // CSR spill restores should use FP as base register. If // SGPRForFPSaveRestoreCopy is not true, restore the previous value of FP // into a new scratch register and copy to FP later when other registers are // restored from the current stack frame. initLiveUnits(LiveUnits, TRI, FuncInfo, MF, MBB, MBBI, /*IsProlog*/ false); if (SGPRForFPSaveRestoreCopy) { LiveUnits.addReg(SGPRForFPSaveRestoreCopy); } else { FramePtrRegScratchCopy = findScratchNonCalleeSaveRegister( MRI, LiveUnits, AMDGPU::SReg_32_XM0_XEXECRegClass); if (!FramePtrRegScratchCopy) report_fatal_error("failed to find free scratch register"); LiveUnits.addReg(FramePtrRegScratchCopy); } emitCSRSpillRestores(MF, MBB, MBBI, DL, LiveUnits, FramePtrReg, FramePtrRegScratchCopy); } if (RoundedSize != 0 && hasFP(MF)) { auto Add = BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_I32), StackPtrReg) .addReg(StackPtrReg) .addImm(-static_cast(RoundedSize * getScratchScaleFactor(ST))) .setMIFlag(MachineInstr::FrameDestroy); Add->getOperand(3).setIsDead(); // Mark SCC as dead. } if (FPSaved) { // Insert the copy to restore FP. Register SrcReg = SGPRForFPSaveRestoreCopy ? SGPRForFPSaveRestoreCopy : FramePtrRegScratchCopy; MachineInstrBuilder MIB = BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg) .addReg(SrcReg); if (SGPRForFPSaveRestoreCopy) MIB.setMIFlag(MachineInstr::FrameDestroy); } else { // Insert the CSR spill restores with SP as the base register. emitCSRSpillRestores(MF, MBB, MBBI, DL, LiveUnits, StackPtrReg, FramePtrRegScratchCopy); } } #ifndef NDEBUG static bool allSGPRSpillsAreDead(const MachineFunction &MF) { const MachineFrameInfo &MFI = MF.getFrameInfo(); const SIMachineFunctionInfo *FuncInfo = MF.getInfo(); for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd(); I != E; ++I) { if (!MFI.isDeadObjectIndex(I) && MFI.getStackID(I) == TargetStackID::SGPRSpill && !FuncInfo->checkIndexInPrologEpilogSGPRSpills(I)) { return false; } } return true; } #endif StackOffset SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI, Register &FrameReg) const { const SIRegisterInfo *RI = MF.getSubtarget().getRegisterInfo(); FrameReg = RI->getFrameRegister(MF); return StackOffset::getFixed(MF.getFrameInfo().getObjectOffset(FI)); } void SIFrameLowering::processFunctionBeforeFrameFinalized( MachineFunction &MF, RegScavenger *RS) const { MachineFrameInfo &MFI = MF.getFrameInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const SIRegisterInfo *TRI = ST.getRegisterInfo(); MachineRegisterInfo &MRI = MF.getRegInfo(); SIMachineFunctionInfo *FuncInfo = MF.getInfo(); // Allocate spill slots for WWM reserved VGPRs. // For chain functions, we only need to do this if we have calls to // llvm.amdgcn.cs.chain. bool IsChainWithoutCalls = FuncInfo->isChainFunction() && !MF.getFrameInfo().hasTailCall(); if (!FuncInfo->isEntryFunction() && !IsChainWithoutCalls) { for (Register Reg : FuncInfo->getWWMReservedRegs()) { const TargetRegisterClass *RC = TRI->getPhysRegBaseClass(Reg); FuncInfo->allocateWWMSpill(MF, Reg, TRI->getSpillSize(*RC), TRI->getSpillAlign(*RC)); } } const bool SpillVGPRToAGPR = ST.hasMAIInsts() && FuncInfo->hasSpilledVGPRs() && EnableSpillVGPRToAGPR; if (SpillVGPRToAGPR) { // To track the spill frame indices handled in this pass. BitVector SpillFIs(MFI.getObjectIndexEnd(), false); BitVector NonVGPRSpillFIs(MFI.getObjectIndexEnd(), false); bool SeenDbgInstr = false; for (MachineBasicBlock &MBB : MF) { for (MachineInstr &MI : llvm::make_early_inc_range(MBB)) { int FrameIndex; if (MI.isDebugInstr()) SeenDbgInstr = true; if (TII->isVGPRSpill(MI)) { // Try to eliminate stack used by VGPR spills before frame // finalization. unsigned FIOp = AMDGPU::getNamedOperandIdx(MI.getOpcode(), AMDGPU::OpName::vaddr); int FI = MI.getOperand(FIOp).getIndex(); Register VReg = TII->getNamedOperand(MI, AMDGPU::OpName::vdata)->getReg(); if (FuncInfo->allocateVGPRSpillToAGPR(MF, FI, TRI->isAGPR(MRI, VReg))) { assert(RS != nullptr); RS->enterBasicBlockEnd(MBB); RS->backward(std::next(MI.getIterator())); TRI->eliminateFrameIndex(MI, 0, FIOp, RS); SpillFIs.set(FI); continue; } } else if (TII->isStoreToStackSlot(MI, FrameIndex) || TII->isLoadFromStackSlot(MI, FrameIndex)) if (!MFI.isFixedObjectIndex(FrameIndex)) NonVGPRSpillFIs.set(FrameIndex); } } // Stack slot coloring may assign different objects to the same stack slot. // If not, then the VGPR to AGPR spill slot is dead. for (unsigned FI : SpillFIs.set_bits()) if (!NonVGPRSpillFIs.test(FI)) FuncInfo->setVGPRToAGPRSpillDead(FI); for (MachineBasicBlock &MBB : MF) { for (MCPhysReg Reg : FuncInfo->getVGPRSpillAGPRs()) MBB.addLiveIn(Reg); for (MCPhysReg Reg : FuncInfo->getAGPRSpillVGPRs()) MBB.addLiveIn(Reg); MBB.sortUniqueLiveIns(); if (!SpillFIs.empty() && SeenDbgInstr) { // FIXME: The dead frame indices are replaced with a null register from // the debug value instructions. We should instead, update it with the // correct register value. But not sure the register value alone is for (MachineInstr &MI : MBB) { if (MI.isDebugValue() && MI.getOperand(0).isFI() && !MFI.isFixedObjectIndex(MI.getOperand(0).getIndex()) && SpillFIs[MI.getOperand(0).getIndex()]) { MI.getOperand(0).ChangeToRegister(Register(), false /*isDef*/); } } } } } // At this point we've already allocated all spilled SGPRs to VGPRs if we // can. Any remaining SGPR spills will go to memory, so move them back to the // default stack. bool HaveSGPRToVMemSpill = FuncInfo->removeDeadFrameIndices(MFI, /*ResetSGPRSpillStackIDs*/ true); assert(allSGPRSpillsAreDead(MF) && "SGPR spill should have been removed in SILowerSGPRSpills"); // FIXME: The other checks should be redundant with allStackObjectsAreDead, // but currently hasNonSpillStackObjects is set only from source // allocas. Stack temps produced from legalization are not counted currently. if (!allStackObjectsAreDead(MFI)) { assert(RS && "RegScavenger required if spilling"); // Add an emergency spill slot RS->addScavengingFrameIndex(FuncInfo->getScavengeFI(MFI, *TRI)); // If we are spilling SGPRs to memory with a large frame, we may need a // second VGPR emergency frame index. if (HaveSGPRToVMemSpill && allocateScavengingFrameIndexesNearIncomingSP(MF)) { RS->addScavengingFrameIndex(MFI.CreateStackObject(4, Align(4), false)); } } } void SIFrameLowering::processFunctionBeforeFrameIndicesReplaced( MachineFunction &MF, RegScavenger *RS) const { const GCNSubtarget &ST = MF.getSubtarget(); const SIRegisterInfo *TRI = ST.getRegisterInfo(); MachineRegisterInfo &MRI = MF.getRegInfo(); SIMachineFunctionInfo *FuncInfo = MF.getInfo(); if (ST.hasMAIInsts() && !ST.hasGFX90AInsts()) { // On gfx908, we had initially reserved highest available VGPR for AGPR // copy. Now since we are done with RA, check if there exist an unused VGPR // which is lower than the eariler reserved VGPR before RA. If one exist, // use it for AGPR copy instead of one reserved before RA. Register VGPRForAGPRCopy = FuncInfo->getVGPRForAGPRCopy(); Register UnusedLowVGPR = TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass, MF); if (UnusedLowVGPR && (TRI->getHWRegIndex(UnusedLowVGPR) < TRI->getHWRegIndex(VGPRForAGPRCopy))) { // Reserve this newly identified VGPR (for AGPR copy) // reserved registers should already be frozen at this point // so we can avoid calling MRI.freezeReservedRegs and just use // MRI.reserveReg FuncInfo->setVGPRForAGPRCopy(UnusedLowVGPR); MRI.reserveReg(UnusedLowVGPR, TRI); } } // We initally reserved the highest available SGPR pair for long branches // now, after RA, we shift down to a lower unused one if one exists Register LongBranchReservedReg = FuncInfo->getLongBranchReservedReg(); Register UnusedLowSGPR = TRI->findUnusedRegister(MRI, &AMDGPU::SGPR_64RegClass, MF); // If LongBranchReservedReg is null then we didn't find a long branch // and never reserved a register to begin with so there is nothing to // shift down. Then if UnusedLowSGPR is null, there isn't available lower // register to use so just keep the original one we set. if (LongBranchReservedReg && UnusedLowSGPR) { FuncInfo->setLongBranchReservedReg(UnusedLowSGPR); MRI.reserveReg(UnusedLowSGPR, TRI); } } // The special SGPR spills like the one needed for FP, BP or any reserved // registers delayed until frame lowering. void SIFrameLowering::determinePrologEpilogSGPRSaves( MachineFunction &MF, BitVector &SavedVGPRs, bool NeedExecCopyReservedReg) const { MachineFrameInfo &FrameInfo = MF.getFrameInfo(); MachineRegisterInfo &MRI = MF.getRegInfo(); SIMachineFunctionInfo *MFI = MF.getInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIRegisterInfo *TRI = ST.getRegisterInfo(); LiveRegUnits LiveUnits; LiveUnits.init(*TRI); // Initially mark callee saved registers as used so we will not choose them // while looking for scratch SGPRs. const MCPhysReg *CSRegs = MF.getRegInfo().getCalleeSavedRegs(); for (unsigned I = 0; CSRegs[I]; ++I) LiveUnits.addReg(CSRegs[I]); const TargetRegisterClass &RC = *TRI->getWaveMaskRegClass(); Register ReservedRegForExecCopy = MFI->getSGPRForEXECCopy(); if (NeedExecCopyReservedReg || (ReservedRegForExecCopy && MRI.isPhysRegUsed(ReservedRegForExecCopy, /*SkipRegMaskTest=*/true))) { MRI.reserveReg(ReservedRegForExecCopy, TRI); Register UnusedScratchReg = findUnusedRegister(MRI, LiveUnits, RC); if (UnusedScratchReg) { // If found any unused scratch SGPR, reserve the register itself for Exec // copy and there is no need for any spills in that case. MFI->setSGPRForEXECCopy(UnusedScratchReg); MRI.replaceRegWith(ReservedRegForExecCopy, UnusedScratchReg); LiveUnits.addReg(UnusedScratchReg); } else { // Needs spill. assert(!MFI->hasPrologEpilogSGPRSpillEntry(ReservedRegForExecCopy) && "Re-reserving spill slot for EXEC copy register"); getVGPRSpillLaneOrTempRegister(MF, LiveUnits, ReservedRegForExecCopy, RC, /*IncludeScratchCopy=*/false); } } else if (ReservedRegForExecCopy) { // Reset it at this point. There are no whole-wave copies and spills // encountered. MFI->setSGPRForEXECCopy(AMDGPU::NoRegister); } // hasFP only knows about stack objects that already exist. We're now // determining the stack slots that will be created, so we have to predict // them. Stack objects force FP usage with calls. // // Note a new VGPR CSR may be introduced if one is used for the spill, but we // don't want to report it here. // // FIXME: Is this really hasReservedCallFrame? const bool WillHaveFP = FrameInfo.hasCalls() && (SavedVGPRs.any() || !allStackObjectsAreDead(FrameInfo)); if (WillHaveFP || hasFP(MF)) { Register FramePtrReg = MFI->getFrameOffsetReg(); assert(!MFI->hasPrologEpilogSGPRSpillEntry(FramePtrReg) && "Re-reserving spill slot for FP"); getVGPRSpillLaneOrTempRegister(MF, LiveUnits, FramePtrReg); } if (TRI->hasBasePointer(MF)) { Register BasePtrReg = TRI->getBaseRegister(); assert(!MFI->hasPrologEpilogSGPRSpillEntry(BasePtrReg) && "Re-reserving spill slot for BP"); getVGPRSpillLaneOrTempRegister(MF, LiveUnits, BasePtrReg); } } // Only report VGPRs to generic code. void SIFrameLowering::determineCalleeSaves(MachineFunction &MF, BitVector &SavedVGPRs, RegScavenger *RS) const { SIMachineFunctionInfo *MFI = MF.getInfo(); // If this is a function with the amdgpu_cs_chain[_preserve] calling // convention and it doesn't contain any calls to llvm.amdgcn.cs.chain, then // we don't need to save and restore anything. if (MFI->isChainFunction() && !MF.getFrameInfo().hasTailCall()) return; MFI->shiftSpillPhysVGPRsToLowestRange(MF); TargetFrameLowering::determineCalleeSaves(MF, SavedVGPRs, RS); if (MFI->isEntryFunction()) return; const GCNSubtarget &ST = MF.getSubtarget(); const SIRegisterInfo *TRI = ST.getRegisterInfo(); const SIInstrInfo *TII = ST.getInstrInfo(); bool NeedExecCopyReservedReg = false; MachineInstr *ReturnMI = nullptr; for (MachineBasicBlock &MBB : MF) { for (MachineInstr &MI : MBB) { // WRITELANE instructions used for SGPR spills can overwrite the inactive // lanes of VGPRs and callee must spill and restore them even if they are // marked Caller-saved. // TODO: Handle this elsewhere at an early point. Walking through all MBBs // here would be a bad heuristic. A better way should be by calling // allocateWWMSpill during the regalloc pipeline whenever a physical // register is allocated for the intended virtual registers. if (MI.getOpcode() == AMDGPU::SI_SPILL_S32_TO_VGPR) MFI->allocateWWMSpill(MF, MI.getOperand(0).getReg()); else if (MI.getOpcode() == AMDGPU::SI_RESTORE_S32_FROM_VGPR) MFI->allocateWWMSpill(MF, MI.getOperand(1).getReg()); else if (TII->isWWMRegSpillOpcode(MI.getOpcode())) NeedExecCopyReservedReg = true; else if (MI.getOpcode() == AMDGPU::SI_RETURN || MI.getOpcode() == AMDGPU::SI_RETURN_TO_EPILOG || (MFI->isChainFunction() && TII->isChainCallOpcode(MI.getOpcode()))) { // We expect all return to be the same size. assert(!ReturnMI || (count_if(MI.operands(), [](auto Op) { return Op.isReg(); }) == count_if(ReturnMI->operands(), [](auto Op) { return Op.isReg(); }))); ReturnMI = &MI; } } } // Remove any VGPRs used in the return value because these do not need to be saved. // This prevents CSR restore from clobbering return VGPRs. if (ReturnMI) { for (auto &Op : ReturnMI->operands()) { if (Op.isReg()) SavedVGPRs.reset(Op.getReg()); } } // Ignore the SGPRs the default implementation found. SavedVGPRs.clearBitsNotInMask(TRI->getAllVectorRegMask()); // Do not save AGPRs prior to GFX90A because there was no easy way to do so. // In gfx908 there was do AGPR loads and stores and thus spilling also // require a temporary VGPR. if (!ST.hasGFX90AInsts()) SavedVGPRs.clearBitsInMask(TRI->getAllAGPRRegMask()); determinePrologEpilogSGPRSaves(MF, SavedVGPRs, NeedExecCopyReservedReg); // The Whole-Wave VGPRs need to be specially inserted in the prolog, so don't // allow the default insertion to handle them. for (auto &Reg : MFI->getWWMSpills()) SavedVGPRs.reset(Reg.first); // Mark all lane VGPRs as BB LiveIns. for (MachineBasicBlock &MBB : MF) { for (auto &Reg : MFI->getWWMSpills()) MBB.addLiveIn(Reg.first); MBB.sortUniqueLiveIns(); } } void SIFrameLowering::determineCalleeSavesSGPR(MachineFunction &MF, BitVector &SavedRegs, RegScavenger *RS) const { TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS); const SIMachineFunctionInfo *MFI = MF.getInfo(); if (MFI->isEntryFunction()) return; const GCNSubtarget &ST = MF.getSubtarget(); const SIRegisterInfo *TRI = ST.getRegisterInfo(); // The SP is specifically managed and we don't want extra spills of it. SavedRegs.reset(MFI->getStackPtrOffsetReg()); const BitVector AllSavedRegs = SavedRegs; SavedRegs.clearBitsInMask(TRI->getAllVectorRegMask()); // We have to anticipate introducing CSR VGPR spills or spill of caller // save VGPR reserved for SGPR spills as we now always create stack entry // for it, if we don't have any stack objects already, since we require a FP // if there is a call and stack. We will allocate a VGPR for SGPR spills if // there are any SGPR spills. Whether they are CSR spills or otherwise. MachineFrameInfo &FrameInfo = MF.getFrameInfo(); const bool WillHaveFP = FrameInfo.hasCalls() && (AllSavedRegs.any() || MFI->hasSpilledSGPRs()); // FP will be specially managed like SP. if (WillHaveFP || hasFP(MF)) SavedRegs.reset(MFI->getFrameOffsetReg()); // Return address use with return instruction is hidden through the SI_RETURN // pseudo. Given that and since the IPRA computes actual register usage and // does not use CSR list, the clobbering of return address by function calls // (D117243) or otherwise (D120922) is ignored/not seen by the IPRA's register // usage collection. This will ensure save/restore of return address happens // in those scenarios. const MachineRegisterInfo &MRI = MF.getRegInfo(); Register RetAddrReg = TRI->getReturnAddressReg(MF); if (!MFI->isEntryFunction() && (FrameInfo.hasCalls() || MRI.isPhysRegModified(RetAddrReg))) { SavedRegs.set(TRI->getSubReg(RetAddrReg, AMDGPU::sub0)); SavedRegs.set(TRI->getSubReg(RetAddrReg, AMDGPU::sub1)); } } bool SIFrameLowering::assignCalleeSavedSpillSlots( MachineFunction &MF, const TargetRegisterInfo *TRI, std::vector &CSI) const { if (CSI.empty()) return true; // Early exit if no callee saved registers are modified! const SIMachineFunctionInfo *FuncInfo = MF.getInfo(); const GCNSubtarget &ST = MF.getSubtarget(); const SIRegisterInfo *RI = ST.getRegisterInfo(); Register FramePtrReg = FuncInfo->getFrameOffsetReg(); Register BasePtrReg = RI->getBaseRegister(); Register SGPRForFPSaveRestoreCopy = FuncInfo->getScratchSGPRCopyDstReg(FramePtrReg); Register SGPRForBPSaveRestoreCopy = FuncInfo->getScratchSGPRCopyDstReg(BasePtrReg); if (!SGPRForFPSaveRestoreCopy && !SGPRForBPSaveRestoreCopy) return false; unsigned NumModifiedRegs = 0; if (SGPRForFPSaveRestoreCopy) NumModifiedRegs++; if (SGPRForBPSaveRestoreCopy) NumModifiedRegs++; for (auto &CS : CSI) { if (CS.getReg() == FramePtrReg && SGPRForFPSaveRestoreCopy) { CS.setDstReg(SGPRForFPSaveRestoreCopy); if (--NumModifiedRegs) break; } else if (CS.getReg() == BasePtrReg && SGPRForBPSaveRestoreCopy) { CS.setDstReg(SGPRForBPSaveRestoreCopy); if (--NumModifiedRegs) break; } } return false; } bool SIFrameLowering::allocateScavengingFrameIndexesNearIncomingSP( const MachineFunction &MF) const { const GCNSubtarget &ST = MF.getSubtarget(); const MachineFrameInfo &MFI = MF.getFrameInfo(); const SIInstrInfo *TII = ST.getInstrInfo(); uint64_t EstStackSize = MFI.estimateStackSize(MF); uint64_t MaxOffset = EstStackSize - 1; // We need the emergency stack slots to be allocated in range of the // MUBUF/flat scratch immediate offset from the base register, so assign these // first at the incoming SP position. // // TODO: We could try sorting the objects to find a hole in the first bytes // rather than allocating as close to possible. This could save a lot of space // on frames with alignment requirements. if (ST.enableFlatScratch()) { if (TII->isLegalFLATOffset(MaxOffset, AMDGPUAS::PRIVATE_ADDRESS, SIInstrFlags::FlatScratch)) return false; } else { if (TII->isLegalMUBUFImmOffset(MaxOffset)) return false; } return true; } MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr( MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I) const { int64_t Amount = I->getOperand(0).getImm(); if (Amount == 0) return MBB.erase(I); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); const DebugLoc &DL = I->getDebugLoc(); unsigned Opc = I->getOpcode(); bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode(); uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0; if (!hasReservedCallFrame(MF)) { Amount = alignTo(Amount, getStackAlign()); assert(isUInt<32>(Amount) && "exceeded stack address space size"); const SIMachineFunctionInfo *MFI = MF.getInfo(); Register SPReg = MFI->getStackPtrOffsetReg(); Amount *= getScratchScaleFactor(ST); if (IsDestroy) Amount = -Amount; auto Add = BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_I32), SPReg) .addReg(SPReg) .addImm(Amount); Add->getOperand(3).setIsDead(); // Mark SCC as dead. } else if (CalleePopAmount != 0) { llvm_unreachable("is this used?"); } return MBB.erase(I); } /// Returns true if the frame will require a reference to the stack pointer. /// /// This is the set of conditions common to setting up the stack pointer in a /// kernel, and for using a frame pointer in a callable function. /// /// FIXME: Should also check hasOpaqueSPAdjustment and if any inline asm /// references SP. static bool frameTriviallyRequiresSP(const MachineFrameInfo &MFI) { return MFI.hasVarSizedObjects() || MFI.hasStackMap() || MFI.hasPatchPoint(); } // The FP for kernels is always known 0, so we never really need to setup an // explicit register for it. However, DisableFramePointerElim will force us to // use a register for it. bool SIFrameLowering::hasFP(const MachineFunction &MF) const { const MachineFrameInfo &MFI = MF.getFrameInfo(); // For entry & chain functions we can use an immediate offset in most cases, // so the presence of calls doesn't imply we need a distinct frame pointer. if (MFI.hasCalls() && !MF.getInfo()->isEntryFunction() && !MF.getInfo()->isChainFunction()) { // All offsets are unsigned, so need to be addressed in the same direction // as stack growth. // FIXME: This function is pretty broken, since it can be called before the // frame layout is determined or CSR spills are inserted. return MFI.getStackSize() != 0; } return frameTriviallyRequiresSP(MFI) || MFI.isFrameAddressTaken() || MF.getSubtarget().getRegisterInfo()->hasStackRealignment( MF) || MF.getTarget().Options.DisableFramePointerElim(MF); } // This is essentially a reduced version of hasFP for entry functions. Since the // stack pointer is known 0 on entry to kernels, we never really need an FP // register. We may need to initialize the stack pointer depending on the frame // properties, which logically overlaps many of the cases where an ordinary // function would require an FP. // Also used for chain functions. While not technically entry functions, chain // functions may need to set up a stack pointer in some situations. bool SIFrameLowering::requiresStackPointerReference( const MachineFunction &MF) const { // Callable functions always require a stack pointer reference. assert((MF.getInfo()->isEntryFunction() || MF.getInfo()->isChainFunction()) && "only expected to call this for entry points and chain functions"); const MachineFrameInfo &MFI = MF.getFrameInfo(); // Entry points ordinarily don't need to initialize SP. We have to set it up // for callees if there are any. Also note tail calls are impossible/don't // make any sense for kernels. if (MFI.hasCalls()) return true; // We still need to initialize the SP if we're doing anything weird that // references the SP, like variable sized stack objects. return frameTriviallyRequiresSP(MFI); }