//===-- ThreadedCommunication.cpp -----------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "lldb/Core/ThreadedCommunication.h" #include "lldb/Host/ThreadLauncher.h" #include "lldb/Utility/Connection.h" #include "lldb/Utility/ConstString.h" #include "lldb/Utility/Event.h" #include "lldb/Utility/LLDBLog.h" #include "lldb/Utility/Listener.h" #include "lldb/Utility/Log.h" #include "lldb/Utility/Status.h" #include "llvm/Support/Compiler.h" #include #include #include #include #include #include #include #include using namespace lldb; using namespace lldb_private; llvm::StringRef ThreadedCommunication::GetStaticBroadcasterClass() { static constexpr llvm::StringLiteral class_name("lldb.communication"); return class_name; } ThreadedCommunication::ThreadedCommunication(const char *name) : Communication(), Broadcaster(nullptr, name), m_read_thread_enabled(false), m_read_thread_did_exit(false), m_bytes(), m_bytes_mutex(), m_synchronize_mutex(), m_callback(nullptr), m_callback_baton(nullptr) { LLDB_LOG(GetLog(LLDBLog::Object | LLDBLog::Communication), "{0} ThreadedCommunication::ThreadedCommunication (name = {1})", this, name); SetEventName(eBroadcastBitDisconnected, "disconnected"); SetEventName(eBroadcastBitReadThreadGotBytes, "got bytes"); SetEventName(eBroadcastBitReadThreadDidExit, "read thread did exit"); SetEventName(eBroadcastBitReadThreadShouldExit, "read thread should exit"); SetEventName(eBroadcastBitPacketAvailable, "packet available"); SetEventName(eBroadcastBitNoMorePendingInput, "no more pending input"); CheckInWithManager(); } ThreadedCommunication::~ThreadedCommunication() { LLDB_LOG(GetLog(LLDBLog::Object | LLDBLog::Communication), "{0} ThreadedCommunication::~ThreadedCommunication (name = {1})", this, GetBroadcasterName()); } void ThreadedCommunication::Clear() { SetReadThreadBytesReceivedCallback(nullptr, nullptr); StopReadThread(nullptr); Communication::Clear(); } ConnectionStatus ThreadedCommunication::Disconnect(Status *error_ptr) { assert((!m_read_thread_enabled || m_read_thread_did_exit) && "Disconnecting while the read thread is running is racy!"); return Communication::Disconnect(error_ptr); } size_t ThreadedCommunication::Read(void *dst, size_t dst_len, const Timeout &timeout, ConnectionStatus &status, Status *error_ptr) { Log *log = GetLog(LLDBLog::Communication); LLDB_LOG( log, "this = {0}, dst = {1}, dst_len = {2}, timeout = {3}, connection = {4}", this, dst, dst_len, timeout, m_connection_sp.get()); if (m_read_thread_enabled) { // We have a dedicated read thread that is getting data for us size_t cached_bytes = GetCachedBytes(dst, dst_len); if (cached_bytes > 0) { status = eConnectionStatusSuccess; return cached_bytes; } if (timeout && timeout->count() == 0) { if (error_ptr) error_ptr->SetErrorString("Timed out."); status = eConnectionStatusTimedOut; return 0; } if (!m_connection_sp) { if (error_ptr) error_ptr->SetErrorString("Invalid connection."); status = eConnectionStatusNoConnection; return 0; } // No data yet, we have to start listening. ListenerSP listener_sp( Listener::MakeListener("ThreadedCommunication::Read")); listener_sp->StartListeningForEvents( this, eBroadcastBitReadThreadGotBytes | eBroadcastBitReadThreadDidExit); // Re-check for data, as it might have arrived while we were setting up our // listener. cached_bytes = GetCachedBytes(dst, dst_len); if (cached_bytes > 0) { status = eConnectionStatusSuccess; return cached_bytes; } EventSP event_sp; // Explicitly check for the thread exit, for the same reason. if (m_read_thread_did_exit) { // We've missed the event, lets just conjure one up. event_sp = std::make_shared(eBroadcastBitReadThreadDidExit); } else { if (!listener_sp->GetEvent(event_sp, timeout)) { if (error_ptr) error_ptr->SetErrorString("Timed out."); status = eConnectionStatusTimedOut; return 0; } } const uint32_t event_type = event_sp->GetType(); if (event_type & eBroadcastBitReadThreadGotBytes) { return GetCachedBytes(dst, dst_len); } if (event_type & eBroadcastBitReadThreadDidExit) { // If the thread exited of its own accord, it either means it // hit an end-of-file condition or an error. status = m_pass_status; if (error_ptr) *error_ptr = std::move(m_pass_error); if (GetCloseOnEOF()) Disconnect(nullptr); return 0; } llvm_unreachable("Got unexpected event type!"); } // We aren't using a read thread, just read the data synchronously in this // thread. return Communication::Read(dst, dst_len, timeout, status, error_ptr); } bool ThreadedCommunication::StartReadThread(Status *error_ptr) { std::lock_guard lock(m_read_thread_mutex); if (error_ptr) error_ptr->Clear(); if (m_read_thread.IsJoinable()) return true; LLDB_LOG(GetLog(LLDBLog::Communication), "{0} ThreadedCommunication::StartReadThread ()", this); const std::string thread_name = llvm::formatv("", GetBroadcasterName()); m_read_thread_enabled = true; m_read_thread_did_exit = false; auto maybe_thread = ThreadLauncher::LaunchThread( thread_name, [this] { return ReadThread(); }); if (maybe_thread) { m_read_thread = *maybe_thread; } else { if (error_ptr) *error_ptr = Status(maybe_thread.takeError()); else { LLDB_LOG_ERROR(GetLog(LLDBLog::Host), maybe_thread.takeError(), "failed to launch host thread: {0}"); } } if (!m_read_thread.IsJoinable()) m_read_thread_enabled = false; return m_read_thread_enabled; } bool ThreadedCommunication::StopReadThread(Status *error_ptr) { std::lock_guard lock(m_read_thread_mutex); if (!m_read_thread.IsJoinable()) return true; LLDB_LOG(GetLog(LLDBLog::Communication), "{0} ThreadedCommunication::StopReadThread ()", this); m_read_thread_enabled = false; BroadcastEvent(eBroadcastBitReadThreadShouldExit, nullptr); Status error = m_read_thread.Join(nullptr); return error.Success(); } bool ThreadedCommunication::JoinReadThread(Status *error_ptr) { std::lock_guard lock(m_read_thread_mutex); if (!m_read_thread.IsJoinable()) return true; Status error = m_read_thread.Join(nullptr); return error.Success(); } size_t ThreadedCommunication::GetCachedBytes(void *dst, size_t dst_len) { std::lock_guard guard(m_bytes_mutex); if (!m_bytes.empty()) { // If DST is nullptr and we have a thread, then return the number of bytes // that are available so the caller can call again if (dst == nullptr) return m_bytes.size(); const size_t len = std::min(dst_len, m_bytes.size()); ::memcpy(dst, m_bytes.c_str(), len); m_bytes.erase(m_bytes.begin(), m_bytes.begin() + len); return len; } return 0; } void ThreadedCommunication::AppendBytesToCache(const uint8_t *bytes, size_t len, bool broadcast, ConnectionStatus status) { LLDB_LOG(GetLog(LLDBLog::Communication), "{0} ThreadedCommunication::AppendBytesToCache (src = {1}, src_len " "= {2}, " "broadcast = {3})", this, bytes, (uint64_t)len, broadcast); if ((bytes == nullptr || len == 0) && (status != lldb::eConnectionStatusEndOfFile)) return; if (m_callback) { // If the user registered a callback, then call it and do not broadcast m_callback(m_callback_baton, bytes, len); } else if (bytes != nullptr && len > 0) { std::lock_guard guard(m_bytes_mutex); m_bytes.append((const char *)bytes, len); if (broadcast) BroadcastEventIfUnique(eBroadcastBitReadThreadGotBytes); } } bool ThreadedCommunication::ReadThreadIsRunning() { return m_read_thread_enabled; } lldb::thread_result_t ThreadedCommunication::ReadThread() { Log *log = GetLog(LLDBLog::Communication); LLDB_LOG(log, "Communication({0}) thread starting...", this); uint8_t buf[1024]; Status error; ConnectionStatus status = eConnectionStatusSuccess; bool done = false; bool disconnect = false; while (!done && m_read_thread_enabled) { size_t bytes_read = ReadFromConnection( buf, sizeof(buf), std::chrono::seconds(5), status, &error); if (bytes_read > 0 || status == eConnectionStatusEndOfFile) AppendBytesToCache(buf, bytes_read, true, status); switch (status) { case eConnectionStatusSuccess: break; case eConnectionStatusEndOfFile: done = true; disconnect = GetCloseOnEOF(); break; case eConnectionStatusError: // Check GetError() for details if (error.GetType() == eErrorTypePOSIX && error.GetError() == EIO) { // EIO on a pipe is usually caused by remote shutdown disconnect = GetCloseOnEOF(); done = true; } if (error.Fail()) LLDB_LOG(log, "error: {0}, status = {1}", error, ThreadedCommunication::ConnectionStatusAsString(status)); break; case eConnectionStatusInterrupted: // Synchronization signal from // SynchronizeWithReadThread() // The connection returns eConnectionStatusInterrupted only when there is // no input pending to be read, so we can signal that. BroadcastEvent(eBroadcastBitNoMorePendingInput); break; case eConnectionStatusNoConnection: // No connection case eConnectionStatusLostConnection: // Lost connection while connected to // a valid connection done = true; [[fallthrough]]; case eConnectionStatusTimedOut: // Request timed out if (error.Fail()) LLDB_LOG(log, "error: {0}, status = {1}", error, ThreadedCommunication::ConnectionStatusAsString(status)); break; } } m_pass_status = status; m_pass_error = std::move(error); LLDB_LOG(log, "Communication({0}) thread exiting...", this); // Start shutting down. We need to do this in a very specific order to ensure // we don't race with threads wanting to read/synchronize with us. // First, we signal our intent to exit. This ensures no new thread start // waiting on events from us. m_read_thread_did_exit = true; // Unblock any existing thread waiting for the synchronization signal. BroadcastEvent(eBroadcastBitNoMorePendingInput); { // Wait for the synchronization thread to finish... std::lock_guard guard(m_synchronize_mutex); // ... and disconnect. if (disconnect) Disconnect(); } // Finally, unblock any readers waiting for us to exit. BroadcastEvent(eBroadcastBitReadThreadDidExit); return {}; } void ThreadedCommunication::SetReadThreadBytesReceivedCallback( ReadThreadBytesReceived callback, void *callback_baton) { m_callback = callback; m_callback_baton = callback_baton; } void ThreadedCommunication::SynchronizeWithReadThread() { // Only one thread can do the synchronization dance at a time. std::lock_guard guard(m_synchronize_mutex); // First start listening for the synchronization event. ListenerSP listener_sp(Listener::MakeListener( "ThreadedCommunication::SyncronizeWithReadThread")); listener_sp->StartListeningForEvents(this, eBroadcastBitNoMorePendingInput); // If the thread is not running, there is no point in synchronizing. if (!m_read_thread_enabled || m_read_thread_did_exit) return; // Notify the read thread. m_connection_sp->InterruptRead(); // Wait for the synchronization event. EventSP event_sp; listener_sp->GetEvent(event_sp, std::nullopt); } void ThreadedCommunication::SetConnection( std::unique_ptr connection) { StopReadThread(nullptr); Communication::SetConnection(std::move(connection)); }