//===-- Progress.cpp ------------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "lldb/Core/Progress.h" #include "lldb/Core/Debugger.h" #include "lldb/Utility/StreamString.h" #include #include #include using namespace lldb; using namespace lldb_private; std::atomic Progress::g_id(0); Progress::Progress(std::string title, std::string details, std::optional total, lldb_private::Debugger *debugger) : m_details(details), m_completed(0), m_total(Progress::kNonDeterministicTotal), m_progress_data{title, ++g_id, /*m_progress_data.debugger_id=*/std::nullopt} { if (total) m_total = *total; if (debugger) m_progress_data.debugger_id = debugger->GetID(); std::lock_guard guard(m_mutex); ReportProgress(); // Report to the ProgressManager if that subsystem is enabled. if (ProgressManager::Enabled()) ProgressManager::Instance().Increment(m_progress_data); } Progress::~Progress() { // Make sure to always report progress completed when this object is // destructed so it indicates the progress dialog/activity should go away. std::lock_guard guard(m_mutex); if (!m_completed) m_completed = m_total; ReportProgress(); // Report to the ProgressManager if that subsystem is enabled. if (ProgressManager::Enabled()) ProgressManager::Instance().Decrement(m_progress_data); } void Progress::Increment(uint64_t amount, std::optional updated_detail) { if (amount > 0) { std::lock_guard guard(m_mutex); if (updated_detail) m_details = std::move(updated_detail.value()); // Watch out for unsigned overflow and make sure we don't increment too // much and exceed the total. if (m_total && (amount > (m_total - m_completed))) m_completed = m_total; else m_completed += amount; ReportProgress(); } } void Progress::ReportProgress() { if (!m_complete) { // Make sure we only send one notification that indicates the progress is // complete m_complete = m_completed == m_total; Debugger::ReportProgress(m_progress_data.progress_id, m_progress_data.title, m_details, m_completed, m_total, m_progress_data.debugger_id); } } ProgressManager::ProgressManager() : m_entries(), m_alarm(std::chrono::milliseconds(100)) {} ProgressManager::~ProgressManager() {} void ProgressManager::Initialize() { assert(!InstanceImpl() && "Already initialized."); InstanceImpl().emplace(); } void ProgressManager::Terminate() { assert(InstanceImpl() && "Already terminated."); InstanceImpl().reset(); } bool ProgressManager::Enabled() { return InstanceImpl().operator bool(); } ProgressManager &ProgressManager::Instance() { assert(InstanceImpl() && "ProgressManager must be initialized"); return *InstanceImpl(); } std::optional &ProgressManager::InstanceImpl() { static std::optional g_progress_manager; return g_progress_manager; } void ProgressManager::Increment(const Progress::ProgressData &progress_data) { std::lock_guard lock(m_entries_mutex); llvm::StringRef key = progress_data.title; bool new_entry = !m_entries.contains(key); Entry &entry = m_entries[progress_data.title]; if (new_entry) { // This is a new progress event. Report progress and store the progress // data. ReportProgress(progress_data, EventType::Begin); entry.data = progress_data; } else if (entry.refcount == 0) { // This is an existing entry that was scheduled to be deleted but a new one // came in before the timer expired. assert(entry.handle != Alarm::INVALID_HANDLE); if (!m_alarm.Cancel(entry.handle)) { // The timer expired before we had a chance to cancel it. We have to treat // this as an entirely new progress event. ReportProgress(progress_data, EventType::Begin); } // Clear the alarm handle. entry.handle = Alarm::INVALID_HANDLE; } // Regardless of how we got here, we need to bump the reference count. entry.refcount++; } void ProgressManager::Decrement(const Progress::ProgressData &progress_data) { std::lock_guard lock(m_entries_mutex); llvm::StringRef key = progress_data.title; if (!m_entries.contains(key)) return; Entry &entry = m_entries[key]; entry.refcount--; if (entry.refcount == 0) { assert(entry.handle == Alarm::INVALID_HANDLE); // Copy the key to a std::string so we can pass it by value to the lambda. // The underlying StringRef will not exist by the time the callback is // called. std::string key_str = std::string(key); // Start a timer. If it expires before we see another progress event, it // will be reported. entry.handle = m_alarm.Create([=]() { Expire(key_str); }); } } void ProgressManager::ReportProgress( const Progress::ProgressData &progress_data, EventType type) { // The category bit only keeps track of when progress report categories have // started and ended, so clear the details and reset other fields when // broadcasting to it since that bit doesn't need that information. const uint64_t completed = (type == EventType::Begin) ? 0 : Progress::kNonDeterministicTotal; Debugger::ReportProgress(progress_data.progress_id, progress_data.title, "", completed, Progress::kNonDeterministicTotal, progress_data.debugger_id, lldb::eBroadcastBitProgressCategory); } void ProgressManager::Expire(llvm::StringRef key) { std::lock_guard lock(m_entries_mutex); // This shouldn't happen but be resilient anyway. if (!m_entries.contains(key)) return; // A new event came in and the alarm fired before we had a chance to restart // it. if (m_entries[key].refcount != 0) return; // We're done with this entry. ReportProgress(m_entries[key].data, EventType::End); m_entries.erase(key); }