//===-- Breakpoint.cpp ----------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "llvm/Support/Casting.h" #include "lldb/Breakpoint/Breakpoint.h" #include "lldb/Breakpoint/BreakpointLocation.h" #include "lldb/Breakpoint/BreakpointLocationCollection.h" #include "lldb/Breakpoint/BreakpointPrecondition.h" #include "lldb/Breakpoint/BreakpointResolver.h" #include "lldb/Breakpoint/BreakpointResolverFileLine.h" #include "lldb/Core/Address.h" #include "lldb/Core/Module.h" #include "lldb/Core/ModuleList.h" #include "lldb/Core/SearchFilter.h" #include "lldb/Core/Section.h" #include "lldb/Symbol/CompileUnit.h" #include "lldb/Symbol/Function.h" #include "lldb/Symbol/Symbol.h" #include "lldb/Symbol/SymbolContext.h" #include "lldb/Target/SectionLoadList.h" #include "lldb/Target/Target.h" #include "lldb/Target/ThreadSpec.h" #include "lldb/Utility/LLDBLog.h" #include "lldb/Utility/Log.h" #include "lldb/Utility/Stream.h" #include "lldb/Utility/StreamString.h" #include using namespace lldb; using namespace lldb_private; using namespace llvm; const char *Breakpoint::g_option_names[static_cast( Breakpoint::OptionNames::LastOptionName)]{"Names", "Hardware"}; // Breakpoint constructor Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp, bool hardware, bool resolve_indirect_symbols) : m_hardware(hardware), m_target(target), m_filter_sp(filter_sp), m_resolver_sp(resolver_sp), m_options(true), m_locations(*this), m_resolve_indirect_symbols(resolve_indirect_symbols), m_hit_counter() {} Breakpoint::Breakpoint(Target &new_target, const Breakpoint &source_bp) : m_hardware(source_bp.m_hardware), m_target(new_target), m_name_list(source_bp.m_name_list), m_options(source_bp.m_options), m_locations(*this), m_resolve_indirect_symbols(source_bp.m_resolve_indirect_symbols), m_hit_counter() {} // Destructor Breakpoint::~Breakpoint() = default; BreakpointSP Breakpoint::CopyFromBreakpoint(TargetSP new_target, const Breakpoint& bp_to_copy_from) { if (!new_target) return BreakpointSP(); BreakpointSP bp(new Breakpoint(*new_target, bp_to_copy_from)); // Now go through and copy the filter & resolver: bp->m_resolver_sp = bp_to_copy_from.m_resolver_sp->CopyForBreakpoint(bp); bp->m_filter_sp = bp_to_copy_from.m_filter_sp->CreateCopy(new_target); return bp; } // Serialization StructuredData::ObjectSP Breakpoint::SerializeToStructuredData() { // Serialize the resolver: StructuredData::DictionarySP breakpoint_dict_sp( new StructuredData::Dictionary()); StructuredData::DictionarySP breakpoint_contents_sp( new StructuredData::Dictionary()); if (!m_name_list.empty()) { StructuredData::ArraySP names_array_sp(new StructuredData::Array()); for (auto name : m_name_list) { names_array_sp->AddItem( StructuredData::StringSP(new StructuredData::String(name))); } breakpoint_contents_sp->AddItem(Breakpoint::GetKey(OptionNames::Names), names_array_sp); } breakpoint_contents_sp->AddBooleanItem( Breakpoint::GetKey(OptionNames::Hardware), m_hardware); StructuredData::ObjectSP resolver_dict_sp( m_resolver_sp->SerializeToStructuredData()); if (!resolver_dict_sp) return StructuredData::ObjectSP(); breakpoint_contents_sp->AddItem(BreakpointResolver::GetSerializationKey(), resolver_dict_sp); StructuredData::ObjectSP filter_dict_sp( m_filter_sp->SerializeToStructuredData()); if (!filter_dict_sp) return StructuredData::ObjectSP(); breakpoint_contents_sp->AddItem(SearchFilter::GetSerializationKey(), filter_dict_sp); StructuredData::ObjectSP options_dict_sp( m_options.SerializeToStructuredData()); if (!options_dict_sp) return StructuredData::ObjectSP(); breakpoint_contents_sp->AddItem(BreakpointOptions::GetSerializationKey(), options_dict_sp); breakpoint_dict_sp->AddItem(GetSerializationKey(), breakpoint_contents_sp); return breakpoint_dict_sp; } lldb::BreakpointSP Breakpoint::CreateFromStructuredData( TargetSP target_sp, StructuredData::ObjectSP &object_data, Status &error) { BreakpointSP result_sp; if (!target_sp) return result_sp; StructuredData::Dictionary *breakpoint_dict = object_data->GetAsDictionary(); if (!breakpoint_dict || !breakpoint_dict->IsValid()) { error.SetErrorString("Can't deserialize from an invalid data object."); return result_sp; } StructuredData::Dictionary *resolver_dict; bool success = breakpoint_dict->GetValueForKeyAsDictionary( BreakpointResolver::GetSerializationKey(), resolver_dict); if (!success) { error.SetErrorString("Breakpoint data missing toplevel resolver key"); return result_sp; } Status create_error; BreakpointResolverSP resolver_sp = BreakpointResolver::CreateFromStructuredData(*resolver_dict, create_error); if (create_error.Fail()) { error.SetErrorStringWithFormat( "Error creating breakpoint resolver from data: %s.", create_error.AsCString()); return result_sp; } StructuredData::Dictionary *filter_dict; success = breakpoint_dict->GetValueForKeyAsDictionary( SearchFilter::GetSerializationKey(), filter_dict); SearchFilterSP filter_sp; if (!success) filter_sp = std::make_shared(target_sp); else { filter_sp = SearchFilter::CreateFromStructuredData(target_sp, *filter_dict, create_error); if (create_error.Fail()) { error.SetErrorStringWithFormat( "Error creating breakpoint filter from data: %s.", create_error.AsCString()); return result_sp; } } std::unique_ptr options_up; StructuredData::Dictionary *options_dict; Target& target = *target_sp; success = breakpoint_dict->GetValueForKeyAsDictionary( BreakpointOptions::GetSerializationKey(), options_dict); if (success) { options_up = BreakpointOptions::CreateFromStructuredData( target, *options_dict, create_error); if (create_error.Fail()) { error.SetErrorStringWithFormat( "Error creating breakpoint options from data: %s.", create_error.AsCString()); return result_sp; } } bool hardware = false; success = breakpoint_dict->GetValueForKeyAsBoolean( Breakpoint::GetKey(OptionNames::Hardware), hardware); result_sp = target.CreateBreakpoint(filter_sp, resolver_sp, false, hardware, true); if (result_sp && options_up) { result_sp->m_options = *options_up; } StructuredData::Array *names_array; success = breakpoint_dict->GetValueForKeyAsArray( Breakpoint::GetKey(OptionNames::Names), names_array); if (success && names_array) { size_t num_names = names_array->GetSize(); for (size_t i = 0; i < num_names; i++) { if (std::optional maybe_name = names_array->GetItemAtIndexAsString(i)) target.AddNameToBreakpoint(result_sp, *maybe_name, error); } } return result_sp; } bool Breakpoint::SerializedBreakpointMatchesNames( StructuredData::ObjectSP &bkpt_object_sp, std::vector &names) { if (!bkpt_object_sp) return false; StructuredData::Dictionary *bkpt_dict = bkpt_object_sp->GetAsDictionary(); if (!bkpt_dict) return false; if (names.empty()) return true; StructuredData::Array *names_array; bool success = bkpt_dict->GetValueForKeyAsArray(GetKey(OptionNames::Names), names_array); // If there are no names, it can't match these names; if (!success) return false; size_t num_names = names_array->GetSize(); for (size_t i = 0; i < num_names; i++) { std::optional maybe_name = names_array->GetItemAtIndexAsString(i); if (maybe_name && llvm::is_contained(names, *maybe_name)) return true; } return false; } const lldb::TargetSP Breakpoint::GetTargetSP() { return m_target.shared_from_this(); } bool Breakpoint::IsInternal() const { return LLDB_BREAK_ID_IS_INTERNAL(m_bid); } BreakpointLocationSP Breakpoint::AddLocation(const Address &addr, bool *new_location) { return m_locations.AddLocation(addr, m_resolve_indirect_symbols, new_location); } BreakpointLocationSP Breakpoint::FindLocationByAddress(const Address &addr) { return m_locations.FindByAddress(addr); } break_id_t Breakpoint::FindLocationIDByAddress(const Address &addr) { return m_locations.FindIDByAddress(addr); } BreakpointLocationSP Breakpoint::FindLocationByID(break_id_t bp_loc_id) { return m_locations.FindByID(bp_loc_id); } BreakpointLocationSP Breakpoint::GetLocationAtIndex(size_t index) { return m_locations.GetByIndex(index); } void Breakpoint::RemoveInvalidLocations(const ArchSpec &arch) { m_locations.RemoveInvalidLocations(arch); } // For each of the overall options we need to decide how they propagate to the // location options. This will determine the precedence of options on the // breakpoint vs. its locations. // Disable at the breakpoint level should override the location settings. That // way you can conveniently turn off a whole breakpoint without messing up the // individual settings. void Breakpoint::SetEnabled(bool enable) { if (enable == m_options.IsEnabled()) return; m_options.SetEnabled(enable); if (enable) m_locations.ResolveAllBreakpointSites(); else m_locations.ClearAllBreakpointSites(); SendBreakpointChangedEvent(enable ? eBreakpointEventTypeEnabled : eBreakpointEventTypeDisabled); } bool Breakpoint::IsEnabled() { return m_options.IsEnabled(); } void Breakpoint::SetIgnoreCount(uint32_t n) { if (m_options.GetIgnoreCount() == n) return; m_options.SetIgnoreCount(n); SendBreakpointChangedEvent(eBreakpointEventTypeIgnoreChanged); } void Breakpoint::DecrementIgnoreCount() { uint32_t ignore = m_options.GetIgnoreCount(); if (ignore != 0) m_options.SetIgnoreCount(ignore - 1); } uint32_t Breakpoint::GetIgnoreCount() const { return m_options.GetIgnoreCount(); } uint32_t Breakpoint::GetHitCount() const { return m_hit_counter.GetValue(); } void Breakpoint::ResetHitCount() { m_hit_counter.Reset(); m_locations.ResetHitCount(); } bool Breakpoint::IsOneShot() const { return m_options.IsOneShot(); } void Breakpoint::SetOneShot(bool one_shot) { m_options.SetOneShot(one_shot); } bool Breakpoint::IsAutoContinue() const { return m_options.IsAutoContinue(); } void Breakpoint::SetAutoContinue(bool auto_continue) { m_options.SetAutoContinue(auto_continue); } void Breakpoint::SetThreadID(lldb::tid_t thread_id) { if (m_options.GetThreadSpec()->GetTID() == thread_id) return; m_options.GetThreadSpec()->SetTID(thread_id); SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged); } lldb::tid_t Breakpoint::GetThreadID() const { if (m_options.GetThreadSpecNoCreate() == nullptr) return LLDB_INVALID_THREAD_ID; else return m_options.GetThreadSpecNoCreate()->GetTID(); } void Breakpoint::SetThreadIndex(uint32_t index) { if (m_options.GetThreadSpec()->GetIndex() == index) return; m_options.GetThreadSpec()->SetIndex(index); SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged); } uint32_t Breakpoint::GetThreadIndex() const { if (m_options.GetThreadSpecNoCreate() == nullptr) return 0; else return m_options.GetThreadSpecNoCreate()->GetIndex(); } void Breakpoint::SetThreadName(const char *thread_name) { if (m_options.GetThreadSpec()->GetName() != nullptr && ::strcmp(m_options.GetThreadSpec()->GetName(), thread_name) == 0) return; m_options.GetThreadSpec()->SetName(thread_name); SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged); } const char *Breakpoint::GetThreadName() const { if (m_options.GetThreadSpecNoCreate() == nullptr) return nullptr; else return m_options.GetThreadSpecNoCreate()->GetName(); } void Breakpoint::SetQueueName(const char *queue_name) { if (m_options.GetThreadSpec()->GetQueueName() != nullptr && ::strcmp(m_options.GetThreadSpec()->GetQueueName(), queue_name) == 0) return; m_options.GetThreadSpec()->SetQueueName(queue_name); SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged); } const char *Breakpoint::GetQueueName() const { if (m_options.GetThreadSpecNoCreate() == nullptr) return nullptr; else return m_options.GetThreadSpecNoCreate()->GetQueueName(); } void Breakpoint::SetCondition(const char *condition) { m_options.SetCondition(condition); SendBreakpointChangedEvent(eBreakpointEventTypeConditionChanged); } const char *Breakpoint::GetConditionText() const { return m_options.GetConditionText(); } // This function is used when "baton" doesn't need to be freed void Breakpoint::SetCallback(BreakpointHitCallback callback, void *baton, bool is_synchronous) { // The default "Baton" class will keep a copy of "baton" and won't free or // delete it when it goes out of scope. m_options.SetCallback(callback, std::make_shared(baton), is_synchronous); SendBreakpointChangedEvent(eBreakpointEventTypeCommandChanged); } // This function is used when a baton needs to be freed and therefore is // contained in a "Baton" subclass. void Breakpoint::SetCallback(BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous) { m_options.SetCallback(callback, callback_baton_sp, is_synchronous); } void Breakpoint::ClearCallback() { m_options.ClearCallback(); } bool Breakpoint::InvokeCallback(StoppointCallbackContext *context, break_id_t bp_loc_id) { return m_options.InvokeCallback(context, GetID(), bp_loc_id); } BreakpointOptions &Breakpoint::GetOptions() { return m_options; } const BreakpointOptions &Breakpoint::GetOptions() const { return m_options; } void Breakpoint::ResolveBreakpoint() { if (m_resolver_sp) { ElapsedTime elapsed(m_resolve_time); m_resolver_sp->ResolveBreakpoint(*m_filter_sp); } } void Breakpoint::ResolveBreakpointInModules( ModuleList &module_list, BreakpointLocationCollection &new_locations) { ElapsedTime elapsed(m_resolve_time); m_locations.StartRecordingNewLocations(new_locations); m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list); m_locations.StopRecordingNewLocations(); } void Breakpoint::ResolveBreakpointInModules(ModuleList &module_list, bool send_event) { if (m_resolver_sp) { // If this is not an internal breakpoint, set up to record the new // locations, then dispatch an event with the new locations. if (!IsInternal() && send_event) { std::shared_ptr new_locations_event = std::make_shared( eBreakpointEventTypeLocationsAdded, shared_from_this()); ResolveBreakpointInModules( module_list, new_locations_event->GetBreakpointLocationCollection()); if (new_locations_event->GetBreakpointLocationCollection().GetSize() != 0) SendBreakpointChangedEvent(new_locations_event); } else { ElapsedTime elapsed(m_resolve_time); m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list); } } } void Breakpoint::ClearAllBreakpointSites() { m_locations.ClearAllBreakpointSites(); } // ModulesChanged: Pass in a list of new modules, and void Breakpoint::ModulesChanged(ModuleList &module_list, bool load, bool delete_locations) { Log *log = GetLog(LLDBLog::Breakpoints); LLDB_LOGF(log, "Breakpoint::ModulesChanged: num_modules: %zu load: %i " "delete_locations: %i\n", module_list.GetSize(), load, delete_locations); if (load) { // The logic for handling new modules is: // 1) If the filter rejects this module, then skip it. 2) Run through the // current location list and if there are any locations // for that module, we mark the module as "seen" and we don't try to // re-resolve // breakpoint locations for that module. // However, we do add breakpoint sites to these locations if needed. // 3) If we don't see this module in our breakpoint location list, call // ResolveInModules. ModuleList new_modules; // We'll stuff the "unseen" modules in this list, // and then resolve // them after the locations pass. Have to do it this way because resolving // breakpoints will add new locations potentially. for (ModuleSP module_sp : module_list.Modules()) { bool seen = false; if (!m_filter_sp->ModulePasses(module_sp)) continue; BreakpointLocationCollection locations_with_no_section; for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations()) { // If the section for this location was deleted, that means it's Module // has gone away but somebody forgot to tell us. Let's clean it up // here. Address section_addr(break_loc_sp->GetAddress()); if (section_addr.SectionWasDeleted()) { locations_with_no_section.Add(break_loc_sp); continue; } if (!break_loc_sp->IsEnabled()) continue; SectionSP section_sp(section_addr.GetSection()); // If we don't have a Section, that means this location is a raw // address that we haven't resolved to a section yet. So we'll have to // look in all the new modules to resolve this location. Otherwise, if // it was set in this module, re-resolve it here. if (section_sp && section_sp->GetModule() == module_sp) { if (!seen) seen = true; if (!break_loc_sp->ResolveBreakpointSite()) { LLDB_LOGF(log, "Warning: could not set breakpoint site for " "breakpoint location %d of breakpoint %d.\n", break_loc_sp->GetID(), GetID()); } } } size_t num_to_delete = locations_with_no_section.GetSize(); for (size_t i = 0; i < num_to_delete; i++) m_locations.RemoveLocation(locations_with_no_section.GetByIndex(i)); if (!seen) new_modules.AppendIfNeeded(module_sp); } if (new_modules.GetSize() > 0) { ResolveBreakpointInModules(new_modules); } } else { // Go through the currently set locations and if any have breakpoints in // the module list, then remove their breakpoint sites, and their locations // if asked to. std::shared_ptr removed_locations_event; if (!IsInternal()) removed_locations_event = std::make_shared( eBreakpointEventTypeLocationsRemoved, shared_from_this()); for (ModuleSP module_sp : module_list.Modules()) { if (m_filter_sp->ModulePasses(module_sp)) { size_t loc_idx = 0; size_t num_locations = m_locations.GetSize(); BreakpointLocationCollection locations_to_remove; for (loc_idx = 0; loc_idx < num_locations; loc_idx++) { BreakpointLocationSP break_loc_sp(m_locations.GetByIndex(loc_idx)); SectionSP section_sp(break_loc_sp->GetAddress().GetSection()); if (section_sp && section_sp->GetModule() == module_sp) { // Remove this breakpoint since the shared library is unloaded, but // keep the breakpoint location around so we always get complete // hit count and breakpoint lifetime info break_loc_sp->ClearBreakpointSite(); if (removed_locations_event) { removed_locations_event->GetBreakpointLocationCollection().Add( break_loc_sp); } if (delete_locations) locations_to_remove.Add(break_loc_sp); } } if (delete_locations) { size_t num_locations_to_remove = locations_to_remove.GetSize(); for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++) m_locations.RemoveLocation(locations_to_remove.GetByIndex(loc_idx)); } } } SendBreakpointChangedEvent(removed_locations_event); } } static bool SymbolContextsMightBeEquivalent(SymbolContext &old_sc, SymbolContext &new_sc) { bool equivalent_scs = false; if (old_sc.module_sp.get() == new_sc.module_sp.get()) { // If these come from the same module, we can directly compare the // pointers: if (old_sc.comp_unit && new_sc.comp_unit && (old_sc.comp_unit == new_sc.comp_unit)) { if (old_sc.function && new_sc.function && (old_sc.function == new_sc.function)) { equivalent_scs = true; } } else if (old_sc.symbol && new_sc.symbol && (old_sc.symbol == new_sc.symbol)) { equivalent_scs = true; } } else { // Otherwise we will compare by name... if (old_sc.comp_unit && new_sc.comp_unit) { if (old_sc.comp_unit->GetPrimaryFile() == new_sc.comp_unit->GetPrimaryFile()) { // Now check the functions: if (old_sc.function && new_sc.function && (old_sc.function->GetName() == new_sc.function->GetName())) { equivalent_scs = true; } } } else if (old_sc.symbol && new_sc.symbol) { if (Mangled::Compare(old_sc.symbol->GetMangled(), new_sc.symbol->GetMangled()) == 0) { equivalent_scs = true; } } } return equivalent_scs; } void Breakpoint::ModuleReplaced(ModuleSP old_module_sp, ModuleSP new_module_sp) { Log *log = GetLog(LLDBLog::Breakpoints); LLDB_LOGF(log, "Breakpoint::ModulesReplaced for %s\n", old_module_sp->GetSpecificationDescription().c_str()); // First find all the locations that are in the old module BreakpointLocationCollection old_break_locs; for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations()) { SectionSP section_sp = break_loc_sp->GetAddress().GetSection(); if (section_sp && section_sp->GetModule() == old_module_sp) { old_break_locs.Add(break_loc_sp); } } size_t num_old_locations = old_break_locs.GetSize(); if (num_old_locations == 0) { // There were no locations in the old module, so we just need to check if // there were any in the new module. ModuleList temp_list; temp_list.Append(new_module_sp); ResolveBreakpointInModules(temp_list); } else { // First search the new module for locations. Then compare this with the // old list, copy over locations that "look the same" Then delete the old // locations. Finally remember to post the creation event. // // Two locations are the same if they have the same comp unit & function // (by name) and there are the same number of locations in the old function // as in the new one. ModuleList temp_list; temp_list.Append(new_module_sp); BreakpointLocationCollection new_break_locs; ResolveBreakpointInModules(temp_list, new_break_locs); BreakpointLocationCollection locations_to_remove; BreakpointLocationCollection locations_to_announce; size_t num_new_locations = new_break_locs.GetSize(); if (num_new_locations > 0) { // Break out the case of one location -> one location since that's the // most common one, and there's no need to build up the structures needed // for the merge in that case. if (num_new_locations == 1 && num_old_locations == 1) { bool equivalent_locations = false; SymbolContext old_sc, new_sc; // The only way the old and new location can be equivalent is if they // have the same amount of information: BreakpointLocationSP old_loc_sp = old_break_locs.GetByIndex(0); BreakpointLocationSP new_loc_sp = new_break_locs.GetByIndex(0); if (old_loc_sp->GetAddress().CalculateSymbolContext(&old_sc) == new_loc_sp->GetAddress().CalculateSymbolContext(&new_sc)) { equivalent_locations = SymbolContextsMightBeEquivalent(old_sc, new_sc); } if (equivalent_locations) { m_locations.SwapLocation(old_loc_sp, new_loc_sp); } else { locations_to_remove.Add(old_loc_sp); locations_to_announce.Add(new_loc_sp); } } else { // We don't want to have to keep computing the SymbolContexts for these // addresses over and over, so lets get them up front: typedef std::map IDToSCMap; IDToSCMap old_sc_map; for (size_t idx = 0; idx < num_old_locations; idx++) { SymbolContext sc; BreakpointLocationSP bp_loc_sp = old_break_locs.GetByIndex(idx); lldb::break_id_t loc_id = bp_loc_sp->GetID(); bp_loc_sp->GetAddress().CalculateSymbolContext(&old_sc_map[loc_id]); } std::map new_sc_map; for (size_t idx = 0; idx < num_new_locations; idx++) { SymbolContext sc; BreakpointLocationSP bp_loc_sp = new_break_locs.GetByIndex(idx); lldb::break_id_t loc_id = bp_loc_sp->GetID(); bp_loc_sp->GetAddress().CalculateSymbolContext(&new_sc_map[loc_id]); } // Take an element from the old Symbol Contexts while (old_sc_map.size() > 0) { lldb::break_id_t old_id = old_sc_map.begin()->first; SymbolContext &old_sc = old_sc_map.begin()->second; // Count the number of entries equivalent to this SC for the old // list: std::vector old_id_vec; old_id_vec.push_back(old_id); IDToSCMap::iterator tmp_iter; for (tmp_iter = ++old_sc_map.begin(); tmp_iter != old_sc_map.end(); tmp_iter++) { if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second)) old_id_vec.push_back(tmp_iter->first); } // Now find all the equivalent locations in the new list. std::vector new_id_vec; for (tmp_iter = new_sc_map.begin(); tmp_iter != new_sc_map.end(); tmp_iter++) { if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second)) new_id_vec.push_back(tmp_iter->first); } // Alright, if we have the same number of potentially equivalent // locations in the old and new modules, we'll just map them one to // one in ascending ID order (assuming the resolver's order would // match the equivalent ones. Otherwise, we'll dump all the old ones, // and just take the new ones, erasing the elements from both maps as // we go. if (old_id_vec.size() == new_id_vec.size()) { llvm::sort(old_id_vec); llvm::sort(new_id_vec); size_t num_elements = old_id_vec.size(); for (size_t idx = 0; idx < num_elements; idx++) { BreakpointLocationSP old_loc_sp = old_break_locs.FindByIDPair(GetID(), old_id_vec[idx]); BreakpointLocationSP new_loc_sp = new_break_locs.FindByIDPair(GetID(), new_id_vec[idx]); m_locations.SwapLocation(old_loc_sp, new_loc_sp); old_sc_map.erase(old_id_vec[idx]); new_sc_map.erase(new_id_vec[idx]); } } else { for (lldb::break_id_t old_id : old_id_vec) { locations_to_remove.Add( old_break_locs.FindByIDPair(GetID(), old_id)); old_sc_map.erase(old_id); } for (lldb::break_id_t new_id : new_id_vec) { locations_to_announce.Add( new_break_locs.FindByIDPair(GetID(), new_id)); new_sc_map.erase(new_id); } } } } } // Now remove the remaining old locations, and cons up a removed locations // event. Note, we don't put the new locations that were swapped with an // old location on the locations_to_remove list, so we don't need to worry // about telling the world about removing a location we didn't tell them // about adding. std::shared_ptr removed_locations_event; if (!IsInternal()) removed_locations_event = std::make_shared( eBreakpointEventTypeLocationsRemoved, shared_from_this()); for (BreakpointLocationSP loc_sp : locations_to_remove.BreakpointLocations()) { m_locations.RemoveLocation(loc_sp); if (removed_locations_event) removed_locations_event->GetBreakpointLocationCollection().Add(loc_sp); } SendBreakpointChangedEvent(removed_locations_event); // And announce the new ones. if (!IsInternal()) { std::shared_ptr added_locations_event = std::make_shared( eBreakpointEventTypeLocationsAdded, shared_from_this()); for (BreakpointLocationSP loc_sp : locations_to_announce.BreakpointLocations()) added_locations_event->GetBreakpointLocationCollection().Add(loc_sp); SendBreakpointChangedEvent(added_locations_event); } m_locations.Compact(); } } void Breakpoint::Dump(Stream *) {} size_t Breakpoint::GetNumResolvedLocations() const { // Return the number of breakpoints that are actually resolved and set down // in the inferior process. return m_locations.GetNumResolvedLocations(); } bool Breakpoint::HasResolvedLocations() const { return GetNumResolvedLocations() > 0; } size_t Breakpoint::GetNumLocations() const { return m_locations.GetSize(); } void Breakpoint::AddName(llvm::StringRef new_name) { m_name_list.insert(new_name.str()); } void Breakpoint::GetDescription(Stream *s, lldb::DescriptionLevel level, bool show_locations) { assert(s != nullptr); if (!m_kind_description.empty()) { if (level == eDescriptionLevelBrief) { s->PutCString(GetBreakpointKind()); return; } else s->Printf("Kind: %s\n", GetBreakpointKind()); } const size_t num_locations = GetNumLocations(); const size_t num_resolved_locations = GetNumResolvedLocations(); // They just made the breakpoint, they don't need to be told HOW they made // it... Also, we'll print the breakpoint number differently depending on // whether there is 1 or more locations. if (level != eDescriptionLevelInitial) { s->Printf("%i: ", GetID()); GetResolverDescription(s); GetFilterDescription(s); } switch (level) { case lldb::eDescriptionLevelBrief: case lldb::eDescriptionLevelFull: if (num_locations > 0) { s->Printf(", locations = %" PRIu64, (uint64_t)num_locations); if (num_resolved_locations > 0) s->Printf(", resolved = %" PRIu64 ", hit count = %d", (uint64_t)num_resolved_locations, GetHitCount()); } else { // Don't print the pending notification for exception resolvers since we // don't generally know how to set them until the target is run. if (m_resolver_sp->getResolverID() != BreakpointResolver::ExceptionResolver) s->Printf(", locations = 0 (pending)"); } m_options.GetDescription(s, level); if (m_precondition_sp) m_precondition_sp->GetDescription(*s, level); if (level == lldb::eDescriptionLevelFull) { if (!m_name_list.empty()) { s->EOL(); s->Indent(); s->Printf("Names:"); s->EOL(); s->IndentMore(); for (const std::string &name : m_name_list) { s->Indent(); s->Printf("%s\n", name.c_str()); } s->IndentLess(); } s->IndentLess(); s->EOL(); } break; case lldb::eDescriptionLevelInitial: s->Printf("Breakpoint %i: ", GetID()); if (num_locations == 0) { s->Printf("no locations (pending)."); } else if (num_locations == 1 && !show_locations) { // There is only one location, so we'll just print that location // information. GetLocationAtIndex(0)->GetDescription(s, level); } else { s->Printf("%" PRIu64 " locations.", static_cast(num_locations)); } s->EOL(); break; case lldb::eDescriptionLevelVerbose: // Verbose mode does a debug dump of the breakpoint Dump(s); s->EOL(); // s->Indent(); m_options.GetDescription(s, level); break; default: break; } // The brief description is just the location name (1.2 or whatever). That's // pointless to show in the breakpoint's description, so suppress it. if (show_locations && level != lldb::eDescriptionLevelBrief) { s->IndentMore(); for (size_t i = 0; i < num_locations; ++i) { BreakpointLocation *loc = GetLocationAtIndex(i).get(); loc->GetDescription(s, level); s->EOL(); } s->IndentLess(); } } void Breakpoint::GetResolverDescription(Stream *s) { if (m_resolver_sp) m_resolver_sp->GetDescription(s); } bool Breakpoint::GetMatchingFileLine(ConstString filename, uint32_t line_number, BreakpointLocationCollection &loc_coll) { // TODO: To be correct, this method needs to fill the breakpoint location // collection // with the location IDs which match the filename and line_number. // if (m_resolver_sp) { BreakpointResolverFileLine *resolverFileLine = dyn_cast(m_resolver_sp.get()); // TODO: Handle SourceLocationSpec column information if (resolverFileLine && resolverFileLine->m_location_spec.GetFileSpec().GetFilename() == filename && resolverFileLine->m_location_spec.GetLine() == line_number) { return true; } } return false; } void Breakpoint::GetFilterDescription(Stream *s) { m_filter_sp->GetDescription(s); } bool Breakpoint::EvaluatePrecondition(StoppointCallbackContext &context) { if (!m_precondition_sp) return true; return m_precondition_sp->EvaluatePrecondition(context); } void Breakpoint::SendBreakpointChangedEvent( lldb::BreakpointEventType eventKind) { if (!IsInternal() && GetTarget().EventTypeHasListeners( Target::eBroadcastBitBreakpointChanged)) { std::shared_ptr data = std::make_shared(eventKind, shared_from_this()); GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, data); } } void Breakpoint::SendBreakpointChangedEvent( const lldb::EventDataSP &breakpoint_data_sp) { if (!breakpoint_data_sp) return; if (!IsInternal() && GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged)) GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, breakpoint_data_sp); } const char *Breakpoint::BreakpointEventTypeAsCString(BreakpointEventType type) { switch (type) { case eBreakpointEventTypeInvalidType: return "invalid"; case eBreakpointEventTypeAdded: return "breakpoint added"; case eBreakpointEventTypeRemoved: return "breakpoint removed"; case eBreakpointEventTypeLocationsAdded: return "locations added"; case eBreakpointEventTypeLocationsRemoved: return "locations removed"; case eBreakpointEventTypeLocationsResolved: return "locations resolved"; case eBreakpointEventTypeEnabled: return "breakpoint enabled"; case eBreakpointEventTypeDisabled: return "breakpoint disabled"; case eBreakpointEventTypeCommandChanged: return "command changed"; case eBreakpointEventTypeConditionChanged: return "condition changed"; case eBreakpointEventTypeIgnoreChanged: return "ignore count changed"; case eBreakpointEventTypeThreadChanged: return "thread changed"; case eBreakpointEventTypeAutoContinueChanged: return "autocontinue changed"; }; llvm_unreachable("Fully covered switch above!"); } Log *Breakpoint::BreakpointEventData::GetLogChannel() { return GetLog(LLDBLog::Breakpoints); } Breakpoint::BreakpointEventData::BreakpointEventData( BreakpointEventType sub_type, const BreakpointSP &new_breakpoint_sp) : m_breakpoint_event(sub_type), m_new_breakpoint_sp(new_breakpoint_sp) {} Breakpoint::BreakpointEventData::~BreakpointEventData() = default; llvm::StringRef Breakpoint::BreakpointEventData::GetFlavorString() { return "Breakpoint::BreakpointEventData"; } llvm::StringRef Breakpoint::BreakpointEventData::GetFlavor() const { return BreakpointEventData::GetFlavorString(); } BreakpointSP Breakpoint::BreakpointEventData::GetBreakpoint() const { return m_new_breakpoint_sp; } BreakpointEventType Breakpoint::BreakpointEventData::GetBreakpointEventType() const { return m_breakpoint_event; } void Breakpoint::BreakpointEventData::Dump(Stream *s) const { if (!s) return; BreakpointEventType event_type = GetBreakpointEventType(); break_id_t bkpt_id = GetBreakpoint()->GetID(); s->Format("bkpt: {0} type: {1}", bkpt_id, BreakpointEventTypeAsCString(event_type)); } const Breakpoint::BreakpointEventData * Breakpoint::BreakpointEventData::GetEventDataFromEvent(const Event *event) { if (event) { const EventData *event_data = event->GetData(); if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString()) return static_cast(event->GetData()); } return nullptr; } BreakpointEventType Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent( const EventSP &event_sp) { const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get()); if (data == nullptr) return eBreakpointEventTypeInvalidType; else return data->GetBreakpointEventType(); } BreakpointSP Breakpoint::BreakpointEventData::GetBreakpointFromEvent( const EventSP &event_sp) { BreakpointSP bp_sp; const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get()); if (data) bp_sp = data->m_new_breakpoint_sp; return bp_sp; } size_t Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent( const EventSP &event_sp) { const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get()); if (data) return data->m_locations.GetSize(); return 0; } lldb::BreakpointLocationSP Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent( const lldb::EventSP &event_sp, uint32_t bp_loc_idx) { lldb::BreakpointLocationSP bp_loc_sp; const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get()); if (data) { bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx); } return bp_loc_sp; } json::Value Breakpoint::GetStatistics() { json::Object bp; bp.try_emplace("id", GetID()); bp.try_emplace("resolveTime", m_resolve_time.get().count()); bp.try_emplace("numLocations", (int64_t)GetNumLocations()); bp.try_emplace("numResolvedLocations", (int64_t)GetNumResolvedLocations()); bp.try_emplace("hitCount", (int64_t)GetHitCount()); bp.try_emplace("internal", IsInternal()); if (!m_kind_description.empty()) bp.try_emplace("kindDescription", m_kind_description); // Put the full structured data for reproducing this breakpoint in a key/value // pair named "details". This allows the breakpoint's details to be visible // in the stats in case we need to reproduce a breakpoint that has long // resolve times StructuredData::ObjectSP bp_data_sp = SerializeToStructuredData(); if (bp_data_sp) { std::string buffer; llvm::raw_string_ostream ss(buffer); json::OStream json_os(ss); bp_data_sp->Serialize(json_os); if (auto expected_value = llvm::json::parse(ss.str())) { bp.try_emplace("details", std::move(*expected_value)); } else { std::string details_error = toString(expected_value.takeError()); json::Object details; details.try_emplace("error", details_error); bp.try_emplace("details", std::move(details)); } } return json::Value(std::move(bp)); }