// -*- C++ -*- //===----------------------------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef _LIBCPP___STOP_TOKEN_ATOMIC_UNIQUE_GUARD_H #define _LIBCPP___STOP_TOKEN_ATOMIC_UNIQUE_GUARD_H #include <__bit/popcount.h> #include <__config> #include #if !defined(_LIBCPP_HAS_NO_PRAGMA_SYSTEM_HEADER) # pragma GCC system_header #endif _LIBCPP_BEGIN_NAMESPACE_STD #if _LIBCPP_STD_VER >= 20 // This class implements an RAII unique_lock without a mutex. // It uses std::atomic, // where State contains a lock bit and might contain other data, // and LockedBit is the value of State when the lock bit is set, e.g 1 << 2 template class _LIBCPP_AVAILABILITY_SYNC __atomic_unique_lock { static_assert(std::__libcpp_popcount(static_cast(_LockedBit)) == 1, "LockedBit must be an integer where only one bit is set"); std::atomic<_State>& __state_; bool __is_locked_; public: _LIBCPP_HIDE_FROM_ABI explicit __atomic_unique_lock(std::atomic<_State>& __state) noexcept : __state_(__state), __is_locked_(true) { __lock(); } template _LIBCPP_HIDE_FROM_ABI __atomic_unique_lock(std::atomic<_State>& __state, _Pred&& __give_up_locking) noexcept : __state_(__state), __is_locked_(false) { __is_locked_ = __lock_impl(__give_up_locking, __set_locked_bit, std::memory_order_acquire); } template _LIBCPP_HIDE_FROM_ABI __atomic_unique_lock( std::atomic<_State>& __state, _Pred&& __give_up_locking, _UnaryFunction&& __state_after_lock, std::memory_order __locked_ordering) noexcept : __state_(__state), __is_locked_(false) { __is_locked_ = __lock_impl(__give_up_locking, __state_after_lock, __locked_ordering); } __atomic_unique_lock(const __atomic_unique_lock&) = delete; __atomic_unique_lock(__atomic_unique_lock&&) = delete; __atomic_unique_lock& operator=(const __atomic_unique_lock&) = delete; __atomic_unique_lock& operator=(__atomic_unique_lock&&) = delete; _LIBCPP_HIDE_FROM_ABI ~__atomic_unique_lock() { if (__is_locked_) { __unlock(); } } _LIBCPP_HIDE_FROM_ABI bool __owns_lock() const noexcept { return __is_locked_; } _LIBCPP_HIDE_FROM_ABI void __lock() noexcept { const auto __never_give_up_locking = [](_State) { return false; }; // std::memory_order_acquire because we'd like to make sure that all the read operations after the lock can read the // up-to-date values. __lock_impl(__never_give_up_locking, __set_locked_bit, std::memory_order_acquire); __is_locked_ = true; } _LIBCPP_HIDE_FROM_ABI void __unlock() noexcept { // unset the _LockedBit. `memory_order_release` because we need to make sure all the write operations before calling // `__unlock` will be made visible to other threads __state_.fetch_and(static_cast<_State>(~_LockedBit), std::memory_order_release); __state_.notify_all(); __is_locked_ = false; } private: template _LIBCPP_HIDE_FROM_ABI bool __lock_impl(_Pred&& __give_up_locking, // while trying to lock the state, if the predicate returns true, give up // locking and return _UnaryFunction&& __state_after_lock, std::memory_order __locked_ordering) noexcept { // At this stage, until we exit the inner while loop, other than the atomic state, we are not reading any order // dependent values that is written on other threads, or writing anything that needs to be seen on other threads. // Therefore `memory_order_relaxed` is enough. _State __current_state = __state_.load(std::memory_order_relaxed); do { while (true) { if (__give_up_locking(__current_state)) { // user provided early return condition. fail to lock return false; } else if ((__current_state & _LockedBit) != 0) { // another thread has locked the state, we need to wait __state_.wait(__current_state, std::memory_order_relaxed); // when it is woken up by notifyAll or spuriously, the __state_ // might have changed. reload the state // Note that the new state's _LockedBit may or may not equal to 0 __current_state = __state_.load(std::memory_order_relaxed); } else { // at least for now, it is not locked. we can try `compare_exchange_weak` to lock it. // Note that the variable `__current_state`'s lock bit has to be 0 at this point. break; } } } while (!__state_.compare_exchange_weak( __current_state, // if __state_ has the same value of __current_state, lock bit must be zero before exchange and // we are good to lock/exchange and return. If _state has a different value, because other // threads locked it between the `break` statement above and this statement, exchange will fail // and go back to the inner while loop above. __state_after_lock(__current_state), // state after lock. Usually it should be __current_state | _LockedBit. // Some use cases need to set other bits at the same time as an atomic // operation therefore we accept a function __locked_ordering, // sucessful exchange order. Usually it should be std::memory_order_acquire. // Some use cases need more strict ordering therefore we accept it as a parameter std::memory_order_relaxed // fail to exchange order. We don't need any ordering as we are going back to the // inner while loop )); return true; } _LIBCPP_HIDE_FROM_ABI static constexpr auto __set_locked_bit = [](_State __state) { return __state | _LockedBit; }; }; #endif // _LIBCPP_STD_VER >= 20 _LIBCPP_END_NAMESPACE_STD #endif // _LIBCPP___STOP_TOKEN_ATOMIC_UNIQUE_GUARD_H