//===-- sanitizer_symbolizer_markup.h -----------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file is shared between various sanitizers' runtime libraries. // // Header for the offline markup symbolizer. //===----------------------------------------------------------------------===// #ifndef SANITIZER_SYMBOLIZER_MARKUP_H #define SANITIZER_SYMBOLIZER_MARKUP_H #include "sanitizer_common.h" #include "sanitizer_stacktrace_printer.h" #include "sanitizer_symbolizer.h" #include "sanitizer_symbolizer_internal.h" namespace __sanitizer { // Simplier view of a LoadedModule. It only holds information necessary to // identify unique modules. struct RenderedModule { char *full_name; uptr base_address; u8 uuid[kModuleUUIDSize]; // BuildId }; class MarkupStackTracePrinter : public StackTracePrinter { public: // We don't support the stack_trace_format flag at all. void RenderFrame(InternalScopedString *buffer, const char *format, int frame_no, uptr address, const AddressInfo *info, bool vs_style, const char *strip_path_prefix = "") override; bool RenderNeedsSymbolization(const char *format) override; // We ignore the format argument to __sanitizer_symbolize_global. void RenderData(InternalScopedString *buffer, const char *format, const DataInfo *DI, const char *strip_path_prefix = "") override; private: // Keeps track of the modules that have been rendered to avoid re-rendering // them InternalMmapVector renderedModules_; void RenderContext(InternalScopedString *buffer); protected: ~MarkupStackTracePrinter() {} }; class MarkupSymbolizerTool final : public SymbolizerTool { public: // This is used in some places for suppression checking, which we // don't really support for Fuchsia. It's also used in UBSan to // identify a PC location to a function name, so we always fill in // the function member with a string containing markup around the PC // value. // TODO(mcgrathr): Under SANITIZER_GO, it's currently used by TSan // to render stack frames, but that should be changed to use // RenderStackFrame. bool SymbolizePC(uptr addr, SymbolizedStack *stack) override; // Always claim we succeeded, so that RenderDataInfo will be called. bool SymbolizeData(uptr addr, DataInfo *info) override; // May return NULL if demangling failed. // This is used by UBSan for type names, and by ASan for global variable // names. It's expected to return a static buffer that will be reused on each // call. const char *Demangle(const char *name) override; }; } // namespace __sanitizer #endif // SANITIZER_SYMBOLIZER_MARKUP_H