//===---- CGLoopInfo.h - LLVM CodeGen for loop metadata -*- C++ -*---------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This is the internal state used for llvm translation for loop statement // metadata. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_LIB_CODEGEN_CGLOOPINFO_H #define LLVM_CLANG_LIB_CODEGEN_CGLOOPINFO_H #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/SmallVector.h" #include "llvm/IR/DebugLoc.h" #include "llvm/IR/Value.h" #include "llvm/Support/Compiler.h" namespace llvm { class BasicBlock; class Instruction; class MDNode; } // end namespace llvm namespace clang { class Attr; class ASTContext; class CodeGenOptions; namespace CodeGen { /// Attributes that may be specified on loops. struct LoopAttributes { explicit LoopAttributes(bool IsParallel = false); void clear(); /// Generate llvm.loop.parallel metadata for loads and stores. bool IsParallel; /// State of loop vectorization or unrolling. enum LVEnableState { Unspecified, Enable, Disable, Full }; /// Value for llvm.loop.vectorize.enable metadata. LVEnableState VectorizeEnable; /// Value for llvm.loop.unroll.* metadata (enable, disable, or full). LVEnableState UnrollEnable; /// Value for llvm.loop.unroll_and_jam.* metadata (enable, disable, or full). LVEnableState UnrollAndJamEnable; /// Value for llvm.loop.vectorize.predicate metadata LVEnableState VectorizePredicateEnable; /// Value for llvm.loop.vectorize.width metadata. unsigned VectorizeWidth; // Value for llvm.loop.vectorize.scalable.enable LVEnableState VectorizeScalable; /// Value for llvm.loop.interleave.count metadata. unsigned InterleaveCount; /// llvm.unroll. unsigned UnrollCount; /// llvm.unroll. unsigned UnrollAndJamCount; /// Value for llvm.loop.distribute.enable metadata. LVEnableState DistributeEnable; /// Value for llvm.loop.pipeline.disable metadata. bool PipelineDisabled; /// Value for llvm.loop.pipeline.iicount metadata. unsigned PipelineInitiationInterval; /// Value for 'llvm.loop.align' metadata. unsigned CodeAlign; /// Value for whether the loop is required to make progress. bool MustProgress; }; /// Information used when generating a structured loop. class LoopInfo { public: /// Construct a new LoopInfo for the loop with entry Header. LoopInfo(llvm::BasicBlock *Header, const LoopAttributes &Attrs, const llvm::DebugLoc &StartLoc, const llvm::DebugLoc &EndLoc, LoopInfo *Parent); /// Get the loop id metadata for this loop. llvm::MDNode *getLoopID() const { return TempLoopID.get(); } /// Get the header block of this loop. llvm::BasicBlock *getHeader() const { return Header; } /// Get the set of attributes active for this loop. const LoopAttributes &getAttributes() const { return Attrs; } /// Return this loop's access group or nullptr if it does not have one. llvm::MDNode *getAccessGroup() const { return AccGroup; } /// Create the loop's metadata. Must be called after its nested loops have /// been processed. void finish(); private: /// Loop ID metadata. llvm::TempMDTuple TempLoopID; /// Header block of this loop. llvm::BasicBlock *Header; /// The attributes for this loop. LoopAttributes Attrs; /// The access group for memory accesses parallel to this loop. llvm::MDNode *AccGroup = nullptr; /// Start location of this loop. llvm::DebugLoc StartLoc; /// End location of this loop. llvm::DebugLoc EndLoc; /// The next outer loop, or nullptr if this is the outermost loop. LoopInfo *Parent; /// If this loop has unroll-and-jam metadata, this can be set by the inner /// loop's LoopInfo to set the llvm.loop.unroll_and_jam.followup_inner /// metadata. llvm::MDNode *UnrollAndJamInnerFollowup = nullptr; /// Create a LoopID without any transformations. llvm::MDNode * createLoopPropertiesMetadata(llvm::ArrayRef LoopProperties); /// Create a LoopID for transformations. /// /// The methods call each other in case multiple transformations are applied /// to a loop. The transformation first to be applied will use LoopID of the /// next transformation in its followup attribute. /// /// @param Attrs The loop's transformations. /// @param LoopProperties Non-transformation properties such as debug /// location, parallel accesses and disabled /// transformations. These are added to the returned /// LoopID. /// @param HasUserTransforms [out] Set to true if the returned MDNode encodes /// at least one transformation. /// /// @return A LoopID (metadata node) that can be used for the llvm.loop /// annotation or followup-attribute. /// @{ llvm::MDNode * createPipeliningMetadata(const LoopAttributes &Attrs, llvm::ArrayRef LoopProperties, bool &HasUserTransforms); llvm::MDNode * createPartialUnrollMetadata(const LoopAttributes &Attrs, llvm::ArrayRef LoopProperties, bool &HasUserTransforms); llvm::MDNode * createUnrollAndJamMetadata(const LoopAttributes &Attrs, llvm::ArrayRef LoopProperties, bool &HasUserTransforms); llvm::MDNode * createLoopVectorizeMetadata(const LoopAttributes &Attrs, llvm::ArrayRef LoopProperties, bool &HasUserTransforms); llvm::MDNode * createLoopDistributeMetadata(const LoopAttributes &Attrs, llvm::ArrayRef LoopProperties, bool &HasUserTransforms); llvm::MDNode * createFullUnrollMetadata(const LoopAttributes &Attrs, llvm::ArrayRef LoopProperties, bool &HasUserTransforms); /// @} /// Create a LoopID for this loop, including transformation-unspecific /// metadata such as debug location. /// /// @param Attrs This loop's attributes and transformations. /// @param LoopProperties Additional non-transformation properties to add /// to the LoopID, such as transformation-specific /// metadata that are not covered by @p Attrs. /// @param HasUserTransforms [out] Set to true if the returned MDNode encodes /// at least one transformation. /// /// @return A LoopID (metadata node) that can be used for the llvm.loop /// annotation. llvm::MDNode *createMetadata(const LoopAttributes &Attrs, llvm::ArrayRef LoopProperties, bool &HasUserTransforms); }; /// A stack of loop information corresponding to loop nesting levels. /// This stack can be used to prepare attributes which are applied when a loop /// is emitted. class LoopInfoStack { LoopInfoStack(const LoopInfoStack &) = delete; void operator=(const LoopInfoStack &) = delete; public: LoopInfoStack() {} /// Begin a new structured loop. The set of staged attributes will be /// applied to the loop and then cleared. void push(llvm::BasicBlock *Header, const llvm::DebugLoc &StartLoc, const llvm::DebugLoc &EndLoc); /// Begin a new structured loop. Stage attributes from the Attrs list. /// The staged attributes are applied to the loop and then cleared. void push(llvm::BasicBlock *Header, clang::ASTContext &Ctx, const clang::CodeGenOptions &CGOpts, llvm::ArrayRef Attrs, const llvm::DebugLoc &StartLoc, const llvm::DebugLoc &EndLoc, bool MustProgress = false); /// End the current loop. void pop(); /// Return the top loop id metadata. llvm::MDNode *getCurLoopID() const { return getInfo().getLoopID(); } /// Return true if the top loop is parallel. bool getCurLoopParallel() const { return hasInfo() ? getInfo().getAttributes().IsParallel : false; } /// Function called by the CodeGenFunction when an instruction is /// created. void InsertHelper(llvm::Instruction *I) const; /// Set the next pushed loop as parallel. void setParallel(bool Enable = true) { StagedAttrs.IsParallel = Enable; } /// Set the next pushed loop 'vectorize.enable' void setVectorizeEnable(bool Enable = true) { StagedAttrs.VectorizeEnable = Enable ? LoopAttributes::Enable : LoopAttributes::Disable; } /// Set the next pushed loop as a distribution candidate. void setDistributeState(bool Enable = true) { StagedAttrs.DistributeEnable = Enable ? LoopAttributes::Enable : LoopAttributes::Disable; } /// Set the next pushed loop unroll state. void setUnrollState(const LoopAttributes::LVEnableState &State) { StagedAttrs.UnrollEnable = State; } /// Set the next pushed vectorize predicate state. void setVectorizePredicateState(const LoopAttributes::LVEnableState &State) { StagedAttrs.VectorizePredicateEnable = State; } /// Set the next pushed loop unroll_and_jam state. void setUnrollAndJamState(const LoopAttributes::LVEnableState &State) { StagedAttrs.UnrollAndJamEnable = State; } /// Set the vectorize width for the next loop pushed. void setVectorizeWidth(unsigned W) { StagedAttrs.VectorizeWidth = W; } void setVectorizeScalable(const LoopAttributes::LVEnableState &State) { StagedAttrs.VectorizeScalable = State; } /// Set the interleave count for the next loop pushed. void setInterleaveCount(unsigned C) { StagedAttrs.InterleaveCount = C; } /// Set the unroll count for the next loop pushed. void setUnrollCount(unsigned C) { StagedAttrs.UnrollCount = C; } /// \brief Set the unroll count for the next loop pushed. void setUnrollAndJamCount(unsigned C) { StagedAttrs.UnrollAndJamCount = C; } /// Set the pipeline disabled state. void setPipelineDisabled(bool S) { StagedAttrs.PipelineDisabled = S; } /// Set the pipeline initiation interval. void setPipelineInitiationInterval(unsigned C) { StagedAttrs.PipelineInitiationInterval = C; } /// Set value of code align for the next loop pushed. void setCodeAlign(unsigned C) { StagedAttrs.CodeAlign = C; } /// Set no progress for the next loop pushed. void setMustProgress(bool P) { StagedAttrs.MustProgress = P; } private: /// Returns true if there is LoopInfo on the stack. bool hasInfo() const { return !Active.empty(); } /// Return the LoopInfo for the current loop. HasInfo should be called /// first to ensure LoopInfo is present. const LoopInfo &getInfo() const { return *Active.back(); } /// The set of attributes that will be applied to the next pushed loop. LoopAttributes StagedAttrs; /// Stack of active loops. llvm::SmallVector, 4> Active; }; } // end namespace CodeGen } // end namespace clang #endif