--- src/render/OpenGL.cpp.orig 2026-03-27 18:19:38 UTC +++ src/render/OpenGL.cpp @@ -813,13 +813,9 @@ void CHyprOpenGLImpl::end() { } // invalidate our render FBs to signal to the driver we don't need them anymore - m_renderData.pCurrentMonData->mirrorFB.bind(); m_renderData.pCurrentMonData->mirrorFB.invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); - m_renderData.pCurrentMonData->mirrorSwapFB.bind(); m_renderData.pCurrentMonData->mirrorSwapFB.invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); - m_renderData.pCurrentMonData->offloadFB.bind(); m_renderData.pCurrentMonData->offloadFB.invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); - m_renderData.pCurrentMonData->offMainFB.bind(); m_renderData.pCurrentMonData->offMainFB.invalidate({GL_STENCIL_ATTACHMENT, GL_COLOR_ATTACHMENT0}); // reset our data