- workaround for clang hanging on unity_1935_cxx.cxx, see https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=265809 --- build.ninja.orig 2022-11-25 16:11:30.230881000 -0800 +++ build.ninja 2022-11-25 16:10:18.165198000 -0800 @@ -890,7 +890,7 @@ build CMakeFiles/int-obj.dir/Unity/unity_1935_cxx.cxx.o: CXX_COMPILER__int-obj_Release %%BUILD_WRKSRC%%/CMakeFiles/int-obj.dir/Unity/unity_1935_cxx.cxx || cmake_object_order_depends_target_int-obj DEFINES = -D__COMPILING_LIBINT2=1 DEP_FILE = CMakeFiles/int-obj.dir/Unity/unity_1935_cxx.cxx.o.d - FLAGS = -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -O2 -pipe -fstack-protector-strong -fno-strict-aliasing -DNDEBUG -fPIC + FLAGS = -pipe -fstack-protector-strong -fno-strict-aliasing -pipe -fstack-protector-strong -fno-strict-aliasing -DNDEBUG -fPIC INCLUDES = -I%%BUILD_WRKSRC%%/include -I%%WRKDIR%%/libint-2.7.2/src -I%%WRKDIR%%/libint-2.7.2/include -I%%WRKDIR%%/libint-2.7.2/include/libint2 OBJECT_DIR = CMakeFiles/int-obj.dir OBJECT_FILE_DIR = CMakeFiles/int-obj.dir/Unity