--- src/game_display.cpp.orig 2025-12-01 17:11:07 UTC +++ src/game_display.cpp @@ -278,9 +278,9 @@ void game_display::draw_hex(const map_location& loc) // Draw reach_map information. // We remove the reachability mask of the unit that we want to attack. if(!is_shrouded && !reach_map_.empty() && reach_map_.find(loc) == reach_map_.end() && loc != attack_indicator_dst_) { - static const image::locator unreachable(game_config::images::unreachable); + static const image::locator unreachable_image(game_config::images::unreachable); drawing_buffer_add(LAYER_REACHMAP, loc, - [tex = image::get_texture(unreachable, image::HEXED)](const rect& dest) { draw::blit(tex, dest); }); + [tex = image::get_texture(unreachable_image, image::HEXED)](const rect& dest) { draw::blit(tex, dest); }); } if(std::shared_ptr w = wb_.lock()) {