--- src/Makefile.orig 2006-02-01 23:46:55 UTC +++ src/Makefile @@ -16,24 +16,14 @@ OSTYPE := $(shell uname -s) # this nice line comes from the linux kernel makefile ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/) -ifneq ($(ARCH),i386) -ifneq ($(ARCH),axp) -ifneq ($(ARCH),ppc) -ifneq ($(ARCH),sparc) -$(error arch $(ARCH) is currently not supported) -endif -endif -endif -endif +BUILD_DEBUG_DIR=debug +BUILD_RELEASE_DIR=release -BUILD_DEBUG_DIR=debug$(ARCH) -BUILD_RELEASE_DIR=release$(ARCH) +CC?=gcc +BASE_CFLAGS=-Dstricmp=strcasecmp -fcommon -CC=gcc -BASE_CFLAGS=-Dstricmp=strcasecmp - RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations + -fomit-frame-pointer DEBUG_CFLAGS=$(BASE_CFLAGS) -g -ggdb -Wall -pipe @@ -53,7 +43,7 @@ SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< -TARGETS=$(BUILDDIR)/psychomod/game$(ARCH).$(SHLIBEXT) +TARGETS=$(BUILDDIR)/psychomod/game.$(SHLIBEXT) all: @echo @@ -64,11 +54,11 @@ all: @echo debug: @-mkdir -p $(BUILD_DEBUG_DIR)/psychomod - $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)" release: @-mkdir -p $(BUILD_RELEASE_DIR)/psychomod - $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" + $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(RELEASE_CFLAGS)" targets: $(TARGETS) @@ -124,7 +114,7 @@ GAME_OBJS = \ $(BUILDDIR)/p_weapon.o \ $(BUILDDIR)/q_shared.o -$(BUILDDIR)/psychomod/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) +$(BUILDDIR)/psychomod/game.$(SHLIBEXT) : $(GAME_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) $(BUILDDIR)/g_ai.o : g_ai.c @@ -282,10 +272,10 @@ $(BUILDDIR)/q_shared.o : q_shared.c clean: clean-debug clean-release clean-debug: - $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS+="$(DEBUG_CFLAGS)" clean-release: - $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" + $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS+="$(DEBUG_CFLAGS)" clean2: -rm -f $(GAME_OBJS)