Don't crash with > 80 tracks. --- source/gamelib/packfile.h.orig 2015-04-18 21:22:03 UTC +++ source/gamelib/packfile.h @@ -42,7 +42,7 @@ typedef struct fileliststruct { char filename[128]; int nTracks; - char bgmFileName[80][256]; + char bgmFileName[256][80]; int bgmTrack; unsigned int bgmTracks[256]; #ifdef SDL