%%DATADIR%%/anti-aliasing/aa-shader-4.0-level2.glslp %%DATADIR%%/anti-aliasing/aa-shader-4.0.glslp %%DATADIR%%/anti-aliasing/advanced-aa.glslp %%DATADIR%%/anti-aliasing/fxaa+linear.glslp %%DATADIR%%/anti-aliasing/fxaa.glslp %%DATADIR%%/anti-aliasing/reverse-aa.glslp %%DATADIR%%/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1-noblend.glsl %%DATADIR%%/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.glsl %%DATADIR%%/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.glsl %%DATADIR%%/anti-aliasing/shaders/aa-shader-4.0.glsl %%DATADIR%%/anti-aliasing/shaders/advanced-aa.glsl %%DATADIR%%/anti-aliasing/shaders/ewa_curvature.glsl %%DATADIR%%/anti-aliasing/shaders/fxaa.glsl %%DATADIR%%/anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass0.glsl %%DATADIR%%/anti-aliasing/shaders/reverse-aa-post3x/reverse-aa-post3x-pass1.glsl %%DATADIR%%/anti-aliasing/shaders/reverse-aa.glsl %%DATADIR%%/auto-box/box-center.glsl %%DATADIR%%/auto-box/box-max.glsl %%DATADIR%%/auto-box/box.glsl %%DATADIR%%/bezel/uborder/README.md %%DATADIR%%/bezel/uborder/base_presets/uborder-bezel-reflections/uborder-bezel-reflections-crt-nobody.glslp %%DATADIR%%/bezel/uborder/shaders/content_bezel_shaders/crt-nobody-bezel-reflections.glsl %%DATADIR%%/bezel/uborder/textures/borders/default.png %%DATADIR%%/bezel/uborder/uborder-bezel-reflections.glslp %%DATADIR%%/bilinear.glslp %%DATADIR%%/blurs/dual_filter_2_pass.glslp %%DATADIR%%/blurs/dual_filter_4_pass.glslp %%DATADIR%%/blurs/dual_filter_6_pass.glslp %%DATADIR%%/blurs/gauss_4tap.glslp %%DATADIR%%/blurs/gizmo-composite-blur.glslp %%DATADIR%%/blurs/kawase_blur_5pass.glslp %%DATADIR%%/blurs/kawase_blur_9pass.glslp %%DATADIR%%/blurs/kawase_glow.glslp %%DATADIR%%/blurs/shaders/bilateral.glsl %%DATADIR%%/blurs/shaders/blur-gauss-h.glsl %%DATADIR%%/blurs/shaders/blur-gauss-v.glsl %%DATADIR%%/blurs/shaders/dual_filter/downsample.glsl %%DATADIR%%/blurs/shaders/dual_filter/linearize_and_parameters.glsl %%DATADIR%%/blurs/shaders/dual_filter/upsample.glsl %%DATADIR%%/blurs/shaders/gauss_4tap/gauss_2tap_h.glsl %%DATADIR%%/blurs/shaders/gauss_4tap/gauss_2tap_v.glsl %%DATADIR%%/blurs/shaders/gizmo-blur.glsl %%DATADIR%%/blurs/shaders/hash-blur.glsl %%DATADIR%%/blurs/shaders/kawase/delinearize.glsl %%DATADIR%%/blurs/shaders/kawase/kawase0.glsl %%DATADIR%%/blurs/shaders/kawase/kawase1.glsl %%DATADIR%%/blurs/shaders/kawase/kawase2.glsl %%DATADIR%%/blurs/shaders/kawase/kawase3.glsl %%DATADIR%%/blurs/shaders/kawase/kawase4.glsl %%DATADIR%%/blurs/shaders/kawase/kawase5.glsl %%DATADIR%%/blurs/shaders/kawase/kawase6.glsl %%DATADIR%%/blurs/shaders/kawase/kawase7.glsl %%DATADIR%%/blurs/shaders/kawase/linearize.glsl %%DATADIR%%/blurs/shaders/kawase/screen_combine.glsl %%DATADIR%%/blurs/shaders/royale/blur11fast-horizontal.glsl %%DATADIR%%/blurs/shaders/royale/blur11fast-vertical.glsl %%DATADIR%%/blurs/shaders/royale/blur5fast-horizontal.glsl %%DATADIR%%/blurs/shaders/royale/blur5fast-vertical.glsl %%DATADIR%%/blurs/shaders/royale/blur9fast-horizontal.glsl %%DATADIR%%/blurs/shaders/royale/blur9fast-vertical.glsl %%DATADIR%%/blurs/shaders/sharpsmoother.glsl %%DATADIR%%/blurs/shaders/smart-blur.glsl %%DATADIR%%/borders/bigblur.glslp %%DATADIR%%/borders/blur_fill.glslp %%DATADIR%%/borders/blur_fill_stronger_blur.glslp %%DATADIR%%/borders/blur_fill_weaker_blur.glslp %%DATADIR%%/borders/color-grid.glslp %%DATADIR%%/borders/gameboy-player/README.md %%DATADIR%%/borders/gameboy-player/gameboy-player-crt-easymode.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player-crt-geom-1x.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player-crt-royale.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player-gba-color+crt-easymode.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player-gba-color.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player-tvout+interlacing.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player-tvout-gba-color+interlacing.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player-tvout-gba-color.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player-tvout.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player.glslp %%DATADIR%%/borders/gameboy-player/gameboy-player.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpblack.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpblocks.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpcamo.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpcube.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpcube2.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpknit.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpmachine.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpplanets.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbppokemon.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpstone.png %%DATADIR%%/borders/gameboy-player/sample-borders/gbpwood.png %%DATADIR%%/borders/imgborder/border-1080p.png %%DATADIR%%/borders/imgborder/border-1440p.png %%DATADIR%%/borders/imgborder/border-2160p.png %%DATADIR%%/borders/imgborder/border-2560x1600.png %%DATADIR%%/borders/imgborder/imgborder-1080p.glslp %%DATADIR%%/borders/imgborder/imgborder-1440p.glslp %%DATADIR%%/borders/imgborder/imgborder-2160p.glslp %%DATADIR%%/borders/imgborder/imgborder-2560x1600.glslp %%DATADIR%%/borders/mudlord.glslp %%DATADIR%%/borders/resources/bigblur.glsl %%DATADIR%%/borders/resources/color-grid.glsl %%DATADIR%%/borders/resources/imgborder-1080p.glsl %%DATADIR%%/borders/resources/imgborder-1440p.glsl %%DATADIR%%/borders/resources/imgborder-2160p.glsl %%DATADIR%%/borders/resources/imgborder-2560x1600.glsl %%DATADIR%%/borders/resources/imgborder-gameboy-player.glsl %%DATADIR%%/borders/resources/imgborder-sgb.glsl %%DATADIR%%/borders/resources/imgborder-sgba.glsl %%DATADIR%%/borders/resources/mudlord.glsl %%DATADIR%%/borders/resources/shiny-iterations.glsl %%DATADIR%%/borders/resources/snow.glsl %%DATADIR%%/borders/resources/voronoi.glsl %%DATADIR%%/borders/resources/water.glsl %%DATADIR%%/borders/sgb/README.md %%DATADIR%%/borders/sgb/sample-borders/gbc-berry.png %%DATADIR%%/borders/sgb/sample-borders/gbc-dandelion.png %%DATADIR%%/borders/sgb/sample-borders/gbc-grape.png %%DATADIR%%/borders/sgb/sample-borders/gbc-kiwi.png %%DATADIR%%/borders/sgb/sample-borders/gbc-red.png %%DATADIR%%/borders/sgb/sample-borders/gbc-teal.png %%DATADIR%%/borders/sgb/sample-borders/pokemon-crystal.png %%DATADIR%%/borders/sgb/sample-borders/sgb-default.png %%DATADIR%%/borders/sgb/sample-borders/sgb2-circuitboard.png %%DATADIR%%/borders/sgb/sample-borders/sgb2-default.png %%DATADIR%%/borders/sgb/sgb-crt-easymode.glslp %%DATADIR%%/borders/sgb/sgb-crt-geom-1x.glslp %%DATADIR%%/borders/sgb/sgb-crt-royale.glslp %%DATADIR%%/borders/sgb/sgb-gbc-color-tvout+interlacing.glslp %%DATADIR%%/borders/sgb/sgb-gbc-color.glslp %%DATADIR%%/borders/sgb/sgb-tvout+interlacing.glslp %%DATADIR%%/borders/sgb/sgb.glslp %%DATADIR%%/borders/sgb/sgb.png %%DATADIR%%/borders/sgba/README.md %%DATADIR%%/borders/sgba/sample-borders/sgba-black.png %%DATADIR%%/borders/sgba/sample-borders/sgba-indigo.png %%DATADIR%%/borders/sgba/sample-borders/sgba-platinum.png %%DATADIR%%/borders/sgba/sample-borders/sgba-spice.png %%DATADIR%%/borders/sgba/sgba-gba-color.glslp %%DATADIR%%/borders/sgba/sgba-tvout+interlacing.glslp %%DATADIR%%/borders/sgba/sgba-tvout-gba-color+interlacing.glslp %%DATADIR%%/borders/sgba/sgba.glslp %%DATADIR%%/borders/sgba/sgba.png %%DATADIR%%/borders/shaders/blur_fill/compose.glsl %%DATADIR%%/borders/shaders/blur_fill/linearize_and_parameters.glsl %%DATADIR%%/borders/shaders/blur_fill/render_sampling_areas.glsl %%DATADIR%%/borders/shiny-iterations.glslp %%DATADIR%%/borders/snow.glslp %%DATADIR%%/borders/voronoi.glslp %%DATADIR%%/borders/water.glslp %%DATADIR%%/cel/MMJ_Cel_Shader.glslp %%DATADIR%%/cel/MMJ_Cel_Shader_MP.glslp %%DATADIR%%/cel/advcartoon.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_3dfx.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_strong.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_strong_extra.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_variant.glsl %%DATADIR%%/cel/presets/MMJ_Cel_Shader_variant.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_vhs.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_vhs_variant.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_vhs_variant_bayer.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_vhs_variant_deposterize.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_vhs_variant_gendither.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_vhs_variant_natural_colors.glslp %%DATADIR%%/cel/presets/MMJ_Cel_Shader_vhs_variant_ntsc.glslp %%DATADIR%%/cel/presets/MMJ_Cel_shader_cmyk_halftone.glslp %%DATADIR%%/cel/presets/vhs_variant.glsl %%DATADIR%%/cel/shaders/MMJ_Cel_Shader.glsl %%DATADIR%%/cel/shaders/MMJ_Cel_Shader_MP_Blur_H.glsl %%DATADIR%%/cel/shaders/MMJ_Cel_Shader_MP_Blur_V.glsl %%DATADIR%%/cel/shaders/MMJ_Cel_Shader_MP_Color.glsl %%DATADIR%%/cel/shaders/MMJ_Cel_Shader_MP_Outline.glsl %%DATADIR%%/cel/shaders/advcartoon.glsl %%DATADIR%%/crt/CRT-beam.glslp %%DATADIR%%/crt/GritsScanlines.glslp %%DATADIR%%/crt/crt-1tap.glslp %%DATADIR%%/crt/crt-Cyclon.glslp %%DATADIR%%/crt/crt-aperture.glslp %%DATADIR%%/crt/crt-blurPi-soft.glslp %%DATADIR%%/crt/crt-blurPi.glslp %%DATADIR%%/crt/crt-caligari.glslp %%DATADIR%%/crt/crt-cgwg-fast.glslp %%DATADIR%%/crt/crt-consumer-1w-ntsc.glslp %%DATADIR%%/crt/crt-consumer-classic.glslp %%DATADIR%%/crt/crt-consumer.glslp %%DATADIR%%/crt/crt-easymode-halation.glslp %%DATADIR%%/crt/crt-easymode.glslp %%DATADIR%%/crt/crt-gdv-mini.glslp %%DATADIR%%/crt/crt-geom-mini.glslp %%DATADIR%%/crt/crt-geom.glslp %%DATADIR%%/crt/crt-guest-dr-venom-fast.glslp %%DATADIR%%/crt/crt-guest-dr-venom.glslp %%DATADIR%%/crt/crt-guest-sm.glslp %%DATADIR%%/crt/crt-hyllian-3d.glslp %%DATADIR%%/crt/crt-hyllian-fast.glslp %%DATADIR%%/crt/crt-hyllian-glow.glslp %%DATADIR%%/crt/crt-hyllian-multipass.glslp %%DATADIR%%/crt/crt-hyllian.glslp %%DATADIR%%/crt/crt-interlaced-halation.glslp %%DATADIR%%/crt/crt-lottes-fast.glslp %%DATADIR%%/crt/crt-lottes-mini.glslp %%DATADIR%%/crt/crt-lottes-multipass.glslp %%DATADIR%%/crt/crt-lottes.glslp %%DATADIR%%/crt/crt-mattias.glslp %%DATADIR%%/crt/crt-nes-mini.glslp %%DATADIR%%/crt/crt-nobody.glslp %%DATADIR%%/crt/crt-pi-vertical.glslp %%DATADIR%%/crt/crt-pi.glslp %%DATADIR%%/crt/crt-potato-BVM.glslp %%DATADIR%%/crt/crt-potato-cool.glslp %%DATADIR%%/crt/crt-potato-warm.glslp %%DATADIR%%/crt/crt-royale-fake-bloom-intel.glslp %%DATADIR%%/crt/crt-royale-fake-bloom.glslp %%DATADIR%%/crt/crt-royale-ntsc-256px-composite.glslp %%DATADIR%%/crt/crt-royale-ntsc-256px-svideo.glslp %%DATADIR%%/crt/crt-royale-ntsc-320px-composite.glslp %%DATADIR%%/crt/crt-royale-ntsc-320px-svideo.glslp %%DATADIR%%/crt/crt-royale-pal-r57shell.glslp %%DATADIR%%/crt/crt-royale.glslp %%DATADIR%%/crt/crt-sines.glslp %%DATADIR%%/crt/crt-torridgristle.glslp %%DATADIR%%/crt/crt-yo6-KV-M1420B-fast.glslp %%DATADIR%%/crt/crt-yo6-KV-M1420B-sharp.glslp %%DATADIR%%/crt/crt-yo6-KV-M1420B.glslp %%DATADIR%%/crt/crtglow_gauss.glslp %%DATADIR%%/crt/crtglow_gauss_ntsc_3phase.glslp %%DATADIR%%/crt/crtglow_lanczos.glslp %%DATADIR%%/crt/crtsim.glslp %%DATADIR%%/crt/fake-CRT-Geom-potato.glslp %%DATADIR%%/crt/fake-CRT-Geom.glslp %%DATADIR%%/crt/fakelottes-geom-mini.glslp %%DATADIR%%/crt/fakelottes-geom.glslp %%DATADIR%%/crt/fakelottes.glslp %%DATADIR%%/crt/gizmo-crt.glslp %%DATADIR%%/crt/gizmo-slotmask-crt.glslp %%DATADIR%%/crt/gtuv50.glslp %%DATADIR%%/crt/mame_hlsl.glslp %%DATADIR%%/crt/metacrt.glslp %%DATADIR%%/crt/phosphorlut.glslp %%DATADIR%%/crt/shaders/CRT-Beam.glsl %%DATADIR%%/crt/shaders/GritsScanlines/Fake-Self-Illumination.png %%DATADIR%%/crt/shaders/GritsScanlines/GritsScanlines.glsl %%DATADIR%%/crt/shaders/GritsScanlines/Scanline-LUT-4px.png %%DATADIR%%/crt/shaders/crt-1tap.glsl %%DATADIR%%/crt/shaders/crt-Cyclon.glsl %%DATADIR%%/crt/shaders/crt-aperture.glsl %%DATADIR%%/crt/shaders/crt-blurPi.glsl %%DATADIR%%/crt/shaders/crt-blurPiScanlines.glsl %%DATADIR%%/crt/shaders/crt-caligari.glsl %%DATADIR%%/crt/shaders/crt-cgwg-fast.glsl %%DATADIR%%/crt/shaders/crt-consumer/bezel.png %%DATADIR%%/crt/shaders/crt-consumer/crt-consumer-1w.glsl %%DATADIR%%/crt/shaders/crt-consumer/crt-consumer-classic.glsl %%DATADIR%%/crt/shaders/crt-consumer/crt-consumer.glsl %%DATADIR%%/crt/shaders/crt-consumer/glow_x.glsl %%DATADIR%%/crt/shaders/crt-consumer/glow_y.glsl %%DATADIR%%/crt/shaders/crt-consumer/linear.glsl %%DATADIR%%/crt/shaders/crt-consumer/linearize.glsl %%DATADIR%%/crt/shaders/crt-consumer/ntsc_module.glsl %%DATADIR%%/crt/shaders/crt-consumer/resolve.glsl %%DATADIR%%/crt/shaders/crt-easymode-halation/blur_horiz.glsl %%DATADIR%%/crt/shaders/crt-easymode-halation/blur_vert.glsl %%DATADIR%%/crt/shaders/crt-easymode-halation/crt-easymode-halation.glsl %%DATADIR%%/crt/shaders/crt-easymode-halation/linearize.glsl %%DATADIR%%/crt/shaders/crt-easymode-halation/threshold.glsl %%DATADIR%%/crt/shaders/crt-easymode.glsl %%DATADIR%%/crt/shaders/crt-gdv-mini.glsl %%DATADIR%%/crt/shaders/crt-geom-mini.glsl %%DATADIR%%/crt/shaders/crt-geom.glsl %%DATADIR%%/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.glsl %%DATADIR%%/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.glsl %%DATADIR%%/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.glsl %%DATADIR%%/crt/shaders/crt-lottes-fast.glsl %%DATADIR%%/crt/shaders/crt-lottes-mini.glsl %%DATADIR%%/crt/shaders/crt-lottes-multipass/bloompass.glsl %%DATADIR%%/crt/shaders/crt-lottes-multipass/scanpass.glsl %%DATADIR%%/crt/shaders/crt-lottes.glsl %%DATADIR%%/crt/shaders/crt-mattias.glsl %%DATADIR%%/crt/shaders/crt-nes-mini.glsl %%DATADIR%%/crt/shaders/crt-nobody.glsl %%DATADIR%%/crt/shaders/crt-pi-vertical.glsl %%DATADIR%%/crt/shaders/crt-pi.glsl %%DATADIR%%/crt/shaders/crt-potato/resources/crt-potato-thick.png %%DATADIR%%/crt/shaders/crt-potato/resources/crt-potato-thin.png %%DATADIR%%/crt/shaders/crt-potato/resources/mask1.png %%DATADIR%%/crt/shaders/crt-potato/shader-files/crt-potato.glsl %%DATADIR%%/crt/shaders/crt-potato/shader-files/ultra-potato.glsl %%DATADIR%%/crt/shaders/crt-royale/LICENSE.TXT %%DATADIR%%/crt/shaders/crt-royale/README.TXT %%DATADIR%%/crt/shaders/crt-royale/THANKS.TXT %%DATADIR%%/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png %%DATADIR%%/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png %%DATADIR%%/crt/shaders/crt-royale/TileableLinearShadowMask.png %%DATADIR%%/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png %%DATADIR%%/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png %%DATADIR%%/crt/shaders/crt-royale/TileableLinearShadowMaskResizeTo64.png %%DATADIR%%/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png %%DATADIR%%/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png %%DATADIR%%/crt/shaders/crt-royale/port-helpers/bind-shader-params.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/bloom-functions.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/blur-functions.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/derived-settings-and-constants.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/gamma-management.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/geometry-functions.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/phosphor-mask-resizing.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/quad-pixel-communication.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/royale-template.glsl %%DATADIR%%/crt/shaders/crt-royale/port-helpers/scanline-functions.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/special-functions.h %%DATADIR%%/crt/shaders/crt-royale/port-helpers/tex2Dantialias.h %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom-intel.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-bloom-approx.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-brightpass.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask-fake-bloom.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-scanlines-horizontal-apply-mask.glsl %%DATADIR%%/crt/shaders/crt-royale/src/crt-royale-scanlines-vertical-interlacing.glsl %%DATADIR%%/crt/shaders/crt-sines.glsl %%DATADIR%%/crt/shaders/crt-yo6/KV-M1420B.png %%DATADIR%%/crt/shaders/crt-yo6/crt-yo6-native-resolution.glsl %%DATADIR%%/crt/shaders/crt-yo6/crt-yo6-warp.glsl %%DATADIR%%/crt/shaders/crtsim/artifacts.png %%DATADIR%%/crt/shaders/crtsim/composite.glsl %%DATADIR%%/crt/shaders/crtsim/mask.png %%DATADIR%%/crt/shaders/crtsim/post-downsample.glsl %%DATADIR%%/crt/shaders/crtsim/post-upsample.glsl %%DATADIR%%/crt/shaders/crtsim/present.glsl %%DATADIR%%/crt/shaders/crtsim/screen.glsl %%DATADIR%%/crt/shaders/dotmask.glsl %%DATADIR%%/crt/shaders/fake-CRT-Geom-potato.glsl %%DATADIR%%/crt/shaders/fake-CRT-Geom.glsl %%DATADIR%%/crt/shaders/fakelottes-geom-mini.glsl %%DATADIR%%/crt/shaders/fakelottes-geom.glsl %%DATADIR%%/crt/shaders/fakelottes.glsl %%DATADIR%%/crt/shaders/gizmo-crt.glsl %%DATADIR%%/crt/shaders/gizmo-slotmask-crt.glsl %%DATADIR%%/crt/shaders/glow/blur_horiz.glsl %%DATADIR%%/crt/shaders/glow/blur_vert.glsl %%DATADIR%%/crt/shaders/glow/gauss_horiz.glsl %%DATADIR%%/crt/shaders/glow/gauss_vert.glsl %%DATADIR%%/crt/shaders/glow/lanczos_horiz.glsl %%DATADIR%%/crt/shaders/glow/linearize.glsl %%DATADIR%%/crt/shaders/glow/resolve.glsl %%DATADIR%%/crt/shaders/glow/threshold.glsl %%DATADIR%%/crt/shaders/gtu-v050/pass1.glsl %%DATADIR%%/crt/shaders/gtu-v050/pass2.glsl %%DATADIR%%/crt/shaders/gtu-v050/pass3.glsl %%DATADIR%%/crt/shaders/guest/README %%DATADIR%%/crt/shaders/guest/afterglow.glsl %%DATADIR%%/crt/shaders/guest/avg-lum.glsl %%DATADIR%%/crt/shaders/guest/avg-lum0.glsl %%DATADIR%%/crt/shaders/guest/blur_horiz.glsl %%DATADIR%%/crt/shaders/guest/blur_vert.glsl %%DATADIR%%/crt/shaders/guest/color-profiles.glsl %%DATADIR%%/crt/shaders/guest/crt-guest-dr-venom.glsl %%DATADIR%%/crt/shaders/guest/crt-guest-sm.glsl %%DATADIR%%/crt/shaders/guest/d65-d50.glsl %%DATADIR%%/crt/shaders/guest/fast/crt-guest-dr-venom-pass1.glsl %%DATADIR%%/crt/shaders/guest/fast/crt-guest-dr-venom-pass2.glsl %%DATADIR%%/crt/shaders/guest/fast/linearize-multipass.glsl %%DATADIR%%/crt/shaders/guest/fast/smoothing.glsl %%DATADIR%%/crt/shaders/guest/linearize.glsl %%DATADIR%%/crt/shaders/guest/linearize_scanlines.glsl %%DATADIR%%/crt/shaders/guest/lut/README %%DATADIR%%/crt/shaders/guest/lut/lut.glsl %%DATADIR%%/crt/shaders/guest/lut/other1.png %%DATADIR%%/crt/shaders/guest/lut/sony_trinitron1.png %%DATADIR%%/crt/shaders/guest/lut/sony_trinitron2.png %%DATADIR%%/crt/shaders/hyllian/crt-hyllian-3d.glsl %%DATADIR%%/crt/shaders/hyllian/crt-hyllian-curvature-glow.glsl %%DATADIR%%/crt/shaders/hyllian/crt-hyllian-curvature.glsl %%DATADIR%%/crt/shaders/hyllian/crt-hyllian-fast.glsl %%DATADIR%%/crt/shaders/hyllian/crt-hyllian-glow/crt-hyllian-glow.glsl %%DATADIR%%/crt/shaders/hyllian/crt-hyllian-glow/resolve2.glsl %%DATADIR%%/crt/shaders/hyllian/crt-hyllian-multipass/crt-hyllian-pass0.glsl %%DATADIR%%/crt/shaders/hyllian/crt-hyllian-multipass/crt-hyllian-pass1.glsl %%DATADIR%%/crt/shaders/hyllian/crt-hyllian.glsl %%DATADIR%%/crt/shaders/mame_hlsl/resources/aperture-grille.png %%DATADIR%%/crt/shaders/mame_hlsl/resources/shadow-mask.png %%DATADIR%%/crt/shaders/mame_hlsl/resources/slot-mask-aligned.png %%DATADIR%%/crt/shaders/mame_hlsl/resources/slot-mask.png %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_bloom.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_chroma.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_color.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_deconverge.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_distortion.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_downsample.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_focus.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_params.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_phosphor.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_post.glsl %%DATADIR%%/crt/shaders/mame_hlsl/shaders/mame_scanline.glsl %%DATADIR%%/crt/shaders/metacrt/Image.glsl %%DATADIR%%/crt/shaders/metacrt/basilica.png %%DATADIR%%/crt/shaders/metacrt/bufC.glsl %%DATADIR%%/crt/shaders/metacrt/bufD.glsl %%DATADIR%%/crt/shaders/metacrt/gradient.png %%DATADIR%%/crt/shaders/metacrt/woodgrain.png %%DATADIR%%/crt/shaders/phosphorlut/luts/aperture-grille.png %%DATADIR%%/crt/shaders/phosphorlut/luts/shadowmask.png %%DATADIR%%/crt/shaders/phosphorlut/luts/slotmask.png %%DATADIR%%/crt/shaders/phosphorlut/phosphorlut-pass0.glsl %%DATADIR%%/crt/shaders/phosphorlut/phosphorlut-pass1.glsl %%DATADIR%%/crt/shaders/phosphorlut/scanlines-interlace-linearize.glsl %%DATADIR%%/crt/shaders/smuberstep-glow.glsl %%DATADIR%%/crt/shaders/snes-hires-blend.glsl %%DATADIR%%/crt/shaders/torridgristle/Brighten.glsl %%DATADIR%%/crt/shaders/torridgristle/Candy-Bloom.glsl %%DATADIR%%/crt/shaders/torridgristle/Scanline-Interpolation.glsl %%DATADIR%%/crt/shaders/torridgristle/ScanlineSimple.glsl %%DATADIR%%/crt/shaders/torridgristle/sunset-gaussian-horiz.glsl %%DATADIR%%/crt/shaders/torridgristle/sunset-gaussian-vert.glsl %%DATADIR%%/crt/shaders/tvout-tweaks-multipass/tvout-tweaks-pass-0.glsl %%DATADIR%%/crt/shaders/tvout-tweaks-multipass/tvout-tweaks-pass-1.glsl %%DATADIR%%/crt/shaders/tvout-tweaks.glsl %%DATADIR%%/crt/shaders/yee64.glsl %%DATADIR%%/crt/shaders/yeetron.glsl %%DATADIR%%/crt/shaders/zfast_crt.glsl %%DATADIR%%/crt/shaders/zfast_crt_composite.glsl %%DATADIR%%/crt/shaders/zfast_crt_geo.glsl %%DATADIR%%/crt/shaders/zfast_crt_geo_svideo.glsl %%DATADIR%%/crt/shaders/zfast_crt_nogeo.glsl %%DATADIR%%/crt/shaders/zfast_crt_nogeo_svideo.glsl %%DATADIR%%/crt/smuberstep-glow.glslp %%DATADIR%%/crt/tvout-tweaks-linearized-multipass.glslp %%DATADIR%%/crt/yee64.glslp %%DATADIR%%/crt/yeetron.glslp %%DATADIR%%/crt/zfast-composite.glslp %%DATADIR%%/crt/zfast-crt.glslp %%DATADIR%%/crt/zfast_crt_geo.glslp %%DATADIR%%/crt/zfast_crt_geo_svideo.glslp %%DATADIR%%/crt/zfast_crt_nogeo.glslp %%DATADIR%%/crt/zfast_crt_nogeo_svideo.glslp %%DATADIR%%/cubic/bicubic.glslp %%DATADIR%%/cubic/catmull-rom-fast.glslp %%DATADIR%%/cubic/catmull-rom.glslp %%DATADIR%%/cubic/cubic-gamma-correct.glslp %%DATADIR%%/cubic/cubic.glslp %%DATADIR%%/cubic/shaders/bicubic.glsl %%DATADIR%%/cubic/shaders/catmull-rom-x.glsl %%DATADIR%%/cubic/shaders/catmull-rom-y.glsl %%DATADIR%%/cubic/shaders/catmull-rom.glsl %%DATADIR%%/cubic/shaders/cubic-gamma-correct.glsl %%DATADIR%%/cubic/shaders/cubic.glsl %%DATADIR%%/cubic/shaders/linearize.glsl %%DATADIR%%/cubic/shaders/spline16-x.glsl %%DATADIR%%/cubic/shaders/spline16-y.glsl %%DATADIR%%/cubic/spline16-fast.glslp %%DATADIR%%/cut/cut1.glslp %%DATADIR%%/cut/cut2.glslp %%DATADIR%%/cut/cut3.glslp %%DATADIR%%/cut/shaders/cut1/cut1.glsl %%DATADIR%%/cut/shaders/cut2/cut2-pass0.glsl %%DATADIR%%/cut/shaders/cut2/cut2-pass1.glsl %%DATADIR%%/cut/shaders/cut3/cut3-pass0.glsl %%DATADIR%%/cut/shaders/cut3/cut3-pass1.glsl %%DATADIR%%/cut/shaders/cut3/cut3-pass2.glsl %%DATADIR%%/ddt/ddt.glslp %%DATADIR%%/ddt/shaders/ddt.glsl %%DATADIR%%/deblur/sedi.glslp %%DATADIR%%/deblur/shaders/3d-2d-mixed.glsl %%DATADIR%%/deblur/shaders/deblur.glsl %%DATADIR%%/deblur/shaders/sedi-v1.0.glsl %%DATADIR%%/deblur/simoneT-3d-2d-mixed.glslp %%DATADIR%%/denoisers/crt-fast-bilateral-super-xbr.glslp %%DATADIR%%/denoisers/fast-bilateral-super-2xbr-3d-3p.glslp %%DATADIR%%/denoisers/fast-bilateral-super-xbr-4p.glslp %%DATADIR%%/denoisers/fast-bilateral-super-xbr-6p.glslp %%DATADIR%%/denoisers/fast-bilateral-super-xbr-natural-vision.glslp %%DATADIR%%/denoisers/fast-bilateral-super-xbr.glslp %%DATADIR%%/denoisers/fast-bilateral.glslp %%DATADIR%%/denoisers/median_3x3.glslp %%DATADIR%%/denoisers/median_5x5.glslp %%DATADIR%%/denoisers/shaders/fast-bilateral-3d.glsl %%DATADIR%%/denoisers/shaders/fast-bilateral.glsl %%DATADIR%%/denoisers/shaders/median_3x3.glsl %%DATADIR%%/denoisers/shaders/median_5x5.glsl %%DATADIR%%/denoisers/shaders/slow-bilateral.glsl %%DATADIR%%/denoisers/slow-bilateral.glslp %%DATADIR%%/dithering/bayer-matrix-dithering.glslp %%DATADIR%%/dithering/bayer_4x4.glslp %%DATADIR%%/dithering/cbod_v1.glslp %%DATADIR%%/dithering/gdapt.glslp %%DATADIR%%/dithering/gendither.glslp %%DATADIR%%/dithering/mdapt.glslp %%DATADIR%%/dithering/sgenpt-mix.glslp %%DATADIR%%/dithering/shaders/bayer-matrix-dithering.glsl %%DATADIR%%/dithering/shaders/bayer_4x4.glsl %%DATADIR%%/dithering/shaders/cbod-v1/cbod-v1-pass1.glsl %%DATADIR%%/dithering/shaders/cbod-v1/cbod-v1-pass2.glsl %%DATADIR%%/dithering/shaders/gdapt/gdapt-pass0.glsl %%DATADIR%%/dithering/shaders/gdapt/gdapt-pass1.glsl %%DATADIR%%/dithering/shaders/gendither.glsl %%DATADIR%%/dithering/shaders/jinc2-dedither.glsl %%DATADIR%%/dithering/shaders/mdapt/passes/mdapt-pass0.glsl %%DATADIR%%/dithering/shaders/mdapt/passes/mdapt-pass1.glsl %%DATADIR%%/dithering/shaders/mdapt/passes/mdapt-pass2.glsl %%DATADIR%%/dithering/shaders/mdapt/passes/mdapt-pass3.glsl %%DATADIR%%/dithering/shaders/mdapt/passes/mdapt-pass4.glsl %%DATADIR%%/dithering/shaders/sgenpt-mix.glsl %%DATADIR%%/dithering/shaders/simple_dither.glsl %%DATADIR%%/dithering/simple_dither.glslp %%DATADIR%%/eagle/shaders/supereagle.glsl %%DATADIR%%/eagle/super-eagle.glslp %%DATADIR%%/film/resources/film_noise1.png %%DATADIR%%/film/shaders/film_noise.glsl %%DATADIR%%/film/technicolor.glslp %%DATADIR%%/fsr/fsr-easu.glslp %%DATADIR%%/fsr/fsr.glslp %%DATADIR%%/fsr/shaders/fsr-pass0.glsl %%DATADIR%%/fsr/shaders/fsr-pass1.glsl %%DATADIR%%/gpu/3dfx_4x1.glslp %%DATADIR%%/gpu/powervr2.glslp %%DATADIR%%/gpu/shaders/3dfx/3dfx_pass_0.glsl %%DATADIR%%/gpu/shaders/3dfx/3dfx_pass_1.glsl %%DATADIR%%/gpu/shaders/3dfx/3dfx_pass_2.glsl %%DATADIR%%/gpu/shaders/powervr2.glsl %%DATADIR%%/handheld/agb001-gba-color-motionblur.glslp %%DATADIR%%/handheld/agb001.glslp %%DATADIR%%/handheld/ags001-gba-color-motionblur.glslp %%DATADIR%%/handheld/ags001.glslp %%DATADIR%%/handheld/authentic_gbc.glslp %%DATADIR%%/handheld/authentic_gbc_fast.glslp %%DATADIR%%/handheld/authentic_gbc_single_pass.glslp %%DATADIR%%/handheld/bevel.glslp %%DATADIR%%/handheld/console-border/dmg-2x.glslp %%DATADIR%%/handheld/console-border/dmg-3x.glslp %%DATADIR%%/handheld/console-border/dmg-4x.glslp %%DATADIR%%/handheld/console-border/dmg-5x.glslp %%DATADIR%%/handheld/console-border/dmg-6x.glslp %%DATADIR%%/handheld/console-border/gb-dmg-alt-2x.glslp %%DATADIR%%/handheld/console-border/gb-dmg-alt-3x.glslp %%DATADIR%%/handheld/console-border/gb-dmg-alt-4x.glslp %%DATADIR%%/handheld/console-border/gb-dmg-alt-5x.glslp %%DATADIR%%/handheld/console-border/gb-dmg-alt-6x.glslp %%DATADIR%%/handheld/console-border/gb-dmg-alt-7x.glslp %%DATADIR%%/handheld/console-border/gb-light-alt-2x.glslp %%DATADIR%%/handheld/console-border/gb-light-alt-3x.glslp %%DATADIR%%/handheld/console-border/gb-light-alt-4x.glslp %%DATADIR%%/handheld/console-border/gb-light-alt-5x.glslp %%DATADIR%%/handheld/console-border/gb-light-alt-6x.glslp %%DATADIR%%/handheld/console-border/gb-light-alt-7x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-2x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-3x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-4x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-5x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-6x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-alt-2x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-alt-3x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-alt-4x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-alt-5x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-alt-6x.glslp %%DATADIR%%/handheld/console-border/gb-pocket-alt-7x.glslp %%DATADIR%%/handheld/console-border/gba-2x.glslp %%DATADIR%%/handheld/console-border/gba-3x.glslp %%DATADIR%%/handheld/console-border/gba-4x.glslp %%DATADIR%%/handheld/console-border/gba-5x.glslp %%DATADIR%%/handheld/console-border/gba-6x.glslp %%DATADIR%%/handheld/console-border/gba-lcd-grid-v2-2x.glslp %%DATADIR%%/handheld/console-border/gba-lcd-grid-v2-3x.glslp %%DATADIR%%/handheld/console-border/gba-lcd-grid-v2-4x.glslp %%DATADIR%%/handheld/console-border/gba-lcd-grid-v2-5x.glslp %%DATADIR%%/handheld/console-border/gba-lcd-grid-v2-6x.glslp %%DATADIR%%/handheld/console-border/gba-retro-v2-2x.glslp %%DATADIR%%/handheld/console-border/gba-retro-v2-3x.glslp %%DATADIR%%/handheld/console-border/gba-retro-v2-4x.glslp %%DATADIR%%/handheld/console-border/gba-retro-v2-5x.glslp %%DATADIR%%/handheld/console-border/gba-retro-v2-6x.glslp %%DATADIR%%/handheld/console-border/gbc-2x.glslp %%DATADIR%%/handheld/console-border/gbc-3x.glslp %%DATADIR%%/handheld/console-border/gbc-4x.glslp %%DATADIR%%/handheld/console-border/gbc-5x.glslp %%DATADIR%%/handheld/console-border/gbc-6x.glslp %%DATADIR%%/handheld/console-border/gbc-lcd-grid-v2-2x.glslp %%DATADIR%%/handheld/console-border/gbc-lcd-grid-v2-3x.glslp %%DATADIR%%/handheld/console-border/gbc-lcd-grid-v2-4x.glslp %%DATADIR%%/handheld/console-border/gbc-lcd-grid-v2-5x.glslp %%DATADIR%%/handheld/console-border/gbc-lcd-grid-v2-6x.glslp %%DATADIR%%/handheld/console-border/gbc-lcd-grid-v2-7x.glslp %%DATADIR%%/handheld/console-border/gbc-retro-v2-2x.glslp %%DATADIR%%/handheld/console-border/gbc-retro-v2-3x.glslp %%DATADIR%%/handheld/console-border/gbc-retro-v2-4x.glslp %%DATADIR%%/handheld/console-border/gbc-retro-v2-5x.glslp %%DATADIR%%/handheld/console-border/gbc-retro-v2-6x.glslp %%DATADIR%%/handheld/console-border/gbc-retro-v2-7x.glslp %%DATADIR%%/handheld/console-border/gg-2x.glslp %%DATADIR%%/handheld/console-border/gg-3x.glslp %%DATADIR%%/handheld/console-border/gg-4x.glslp %%DATADIR%%/handheld/console-border/gg-5x.glslp %%DATADIR%%/handheld/console-border/gg-6x.glslp %%DATADIR%%/handheld/console-border/ngpc-2x.glslp %%DATADIR%%/handheld/console-border/ngpc-3x.glslp %%DATADIR%%/handheld/console-border/ngpc-4x.glslp %%DATADIR%%/handheld/console-border/ngpc-5x.glslp %%DATADIR%%/handheld/console-border/ngpc-6x.glslp %%DATADIR%%/handheld/console-border/psp-2x.glslp %%DATADIR%%/handheld/console-border/psp-3x.glslp %%DATADIR%%/handheld/console-border/psp-4x.glslp %%DATADIR%%/handheld/console-border/psp-5x.glslp %%DATADIR%%/handheld/console-border/psp-6x.glslp %%DATADIR%%/handheld/console-border/resources/color-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/dmg-background.png %%DATADIR%%/handheld/console-border/resources/dmg-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/dmg-palette.png %%DATADIR%%/handheld/console-border/resources/gba-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/gg-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/ngpc-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/pocket-background.png %%DATADIR%%/handheld/console-border/resources/pocket-border-square-4x.png %%DATADIR%%/handheld/console-border/resources/pocket-palette.png %%DATADIR%%/handheld/console-border/resources/psp border.png %%DATADIR%%/handheld/console-border/shader-files/border.glsl %%DATADIR%%/handheld/console-border/shader-files/gb-pass-5.glsl %%DATADIR%%/handheld/console-border/shader-files/gb-pass0.glsl %%DATADIR%%/handheld/console-border/shader-files/gb-pass1.glsl %%DATADIR%%/handheld/console-border/shader-files/gb-pass2.glsl %%DATADIR%%/handheld/console-border/shader-files/gb-pass3.glsl %%DATADIR%%/handheld/console-border/shader-files/gb-pass4.glsl %%DATADIR%%/handheld/dot.glslp %%DATADIR%%/handheld/ds-hybrid-sabr.glslp %%DATADIR%%/handheld/ds-hybrid-scalefx.glslp %%DATADIR%%/handheld/gameboy-light.glslp %%DATADIR%%/handheld/gameboy-pocket.glslp %%DATADIR%%/handheld/gameboy.glslp %%DATADIR%%/handheld/gb-dot-matrix-DMG.glslp %%DATADIR%%/handheld/gb-dot-matrix-inverted.glslp %%DATADIR%%/handheld/gb-dot-matrix-light.glslp %%DATADIR%%/handheld/gb-dot-matrix-pocket.glslp %%DATADIR%%/handheld/gb-dot-matrix-white.glslp %%DATADIR%%/handheld/gb-palette-dmg.glslp %%DATADIR%%/handheld/gb-palette-light.glslp %%DATADIR%%/handheld/gb-palette-pocket.glslp %%DATADIR%%/handheld/gba-color.glslp %%DATADIR%%/handheld/gba-dot-matrix-white-720p.glslp %%DATADIR%%/handheld/gba-dot-matrix-white.glslp %%DATADIR%%/handheld/gbc-color.glslp %%DATADIR%%/handheld/gbc-dot-matrix-white.glslp %%DATADIR%%/handheld/gbc-gambatte-color.glslp %%DATADIR%%/handheld/lcd-grid-v2-gba-color-motionblur.glslp %%DATADIR%%/handheld/lcd-grid-v2-gba-color.glslp %%DATADIR%%/handheld/lcd-grid-v2-gbc-color-motionblur.glslp %%DATADIR%%/handheld/lcd-grid-v2-gbc-color.glslp %%DATADIR%%/handheld/lcd-grid-v2-motionblur.glslp %%DATADIR%%/handheld/lcd-grid-v2-nds-color-motionblur.glslp %%DATADIR%%/handheld/lcd-grid-v2-nds-color.glslp %%DATADIR%%/handheld/lcd-grid-v2-palm-color-motionblur.glslp %%DATADIR%%/handheld/lcd-grid-v2-palm-color.glslp %%DATADIR%%/handheld/lcd-grid-v2-psp-color-motionblur.glslp %%DATADIR%%/handheld/lcd-grid-v2-psp-color.glslp %%DATADIR%%/handheld/lcd-grid-v2-vba-color-motionblur.glslp %%DATADIR%%/handheld/lcd-grid-v2-vba-color.glslp %%DATADIR%%/handheld/lcd-grid-v2.glslp %%DATADIR%%/handheld/lcd-grid.glslp %%DATADIR%%/handheld/lcd-shader-gba-color.glslp %%DATADIR%%/handheld/lcd-shader-gbc-color.glslp %%DATADIR%%/handheld/lcd-shader-nds-color.glslp %%DATADIR%%/handheld/lcd-shader-palm-color.glslp %%DATADIR%%/handheld/lcd-shader-psp-color.glslp %%DATADIR%%/handheld/lcd-shader-vba-color.glslp %%DATADIR%%/handheld/lcd-shader.glslp %%DATADIR%%/handheld/lcd1x.glslp %%DATADIR%%/handheld/lcd1x_nds.glslp %%DATADIR%%/handheld/lcd1x_psp.glslp %%DATADIR%%/handheld/lcd3x.glslp %%DATADIR%%/handheld/nds-color.glslp %%DATADIR%%/handheld/nds.glslp %%DATADIR%%/handheld/palm-color.glslp %%DATADIR%%/handheld/pixel_transparency.glslp %%DATADIR%%/handheld/psp-color.glslp %%DATADIR%%/handheld/retro-v2.glslp %%DATADIR%%/handheld/sameboy-dmg-response-time.glslp %%DATADIR%%/handheld/sameboy-gbl-response-time.glslp %%DATADIR%%/handheld/sameboy-gbp-response-time.glslp %%DATADIR%%/handheld/sameboy-lcd-gbc-color-motionblur.glslp %%DATADIR%%/handheld/sameboy-lcd.glslp %%DATADIR%%/handheld/shaders/authentic_gbc/authentic_gbc.glsl %%DATADIR%%/handheld/shaders/authentic_gbc/authentic_gbc_fast.glsl %%DATADIR%%/handheld/shaders/authentic_gbc/authentic_gbc_single_pass.glsl %%DATADIR%%/handheld/shaders/authentic_gbc/to_lin.glsl %%DATADIR%%/handheld/shaders/authentic_gbc/to_lin_fast.glsl %%DATADIR%%/handheld/shaders/bevel.glsl %%DATADIR%%/handheld/shaders/color/gba-color-old.glsl %%DATADIR%%/handheld/shaders/color/gba-color.glsl %%DATADIR%%/handheld/shaders/color/gbc-color.glsl %%DATADIR%%/handheld/shaders/color/gbc-gambatte-color.glsl %%DATADIR%%/handheld/shaders/color/nds-color.glsl %%DATADIR%%/handheld/shaders/color/palm-color.glsl %%DATADIR%%/handheld/shaders/color/psp-color.glsl %%DATADIR%%/handheld/shaders/color/vba-color.glsl %%DATADIR%%/handheld/shaders/dot.glsl %%DATADIR%%/handheld/shaders/ds-hybrid-view.glsl %%DATADIR%%/handheld/shaders/gameboy-dm-color/gb-pass0-NI.glsl %%DATADIR%%/handheld/shaders/gameboy-dm-color/gb-pass0.glsl %%DATADIR%%/handheld/shaders/gameboy-dm-color/gb-pass1.glsl %%DATADIR%%/handheld/shaders/gameboy-dm-color/gb-pass2.glsl %%DATADIR%%/handheld/shaders/gameboy/README.md %%DATADIR%%/handheld/shaders/gameboy/resources/background.png %%DATADIR%%/handheld/shaders/gameboy/resources/palette.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-bgs/dmg-bg.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-bgs/grainy-bg.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-bgs/paper-bg.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/b-w-palette.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-0.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-1.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/dmg-palette-2.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-1.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-2.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette-3.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/gblight-palette.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/gbp-palette.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/palette-dmg.png %%DATADIR%%/handheld/shaders/gameboy/resources/sample-palettes/w-palette.png %%DATADIR%%/handheld/shaders/gameboy/shader-files/gb-pass0.glsl %%DATADIR%%/handheld/shaders/gameboy/shader-files/gb-pass1.glsl %%DATADIR%%/handheld/shaders/gameboy/shader-files/gb-pass2.glsl %%DATADIR%%/handheld/shaders/gameboy/shader-files/gb-pass3.glsl %%DATADIR%%/handheld/shaders/gameboy/shader-files/gb-pass4.glsl %%DATADIR%%/handheld/shaders/gb-palette/gb-palette.glsl %%DATADIR%%/handheld/shaders/gb-palette/resources/palette-dmg.png %%DATADIR%%/handheld/shaders/gb-palette/resources/palette-light.png %%DATADIR%%/handheld/shaders/gb-palette/resources/palette-pocket.png %%DATADIR%%/handheld/shaders/lcd-cgwg/lcd-grid-v2.glsl %%DATADIR%%/handheld/shaders/lcd-cgwg/lcd-grid.glsl %%DATADIR%%/handheld/shaders/lcd-shader/background.png %%DATADIR%%/handheld/shaders/lcd-shader/lcd-pass-0.glsl %%DATADIR%%/handheld/shaders/lcd-shader/lcd-pass-1.glsl %%DATADIR%%/handheld/shaders/lcd-shader/lcd-pass-2.glsl %%DATADIR%%/handheld/shaders/lcd-shader/lcd-pass-3.glsl %%DATADIR%%/handheld/shaders/lcd1x.glsl %%DATADIR%%/handheld/shaders/lcd1x_nds.glsl %%DATADIR%%/handheld/shaders/lcd1x_psp.glsl %%DATADIR%%/handheld/shaders/lcd3x.glsl %%DATADIR%%/handheld/shaders/mgba/agb001.glsl %%DATADIR%%/handheld/shaders/mgba/ags001-light.glsl %%DATADIR%%/handheld/shaders/mgba/ags001.glsl %%DATADIR%%/handheld/shaders/pixel_transparency.glsl %%DATADIR%%/handheld/shaders/retro-v2.glsl %%DATADIR%%/handheld/shaders/sameboy-lcd.glsl %%DATADIR%%/handheld/shaders/sameboy-palettes/gb-palette.glsl %%DATADIR%%/handheld/shaders/sameboy-palettes/resources/DMG.png %%DATADIR%%/handheld/shaders/sameboy-palettes/resources/GBL.png %%DATADIR%%/handheld/shaders/sameboy-palettes/resources/GBP.png %%DATADIR%%/handheld/shaders/sameboy-palettes/response-time.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/png/2k/textured_paper.png %%DATADIR%%/handheld/shaders/simpletex_lcd/png/4k/textured_paper.png %%DATADIR%%/handheld/shaders/simpletex_lcd/png/readme.txt %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd+gba-color-4k.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd+gba-color.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd+gbc-color-4k.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd+gbc-color.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd-4k.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd_720p+gba-color.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd_720p+gbc-color.glsl %%DATADIR%%/handheld/shaders/simpletex_lcd/simpletex_lcd_720p.glsl %%DATADIR%%/handheld/shaders/zfast_lcd.glsl %%DATADIR%%/handheld/simpletex_lcd+gba-color-4k.glslp %%DATADIR%%/handheld/simpletex_lcd+gba-color.glslp %%DATADIR%%/handheld/simpletex_lcd+gbc-color-4k.glslp %%DATADIR%%/handheld/simpletex_lcd+gbc-color.glslp %%DATADIR%%/handheld/simpletex_lcd-4k.glslp %%DATADIR%%/handheld/simpletex_lcd.glslp %%DATADIR%%/handheld/simpletex_lcd_720p+gba-color.glslp %%DATADIR%%/handheld/simpletex_lcd_720p+gbc-color.glslp %%DATADIR%%/handheld/simpletex_lcd_720p.glslp %%DATADIR%%/handheld/vba-color.glslp %%DATADIR%%/handheld/zfast-lcd.glslp %%DATADIR%%/hqx/hq2x-halphon.glslp %%DATADIR%%/hqx/hq2x.glslp %%DATADIR%%/hqx/hq3x.glslp %%DATADIR%%/hqx/hq4x.glslp %%DATADIR%%/hqx/resources/hq2x.png %%DATADIR%%/hqx/resources/hq3x.png %%DATADIR%%/hqx/resources/hq4x.png %%DATADIR%%/hqx/shader-files/hq2x-halphon.glsl %%DATADIR%%/hqx/shader-files/hqx-pass1.glsl %%DATADIR%%/hqx/shader-files/hqx-pass2.glsl %%DATADIR%%/hqx/single-pass/hq2x.glslp %%DATADIR%%/hqx/single-pass/hq3x.glslp %%DATADIR%%/hqx/single-pass/hq4x.glslp %%DATADIR%%/hqx/single-pass/shader-files/hq2x.glsl %%DATADIR%%/hqx/single-pass/shader-files/hq3x.glsl %%DATADIR%%/hqx/single-pass/shader-files/hq4x.glsl %%DATADIR%%/interpolation/aann.glslp %%DATADIR%%/interpolation/bandlimit-pixel.glslp %%DATADIR%%/interpolation/bilinear-adjustable.glslp %%DATADIR%%/interpolation/controlled_sharpness.glslp %%DATADIR%%/interpolation/half_res.glslp %%DATADIR%%/interpolation/horizontal-linear.glslp %%DATADIR%%/interpolation/pixel_art_AA.glslp %%DATADIR%%/interpolation/pixellate.glslp %%DATADIR%%/interpolation/prescale_2x_axis.glslp %%DATADIR%%/interpolation/quilez.glslp %%DATADIR%%/interpolation/shaders/ControlledSharpness.glsl %%DATADIR%%/interpolation/shaders/aann.glsl %%DATADIR%%/interpolation/shaders/bandlimit-pixel.glsl %%DATADIR%%/interpolation/shaders/bilinear-adjustable.glsl %%DATADIR%%/interpolation/shaders/horizontal-linear.glsl %%DATADIR%%/interpolation/shaders/pixel_art_AA.glsl %%DATADIR%%/interpolation/shaders/pixellate.glsl %%DATADIR%%/interpolation/shaders/quilez.glsl %%DATADIR%%/interpolation/shaders/sharp-bilinear-scanlines.glsl %%DATADIR%%/interpolation/shaders/sharp-bilinear-simple.glsl %%DATADIR%%/interpolation/shaders/sharp-bilinear.glsl %%DATADIR%%/interpolation/shaders/smootheststep.glsl %%DATADIR%%/interpolation/shaders/smuberstep.glsl %%DATADIR%%/interpolation/shaders/uniform-nearest.glsl %%DATADIR%%/interpolation/shaders/vertical-linear.glsl %%DATADIR%%/interpolation/shaders/wide_pixels_AA.glsl %%DATADIR%%/interpolation/sharp-bilinear-2x-prescale.glslp %%DATADIR%%/interpolation/sharp-bilinear-scanlines.glslp %%DATADIR%%/interpolation/sharp-bilinear-simple.glslp %%DATADIR%%/interpolation/sharp-bilinear.glslp %%DATADIR%%/interpolation/smootheststep.glslp %%DATADIR%%/interpolation/smuberstep.glslp %%DATADIR%%/interpolation/uniform-nearest.glslp %%DATADIR%%/interpolation/vertical-linear.glslp %%DATADIR%%/interpolation/wide_pixels_AA.glslp %%DATADIR%%/linear/linearize.glsl %%DATADIR%%/misc/anti-flicker.glslp %%DATADIR%%/misc/bob-and-ghost-deinterlacing.glslp %%DATADIR%%/misc/bob-deinterlacing.glslp %%DATADIR%%/misc/chromaticity.glslp %%DATADIR%%/misc/cmyk-halftone-dot.glslp %%DATADIR%%/misc/cocktail-cab-portrait.glslp %%DATADIR%%/misc/cocktail-cabinet.glslp %%DATADIR%%/misc/color-mangler.glslp %%DATADIR%%/misc/color_spaces.glslp %%DATADIR%%/misc/colorimetry.glslp %%DATADIR%%/misc/convergence.glslp %%DATADIR%%/misc/deband.glslp %%DATADIR%%/misc/deposterize.glslp %%DATADIR%%/misc/edge-detect.glslp %%DATADIR%%/misc/flicker.glslp %%DATADIR%%/misc/flip-horizontal.glslp %%DATADIR%%/misc/glass.glslp %%DATADIR%%/misc/grade-no-LUT.glslp %%DATADIR%%/misc/grade.glslp %%DATADIR%%/misc/image-adjustment.glslp %%DATADIR%%/misc/interlacing.glslp %%DATADIR%%/misc/natural-vision.glslp %%DATADIR%%/misc/ntsc-colors.glslp %%DATADIR%%/misc/shaders/anti-flicker.glsl %%DATADIR%%/misc/shaders/bob-and-ghost-deinterlacing.glsl %%DATADIR%%/misc/shaders/bob-deinterlacing.glsl %%DATADIR%%/misc/shaders/chromaticity.glsl %%DATADIR%%/misc/shaders/cmyk-halftone-dot.glsl %%DATADIR%%/misc/shaders/cocktail-cab-portrait.glsl %%DATADIR%%/misc/shaders/cocktail-cabinet.glsl %%DATADIR%%/misc/shaders/color-mangler.glsl %%DATADIR%%/misc/shaders/color_spaces.glsl %%DATADIR%%/misc/shaders/colorimetry.glsl %%DATADIR%%/misc/shaders/convergence.glsl %%DATADIR%%/misc/shaders/deband.glsl %%DATADIR%%/misc/shaders/deposterize-pass0.glsl %%DATADIR%%/misc/shaders/deposterize-pass1.glsl %%DATADIR%%/misc/shaders/edge-detect.glsl %%DATADIR%%/misc/shaders/flicker.glsl %%DATADIR%%/misc/shaders/flip-horizontal.glsl %%DATADIR%%/misc/shaders/glass.glsl %%DATADIR%%/misc/shaders/grade-no-LUT.glsl %%DATADIR%%/misc/shaders/grade.glsl %%DATADIR%%/misc/shaders/image-adjustment.glsl %%DATADIR%%/misc/shaders/interlacing.glsl %%DATADIR%%/misc/shaders/natural-vision.glsl %%DATADIR%%/misc/shaders/ntsc-colors.glsl %%DATADIR%%/misc/shaders/simple_color_controls.glsl %%DATADIR%%/misc/shaders/white_point.glsl %%DATADIR%%/misc/simple_color_controls.glslp %%DATADIR%%/misc/white_point.glslp %%DATADIR%%/motionblur/braid-rewind.glslp %%DATADIR%%/motionblur/mix_frames.glslp %%DATADIR%%/motionblur/mix_frames_smart.glslp %%DATADIR%%/motionblur/motionblur-simple.glslp %%DATADIR%%/motionblur/response-time.glslp %%DATADIR%%/motionblur/shaders/braid-rewind.glsl %%DATADIR%%/motionblur/shaders/mix_frames.glsl %%DATADIR%%/motionblur/shaders/mix_frames_smart.glsl %%DATADIR%%/motionblur/shaders/motionblur-simple.glsl %%DATADIR%%/motionblur/shaders/response-time.glsl %%DATADIR%%/nearest.glslp %%DATADIR%%/nedi/fast-bilateral-nedi.glslp %%DATADIR%%/nedi/nedi.glslp %%DATADIR%%/nedi/shaders/nedi-jinc.glsl %%DATADIR%%/nedi/shaders/nedi-pass0.glsl %%DATADIR%%/nedi/shaders/nedi-pass1.glsl %%DATADIR%%/nedi/shaders/nedi-pass2.glsl %%DATADIR%%/nes_raw_palette/cgwg-famicom-geom.glslp %%DATADIR%%/nes_raw_palette/gtu-famicom.glslp %%DATADIR%%/nes_raw_palette/ntsc-nes.glslp %%DATADIR%%/nes_raw_palette/pal-r57shell-raw.glslp %%DATADIR%%/nes_raw_palette/shaders/cgwg-famicom-geom/adaptive-comb-decode.glsl %%DATADIR%%/nes_raw_palette/shaders/cgwg-famicom-geom/composite-encode.glsl %%DATADIR%%/nes_raw_palette/shaders/cgwg-famicom-geom/crt-geom-famicom.glsl %%DATADIR%%/nes_raw_palette/shaders/cgwg-famicom-geom/lowpass-chroma.glsl %%DATADIR%%/nes_raw_palette/shaders/cgwg-famicom-geom/lowpass-notch-decode-yiq.glsl %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/DAC.glsl %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/DAC_LUT.glsl %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/DAC_combined.glsl %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/NesTable.png %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/combFilter.glsl %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/lowPass.glsl %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/scaleX.glsl %%DATADIR%%/nes_raw_palette/shaders/gtu-famicom/scaleY.glsl %%DATADIR%%/nes_raw_palette/shaders/nes-color-decoder.glsl %%DATADIR%%/nnedi3/LICENSE %%DATADIR%%/nnedi3/README.md %%DATADIR%%/nnedi3/nnedi3-nns16-2x-luma.glslp %%DATADIR%%/nnedi3/nnedi3-nns16-2x-rgb.glslp %%DATADIR%%/nnedi3/nnedi3-nns16-4x-luma.glslp %%DATADIR%%/nnedi3/nnedi3-nns32-2x-rgb-nns32-4x-luma.glslp %%DATADIR%%/nnedi3/nnedi3-nns32-4x-rgb.glslp %%DATADIR%%/nnedi3/nnedi3-nns64-2x-nns32-4x-nns16-8x-rgb.glslp %%DATADIR%%/nnedi3/nnedi3-nns64-2x-nns32-4x-rgb.glslp %%DATADIR%%/nnedi3/shaders/jinc2-cshift-luma.glsl %%DATADIR%%/nnedi3/shaders/jinc2-cshift-rgb.glsl %%DATADIR%%/nnedi3/shaders/jinc2-on-passoutput0.glsl %%DATADIR%%/nnedi3/shaders/jinc2-on-passoutput3.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-luma.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns16-win8x4-pass1-rgb.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-luma.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns16-win8x4-pass2-rgb.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-luma.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns32-win8x4-pass1-rgb.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-luma.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns32-win8x4-pass2-rgb.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-luma.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns64-win8x4-pass1-rgb.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-luma.glsl %%DATADIR%%/nnedi3/shaders/nnedi3-nns64-win8x4-pass2-rgb.glsl %%DATADIR%%/nnedi3/shaders/rgb-to-yuv.glsl %%DATADIR%%/nnedi3/shaders/yuv-to-rgb-2x.glsl %%DATADIR%%/nnedi3/shaders/yuv-to-rgb-4x.glsl %%DATADIR%%/ntsc/artifact-colors.glslp %%DATADIR%%/ntsc/blargg.glslp %%DATADIR%%/ntsc/ntsc-256px-gauss-scanline.glslp %%DATADIR%%/ntsc/ntsc-256px-svideo-gauss-scanline.glslp %%DATADIR%%/ntsc/ntsc-256px-svideo.glslp %%DATADIR%%/ntsc/ntsc-256px.glslp %%DATADIR%%/ntsc/ntsc-320px-gauss-scanline.glslp %%DATADIR%%/ntsc/ntsc-320px-svideo-gauss-scanline.glslp %%DATADIR%%/ntsc/ntsc-320px-svideo.glslp %%DATADIR%%/ntsc/ntsc-320px.glslp %%DATADIR%%/ntsc/ntsc-adaptive.glslp %%DATADIR%%/ntsc/ntsc-blastem.glslp %%DATADIR%%/ntsc/ntsc-cgwg-tm.glslp %%DATADIR%%/ntsc/ntsc-mini.glslp %%DATADIR%%/ntsc/ntsc-ompuco.glslp %%DATADIR%%/ntsc/ntsc-simple.glslp %%DATADIR%%/ntsc/ntsc-svideo.glslp %%DATADIR%%/ntsc/ntsc-xot.glslp %%DATADIR%%/ntsc/ntsc.glslp %%DATADIR%%/ntsc/shaders/artifact-colors/artifact-colors0.glsl %%DATADIR%%/ntsc/shaders/artifact-colors/artifact-colors1.glsl %%DATADIR%%/ntsc/shaders/artifact-colors/artifact-colors2.glsl %%DATADIR%%/ntsc/shaders/blargg/blargg-0.glsl %%DATADIR%%/ntsc/shaders/blargg/blargg-1.glsl %%DATADIR%%/ntsc/shaders/ntsc-adaptive/ntsc-pass1.glsl %%DATADIR%%/ntsc/shaders/ntsc-adaptive/ntsc-pass2.glsl %%DATADIR%%/ntsc/shaders/ntsc-blastem.glsl %%DATADIR%%/ntsc/shaders/ntsc-cgwg-tm/ntsc-cgwg-p1.glsl %%DATADIR%%/ntsc/shaders/ntsc-cgwg-tm/ntsc-cgwg-p2.glsl %%DATADIR%%/ntsc/shaders/ntsc-cgwg-tm/ntsc-cgwg-p3.glsl %%DATADIR%%/ntsc/shaders/ntsc-gauss-pass.glsl %%DATADIR%%/ntsc/shaders/ntsc-ompuco/gray_noise.png %%DATADIR%%/ntsc/shaders/ntsc-ompuco/ntsc.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass1-composite-2phase.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass1-composite-3phase.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass1-svideo-2phase.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass1-svideo-3phase.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass2-2phase-gamma.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass2-2phase-linear.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass2-2phase.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass2-3phase-gamma.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass2-3phase-linear.glsl %%DATADIR%%/ntsc/shaders/ntsc-pass2-3phase.glsl %%DATADIR%%/ntsc/shaders/ntsc-simple/gauss_lp.glsl %%DATADIR%%/ntsc/shaders/ntsc-simple/kaizer-lp-small.glsl %%DATADIR%%/ntsc/shaders/ntsc-simple/ntsc-mini-0.glsl %%DATADIR%%/ntsc/shaders/ntsc-simple/ntsc-mini-1.glsl %%DATADIR%%/ntsc/shaders/ntsc-simple/ntsc-simple-1.glsl %%DATADIR%%/ntsc/shaders/ntsc-simple/ntsc-simple-2.glsl %%DATADIR%%/ntsc/shaders/ntsc-simple/tiny_ntsc.glsl %%DATADIR%%/ntsc/shaders/ntsc-stock.glsl %%DATADIR%%/ntsc/shaders/ntsc-xot.glsl %%DATADIR%%/ntsc/tiny_ntsc.glslp %%DATADIR%%/omniscale/omniscale-legacy.glslp %%DATADIR%%/omniscale/omniscale.glslp %%DATADIR%%/omniscale/shaders/omniscale-legacy.glsl %%DATADIR%%/omniscale/shaders/omniscale.glsl %%DATADIR%%/pal/Amiga_a520.glslp %%DATADIR%%/pal/pal-r57shell-moire-only.glslp %%DATADIR%%/pal/pal-r57shell.glslp %%DATADIR%%/pal/pal.glslp %%DATADIR%%/pal/resources/nes_lut.png %%DATADIR%%/pal/shaders/a520.glsl %%DATADIR%%/pal/shaders/pal-r57shell-moire-only.glsl %%DATADIR%%/pal/shaders/pal-r57shell.glsl %%DATADIR%%/pal/shaders/pal-singlepass.glsl %%DATADIR%%/pixel-art-scaling/edge1pixel.glslp %%DATADIR%%/pixel-art-scaling/edgeNpixels.glslp %%DATADIR%%/pixel-art-scaling/pixel_aa.glslp %%DATADIR%%/pixel-art-scaling/pixel_aa_fast.glslp %%DATADIR%%/pixel-art-scaling/pixel_aa_single_pass.glslp %%DATADIR%%/pixel-art-scaling/pixel_aa_xform.glslp %%DATADIR%%/pixel-art-scaling/shaders/edge1pixel.glsl %%DATADIR%%/pixel-art-scaling/shaders/edgeNpixels.glsl %%DATADIR%%/pixel-art-scaling/shaders/pixel_aa/pixel_aa.glsl %%DATADIR%%/pixel-art-scaling/shaders/pixel_aa/pixel_aa_fast.glsl %%DATADIR%%/pixel-art-scaling/shaders/pixel_aa/pixel_aa_single_pass.glsl %%DATADIR%%/pixel-art-scaling/shaders/pixel_aa/pixel_aa_xform.glsl %%DATADIR%%/pixel-art-scaling/shaders/pixel_aa/to_lin.glsl %%DATADIR%%/pixel-art-scaling/shaders/pixel_aa/to_lin_fast.glsl %%DATADIR%%/presets/C64_res_enchance.glslp %%DATADIR%%/presets/c64-monitor-fast.glslp %%DATADIR%%/presets/c64-monitor.glslp %%DATADIR%%/presets/crt-Geom-glow.glslp %%DATADIR%%/presets/crt-consumer-light.glslp %%DATADIR%%/presets/crt-faker/crt-faker-2.glslp %%DATADIR%%/presets/crt-faker/crt-faker-glow-2.glslp %%DATADIR%%/presets/crt-faker/crt-faker-glow.glslp %%DATADIR%%/presets/crt-faker/crt-faker.glslp %%DATADIR%%/presets/crt-guest-dr-venom-kurozumi.glslp %%DATADIR%%/presets/crt-guest-dr-venom-ntsc-composite-stock.glslp %%DATADIR%%/presets/crt-guest-dr-venom-ntsc-composite.glslp %%DATADIR%%/presets/crt-guest-dr-venom-stock.glslp %%DATADIR%%/presets/crt-hyllian-curvature-ntsc.glslp %%DATADIR%%/presets/crt-hyllian-smartblur-sgenpt.glslp %%DATADIR%%/presets/crt-royale-kurozumi.glslp %%DATADIR%%/presets/crt-royale-xm29plus.glslp %%DATADIR%%/presets/crtsim-grungy.glslp %%DATADIR%%/presets/fakelottes-ntsc-composite.glslp %%DATADIR%%/presets/fakelottes-ntsc-svideo.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-curvator.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-megadrive-curvator.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-megadrive.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-n64-curvator.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-n64.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-psx-curvator.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-psx.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-snes-4k.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-snes-curvator-4k.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-snes-dark-curvator.glslp %%DATADIR%%/presets/gizmo-crt/gizmo-crt-snes-dark.glslp %%DATADIR%%/presets/nes-color-decoder+colorimetry+pixellate.glslp %%DATADIR%%/presets/nes-color-decoder+pixellate.glslp %%DATADIR%%/presets/pixel_transparency/pixel_transparency-authentic_gbc_fast.glslp %%DATADIR%%/presets/pixel_transparency/pixel_transparency-lcd-grid-v2.glslp %%DATADIR%%/presets/pixel_transparency/pixel_transparency-lcd1x.glslp %%DATADIR%%/presets/pixel_transparency/pixel_transparency-lcd3x.glslp %%DATADIR%%/presets/pixel_transparency/pixel_transparency-simpletex_lcd.glslp %%DATADIR%%/presets/pixel_transparency/pixel_transparency-zfast_lcd.glslp %%DATADIR%%/presets/retro-v2+gba-color.glslp %%DATADIR%%/presets/retro-v2+gbc-color.glslp %%DATADIR%%/presets/retro-v2+image-adjustment.glslp %%DATADIR%%/presets/retro-v2+nds-color.glslp %%DATADIR%%/presets/retro-v2+psp-color.glslp %%DATADIR%%/presets/retro-v2+vba-color.glslp %%DATADIR%%/presets/scalefx+rAA+aa-fast.glslp %%DATADIR%%/presets/scalefx+rAA+aa.glslp %%DATADIR%%/presets/scalefx-aa-fast.glslp %%DATADIR%%/presets/scalefx-aa.glslp %%DATADIR%%/presets/tvout+interlacing/gtu-famicom-240p+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/gtuv50-240p+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+cbod+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+gdapt+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+mdapt+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+nes-color-decoder+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-256px-composite+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-256px-svideo+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-2phase-composite+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-2phase-svideo+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-320px-composite+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-320px-svideo+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-3phase-composite+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-3phase-svideo+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout+ntsc-nes+interlacing.glslp %%DATADIR%%/presets/tvout+interlacing/tvout-jinc-sharpen+interlacing.glslp %%DATADIR%%/presets/tvout/gtu-famicom-240p.glslp %%DATADIR%%/presets/tvout/gtuv50-240p.glslp %%DATADIR%%/presets/tvout/tvout+cbod.glslp %%DATADIR%%/presets/tvout/tvout+gdapt.glslp %%DATADIR%%/presets/tvout/tvout+mdapt.glslp %%DATADIR%%/presets/tvout/tvout+nes-color-decoder.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-256px-composite.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-256px-svideo.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-2phase-composite.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-2phase-svideo.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-320px-composite.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-320px-svideo.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-3phase-composite.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-3phase-svideo.glslp %%DATADIR%%/presets/tvout/tvout+ntsc-nes.glslp %%DATADIR%%/presets/tvout/tvout-jinc-sharpen.glslp %%DATADIR%%/presets/tvout/tvout-pixelsharp.glslp %%DATADIR%%/presets/tvout/tvout.glslp %%DATADIR%%/presets/vector-glow.glslp %%DATADIR%%/presets/xsoft+scalefx-hybrid+level2aa.glslp %%DATADIR%%/presets/xsoft+scalefx-level2aa+sharpsmoother.glslp %%DATADIR%%/presets/xsoft+scalefx-level2aa.glslp %%DATADIR%%/procedural/2vs-pbr-test.glsl %%DATADIR%%/procedural/bergi-cave-quest.glsl %%DATADIR%%/procedural/bigwings-kelp-forest.glsl %%DATADIR%%/procedural/bigwings-luminescence.glsl %%DATADIR%%/procedural/ciberxtrem-portal-highquality.glsl %%DATADIR%%/procedural/ciberxtrem-portal.glsl %%DATADIR%%/procedural/dakrunch-manta-ray/dakrunch-manta-ray.glsl %%DATADIR%%/procedural/dakrunch-manta-ray/dakrunch-manta-ray.glslp %%DATADIR%%/procedural/dakrunch-manta-ray/iChannel0.png %%DATADIR%%/procedural/dakrunch-manta-ray/iChannel1.jpg %%DATADIR%%/procedural/dakrunch-manta-ray/iChannel3.jpg %%DATADIR%%/procedural/dave_hoskins-frozen-wasteland.glsl %%DATADIR%%/procedural/dave_hoskins-galaxy-of-universes.glsl %%DATADIR%%/procedural/dave_hoskins-ray-q-bert.glsl %%DATADIR%%/procedural/dave_hoskins-ribbon-assault.glsl %%DATADIR%%/procedural/dave_hoskins-rolling-hills.glsl %%DATADIR%%/procedural/dave_hoskins-skin-peeler.glsl %%DATADIR%%/procedural/davidbargo-sg15-midgar.glsl %%DATADIR%%/procedural/devin-morning-city.glsl %%DATADIR%%/procedural/dila-cypher.glsl %%DATADIR%%/procedural/dila-frickinlasers.glsl %%DATADIR%%/procedural/dila-yaraguishader.glsl %%DATADIR%%/procedural/dr2-blob-zoo.glsl %%DATADIR%%/procedural/dr2-ocean-structure.glsl %%DATADIR%%/procedural/dr2-rainbow-cavern.glsl %%DATADIR%%/procedural/dr2-river-flight.glsl %%DATADIR%%/procedural/dr2-seabirds-at-sunset.glsl %%DATADIR%%/procedural/dr2-stairway-to-the-stars.glsl %%DATADIR%%/procedural/dr2-temple-of-the-waves.glsl %%DATADIR%%/procedural/dr2-wavescape.glsl %%DATADIR%%/procedural/dr2-white-folly.glsl %%DATADIR%%/procedural/fabriceneyret2-skyline-3d.glsl %%DATADIR%%/procedural/fizzer-kirby-jump.glsl %%DATADIR%%/procedural/fizzer-power-coils.glsl %%DATADIR%%/procedural/fizzer-the-popular-shader.glsl %%DATADIR%%/procedural/geoff-nearest-neighbour-upsampling.glsl %%DATADIR%%/procedural/greendestruction-ironicflux.glsl %%DATADIR%%/procedural/guil-floral-perspective.glsl %%DATADIR%%/procedural/guil-smoking.glsl %%DATADIR%%/procedural/hlorenzi-mariobros.glsl %%DATADIR%%/procedural/hlorenzi-zelda.glsl %%DATADIR%%/procedural/hughsk-environmentmap.glsl %%DATADIR%%/procedural/ingagard-retro-gaming.glsl %%DATADIR%%/procedural/iocc-fan-bounce.glsl %%DATADIR%%/procedural/iq-analytical-normals-3d.glsl %%DATADIR%%/procedural/iq-apple.glsl %%DATADIR%%/procedural/iq-batman.glsl %%DATADIR%%/procedural/iq-canyon/iChannel0.jpg %%DATADIR%%/procedural/iq-canyon/iChannel1.jpg %%DATADIR%%/procedural/iq-canyon/iChannel2.png %%DATADIR%%/procedural/iq-canyon/iChannel3.jpg %%DATADIR%%/procedural/iq-canyon/iq-canyon.glsl %%DATADIR%%/procedural/iq-canyon/iq-canyon.glslp %%DATADIR%%/procedural/iq-clover.glsl %%DATADIR%%/procedural/iq-fourier-interpolation.glsl %%DATADIR%%/procedural/iq-image-audrey-hepburn.glsl %%DATADIR%%/procedural/iq-input-time.glsl %%DATADIR%%/procedural/iq-julia-quaternion.glsl %%DATADIR%%/procedural/iq-mandelbulb-derivative.glsl %%DATADIR%%/procedural/iq-oscilomushroom.glsl %%DATADIR%%/procedural/iq-raymarching-primitives.glsl %%DATADIR%%/procedural/iq-repelling/iChannel0.jpg %%DATADIR%%/procedural/iq-repelling/iq-repelling.glsl %%DATADIR%%/procedural/iq-repelling/iq-repelling.glslp %%DATADIR%%/procedural/iq-warping-texture/iChannel0.jpg %%DATADIR%%/procedural/iq-warping-texture/iq-warping-texture.glsl %%DATADIR%%/procedural/iq-warping-texture/iq-warping-texture.glslp %%DATADIR%%/procedural/jasminpatry-are-gee-be.glsl %%DATADIR%%/procedural/kali-fractalorgy.glsl %%DATADIR%%/procedural/kali-generators.glsl %%DATADIR%%/procedural/kali-space-race-hd/iChannel1.png %%DATADIR%%/procedural/kali-space-race-hd/kali-space-race.glsl %%DATADIR%%/procedural/kali-space-race-hd/kali-space-race.glslp %%DATADIR%%/procedural/kali-space-race/iChannel1.png %%DATADIR%%/procedural/kali-space-race/kali-space-race.glsl %%DATADIR%%/procedural/kali-space-race/kali-space-race.glslp %%DATADIR%%/procedural/kashey-distance-field-text-yandex.glsl %%DATADIR%%/procedural/kig-motion-blur-example.glsl %%DATADIR%%/procedural/knarkowicz-bokeh-parallax.glsl %%DATADIR%%/procedural/knightcrawler25-a-ray-tracer.glsl %%DATADIR%%/procedural/leon-mam-stairs.glsl %%DATADIR%%/procedural/leon-smoke-rings.glsl %%DATADIR%%/procedural/leon-spell-demons-souls.glsl %%DATADIR%%/procedural/leon-tribute-to-marc-antoine-mathieu.glsl %%DATADIR%%/procedural/mattz-gabor-to-the-power-of-2.glsl %%DATADIR%%/procedural/movax13h-on-off-spikes.glsl %%DATADIR%%/procedural/mudlord-emeraldenvy4.glsl %%DATADIR%%/procedural/mudlord-poc.glsl %%DATADIR%%/procedural/mzadami-pi-train.glsl %%DATADIR%%/procedural/nimitz-cloud-ten/iChannel0.png %%DATADIR%%/procedural/nimitz-cloud-ten/nimitz-cloud-ten.glsl %%DATADIR%%/procedural/nimitz-cloud-ten/nimitz-cloud-ten.glslp %%DATADIR%%/procedural/nimitz-somewhere-in-1993.glsl %%DATADIR%%/procedural/nrx-voxel-pacman.glsl %%DATADIR%%/procedural/otaviogood-alien-beacon.glsl %%DATADIR%%/procedural/otaviogood-iceberg.glsl %%DATADIR%%/procedural/otaviogood-skyline.glsl %%DATADIR%%/procedural/pmalin-waterfalls-hd/iChannel0.jpg %%DATADIR%%/procedural/pmalin-waterfalls-hd/iChannel1.jpg %%DATADIR%%/procedural/pmalin-waterfalls-hd/pmalin-waterfalls-hd.glsl %%DATADIR%%/procedural/pmalin-waterfalls-hd/pmalin-waterfalls-hd.glslp %%DATADIR%%/procedural/pmalin-waterfalls/iChannel0.jpg %%DATADIR%%/procedural/pmalin-waterfalls/iChannel1.jpg %%DATADIR%%/procedural/pmalin-waterfalls/pmalin-waterfalls.glsl %%DATADIR%%/procedural/pmalin-waterfalls/pmalin-waterfalls.glslp %%DATADIR%%/procedural/pmalin-where-the-river-goes-textureless-hd.glsl %%DATADIR%%/procedural/pmalin-where-the-river-goes-textureless.glsl %%DATADIR%%/procedural/reinder-alotofspheres.glsl %%DATADIR%%/procedural/reinder-doom2.glsl %%DATADIR%%/procedural/reinder-tokyo.glsl %%DATADIR%%/procedural/reinder-wolfenstein3d.glsl %%DATADIR%%/procedural/romainguy-physically-based-sdf.glsl %%DATADIR%%/procedural/sdf-platform.glsl %%DATADIR%%/procedural/shane-abstract-corridor/iChannel0.jpg %%DATADIR%%/procedural/shane-abstract-corridor/iChannel1.jpg %%DATADIR%%/procedural/shane-abstract-corridor/shane-abstract-corridor.glsl %%DATADIR%%/procedural/shane-abstract-corridor/shane-abstract-corridor.glslp %%DATADIR%%/procedural/shane-latticetutorial.glsl %%DATADIR%%/procedural/shane-quasi-infinite-zoom-voronoi.glsl %%DATADIR%%/procedural/shane-raymarched-reflections.glsl %%DATADIR%%/procedural/shane-tunneltutorial.glsl %%DATADIR%%/procedural/sprash3-vt220-hq-font-rendering.glsl %%DATADIR%%/procedural/srtuss-industry.glsl %%DATADIR%%/procedural/srtuss-relentless.glsl %%DATADIR%%/procedural/srtuss-sound-digital-ambience.glsl %%DATADIR%%/procedural/srtuss-star-swirl.glsl %%DATADIR%%/procedural/srtuss-the-eye.glsl %%DATADIR%%/procedural/stellabialek-moonlight-sillyness.glsl %%DATADIR%%/procedural/sudonhim-cloudy-voxel-world-2/iChannel0.png %%DATADIR%%/procedural/sudonhim-cloudy-voxel-world-2/iChannel1.jpg %%DATADIR%%/procedural/sudonhim-cloudy-voxel-world-2/sudonhim-cloudy-voxel-world.glsl %%DATADIR%%/procedural/sudonhim-cloudy-voxel-world-2/sudonhim-cloudy-voxel-world.glslp %%DATADIR%%/procedural/sudonhim-cloudy-voxel-world/iChannel0.png %%DATADIR%%/procedural/sudonhim-cloudy-voxel-world/iChannel1.jpg %%DATADIR%%/procedural/sudonhim-cloudy-voxel-world/sudonhim-cloudy-voxel-world.glsl %%DATADIR%%/procedural/sudonhim-cloudy-voxel-world/sudonhim-cloudy-voxel-world.glslp %%DATADIR%%/procedural/sw-cloud-2d.glsl %%DATADIR%%/procedural/tdm-mountain-peak.glsl %%DATADIR%%/procedural/tdm-psx-rendering.glsl %%DATADIR%%/procedural/tdm-seascape.glsl %%DATADIR%%/procedural/tdm-wet-stone.glsl %%DATADIR%%/procedural/timothylottes-resolution-vs-antialiasing.glsl %%DATADIR%%/procedural/tomkel-retro-racetrack.glsl %%DATADIR%%/procedural/xt9s-flame.glsl %%DATADIR%%/procedural/zippycoder-atari-st-union-demo-intro.glsl %%DATADIR%%/procedural/ztri-shady-building.glsl %%DATADIR%%/reshade/blendoverlay.glslp %%DATADIR%%/reshade/bloom.glslp %%DATADIR%%/reshade/bsnes-gamma-ramp.glslp %%DATADIR%%/reshade/gba.glslp %%DATADIR%%/reshade/halftone-print.glslp %%DATADIR%%/reshade/lut.glslp %%DATADIR%%/reshade/nds.glslp %%DATADIR%%/reshade/shaders/LUT/16.png %%DATADIR%%/reshade/shaders/LUT/32.png %%DATADIR%%/reshade/shaders/LUT/64.png %%DATADIR%%/reshade/shaders/LUT/GBA-Unaltered_Gamma.png %%DATADIR%%/reshade/shaders/LUT/GBA.png %%DATADIR%%/reshade/shaders/LUT/Kurozumi_64_D65_EBU.png %%DATADIR%%/reshade/shaders/LUT/Kurozumi_64_D65_Rec601.png %%DATADIR%%/reshade/shaders/LUT/Kurozumi_64_D93_Rec601.png %%DATADIR%%/reshade/shaders/LUT/LUT.glsl %%DATADIR%%/reshade/shaders/LUT/NDS.png %%DATADIR%%/reshade/shaders/LUT/NEC_XM29plus_capture.png %%DATADIR%%/reshade/shaders/LUT/VBA.png %%DATADIR%%/reshade/shaders/LUT/bsnes.png %%DATADIR%%/reshade/shaders/LUT/cmyk-16.png %%DATADIR%%/reshade/shaders/LUT/jvc_tm.png %%DATADIR%%/reshade/shaders/LUT/multiLUT.glsl %%DATADIR%%/reshade/shaders/LUT/schindlers-list-17.png %%DATADIR%%/reshade/shaders/LUT/sony_trinitron_std_50.png %%DATADIR%%/reshade/shaders/LUT/spftt.png %%DATADIR%%/reshade/shaders/blendoverlay/blendoverlay.glsl %%DATADIR%%/reshade/shaders/blendoverlay/blendoverlay.slang %%DATADIR%%/reshade/shaders/blendoverlay/grayscale_slotmask.png %%DATADIR%%/reshade/shaders/blendoverlay/monochrome-matrix-3px.png %%DATADIR%%/reshade/shaders/blendoverlay/phosphorlut-10x10.png %%DATADIR%%/reshade/shaders/blendoverlay/phosphorlut-6x6.png %%DATADIR%%/reshade/shaders/blendoverlay/phosphorlut-8x8.png %%DATADIR%%/reshade/shaders/blendoverlay/shadowmask-4x4.png %%DATADIR%%/reshade/shaders/blendoverlay/shadowmask-6x3.png %%DATADIR%%/reshade/shaders/blendoverlay/shenlong-4x2.png %%DATADIR%%/reshade/shaders/blendoverlay/shenlong-6x4.png %%DATADIR%%/reshade/shaders/bloom/BloomPass0.glsl %%DATADIR%%/reshade/shaders/bloom/BloomPass1.glsl %%DATADIR%%/reshade/shaders/bloom/BloomPass2.glsl %%DATADIR%%/reshade/shaders/bloom/BloomPass3.glsl %%DATADIR%%/reshade/shaders/bloom/BloomPass4.glsl %%DATADIR%%/reshade/shaders/bloom/LensDB.png %%DATADIR%%/reshade/shaders/bloom/LensFlarePass0.glsl %%DATADIR%%/reshade/shaders/bloom/LensFlarePass1.glsl %%DATADIR%%/reshade/shaders/bloom/LensFlarePass2.glsl %%DATADIR%%/reshade/shaders/bloom/LensSprite.png %%DATADIR%%/reshade/shaders/bloom/LightingCombine.glsl %%DATADIR%%/reshade/spfft.glslp %%DATADIR%%/reshade/vba.glslp %%DATADIR%%/sabr/sabr-hybrid-deposterize.glslp %%DATADIR%%/sabr/sabr.glslp %%DATADIR%%/sabr/shaders/sabr-hybrid-deposterize.glsl %%DATADIR%%/sabr/shaders/sabr-v3.0.glsl %%DATADIR%%/scalefx/scalefx+rAA.glslp %%DATADIR%%/scalefx/scalefx-hybrid.glslp %%DATADIR%%/scalefx/scalefx.glslp %%DATADIR%%/scalefx/shaders/scalefx-pass0.glsl %%DATADIR%%/scalefx/shaders/scalefx-pass1.glsl %%DATADIR%%/scalefx/shaders/scalefx-pass2.glsl %%DATADIR%%/scalefx/shaders/scalefx-pass3.glsl %%DATADIR%%/scalefx/shaders/scalefx-pass4-hybrid.glsl %%DATADIR%%/scalefx/shaders/scalefx-pass4.glsl %%DATADIR%%/scalehq/2xScaleHQ.glslp %%DATADIR%%/scalehq/4xScaleHQ.glslp %%DATADIR%%/scalehq/shaders/2xScaleHQ.glsl %%DATADIR%%/scalehq/shaders/4xScaleHQ.glsl %%DATADIR%%/scalenx/epx.glslp %%DATADIR%%/scalenx/mmpx.glslp %%DATADIR%%/scalenx/scale2x.glslp %%DATADIR%%/scalenx/scale2xSFX.glslp %%DATADIR%%/scalenx/scale2xplus.glslp %%DATADIR%%/scalenx/scale3x.glslp %%DATADIR%%/scalenx/shaders/epx.glsl %%DATADIR%%/scalenx/shaders/mmpx.glsl %%DATADIR%%/scalenx/shaders/scale2x.glsl %%DATADIR%%/scalenx/shaders/scale2xSFX.glsl %%DATADIR%%/scalenx/shaders/scale2xplus.glsl %%DATADIR%%/scalenx/shaders/scale3x.glsl %%DATADIR%%/scalenx/shaders/scale3xSFX.glsl %%DATADIR%%/scanlines/gdv-mini-scanlines.glslp %%DATADIR%%/scanlines/ossc.glslp %%DATADIR%%/scanlines/res-independent-scanlines.glslp %%DATADIR%%/scanlines/scanline-fract.glslp %%DATADIR%%/scanlines/scanline.glslp %%DATADIR%%/scanlines/scanlines-sine-abs.glslp %%DATADIR%%/scanlines/shaders/gdv-mini-scanlines.glsl %%DATADIR%%/scanlines/shaders/ossc.glsl %%DATADIR%%/scanlines/shaders/res-independent-scanlines.glsl %%DATADIR%%/scanlines/shaders/scanline-fract.glsl %%DATADIR%%/scanlines/shaders/scanline.glsl %%DATADIR%%/scanlines/shaders/scanlines-sine-abs.glsl %%DATADIR%%/sharpen/adaptive-sharpen-multipass.glslp %%DATADIR%%/sharpen/adaptive-sharpen.glslp %%DATADIR%%/sharpen/shaders/adaptive-sharpen-pass1.glsl %%DATADIR%%/sharpen/shaders/adaptive-sharpen-pass2.glsl %%DATADIR%%/sharpen/shaders/adaptive-sharpen.glsl %%DATADIR%%/sharpen/shaders/diff.glsl %%DATADIR%%/sharpen/shaders/fast-sharpen.glsl %%DATADIR%%/sharpen/shaders/super-res-ex.glsl %%DATADIR%%/sharpen/super-xbr-super-res.glslp %%DATADIR%%/slang-conversion-template.glsl %%DATADIR%%/stereoscopic-3d/anaglyph-to-side-by-side.glslp %%DATADIR%%/stereoscopic-3d/sbs-flat-mobile-16x9.glslp %%DATADIR%%/stereoscopic-3d/sbs-warp-mobile-16x9.glslp %%DATADIR%%/stereoscopic-3d/shaders/anaglyph-to-side-by-side.glsl %%DATADIR%%/stereoscopic-3d/shaders/shutter-3d.glsl %%DATADIR%%/stereoscopic-3d/shaders/side-by-side-simple.glsl %%DATADIR%%/stereoscopic-3d/shutter-to-side-by-side.glslp %%DATADIR%%/stereoscopic-3d/side-by-side.glslp %%DATADIR%%/stock.glsl %%DATADIR%%/vhs/mudlord-pal-vhs.glslp %%DATADIR%%/vhs/ntsc-vcr.glslp %%DATADIR%%/vhs/resources/play.png %%DATADIR%%/vhs/resources/rew.png %%DATADIR%%/vhs/shaders/mudlord-pal-vhs.glsl %%DATADIR%%/vhs/shaders/rewind.glsl %%DATADIR%%/vhs/shaders/static.glsl %%DATADIR%%/vhs/shaders/vhs.glsl %%DATADIR%%/vhs/vhs.glslp %%DATADIR%%/windowed/jinc2-params.glslp %%DATADIR%%/windowed/jinc2-sharp.glslp %%DATADIR%%/windowed/jinc2-sharper.glslp %%DATADIR%%/windowed/jinc2.glslp %%DATADIR%%/windowed/kaizer.glslp %%DATADIR%%/windowed/lanczos2-fast.glslp %%DATADIR%%/windowed/lanczos2-sharp.glslp %%DATADIR%%/windowed/lanczos2.glslp %%DATADIR%%/windowed/lanczos3-fast.glslp %%DATADIR%%/windowed/lanczos3.glslp %%DATADIR%%/windowed/lanczos4.glslp %%DATADIR%%/windowed/shaders/jinc2-params.glsl %%DATADIR%%/windowed/shaders/jinc2-sharp.glsl %%DATADIR%%/windowed/shaders/jinc2-sharper.glsl %%DATADIR%%/windowed/shaders/jinc2.glsl %%DATADIR%%/windowed/shaders/kaizer.glsl %%DATADIR%%/windowed/shaders/lanczos2-sharp.glsl %%DATADIR%%/windowed/shaders/lanczos2-x.glsl %%DATADIR%%/windowed/shaders/lanczos2-y.glsl %%DATADIR%%/windowed/shaders/lanczos2.glsl %%DATADIR%%/windowed/shaders/lanczos3-x.glsl %%DATADIR%%/windowed/shaders/lanczos3-y.glsl %%DATADIR%%/windowed/shaders/lanczos3.glsl %%DATADIR%%/windowed/shaders/lanczos4.glsl %%DATADIR%%/xbr/2xBR-lv1-multipass.glslp %%DATADIR%%/xbr/shaders/2xBR-multipass/2xbr-lv1-c-pass0.glsl %%DATADIR%%/xbr/shaders/2xBR-multipass/2xbr-lv1-c-pass1.glsl %%DATADIR%%/xbr/shaders/super-xbr/custom-jinc2-sharper.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-2xbr-3d-pass0.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-2xbr-3d-pass1.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-2xbr-3d-pass2.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-4xbr-3d-pass0.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-4xbr-3d-pass1.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-4xbr-3d-pass1f.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-4xbr-3d-pass2.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-4xbr-3d-pass3.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-4xbr-3d-pass3f.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-8xbr-3d-pass0.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-8xbr-3d-pass1.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-8xbr-3d-pass2.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-8xbr-3d-pass3.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-8xbr-3d-pass4.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-8xbr-3d-pass5.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-xbr-pass0.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-xbr-pass0b.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-xbr-pass1.glsl %%DATADIR%%/xbr/shaders/super-xbr/super-xbr-pass2.glsl %%DATADIR%%/xbr/shaders/xbr-hybrid/2xbr-hybrid-v5-gamma.glsl %%DATADIR%%/xbr/shaders/xbr-lv2-3d.glsl %%DATADIR%%/xbr/shaders/xbr-lv2-noblend.glsl %%DATADIR%%/xbr/shaders/xbr-lv2.glsl %%DATADIR%%/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass0.glsl %%DATADIR%%/xbr/shaders/xbr-lv3-multipass/xbr-lv3-pass1.glsl %%DATADIR%%/xbr/shaders/xbr-lv3.glsl %%DATADIR%%/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.glsl %%DATADIR%%/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.glsl %%DATADIR%%/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.glsl %%DATADIR%%/xbr/shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.glsl %%DATADIR%%/xbr/super-2xbr-3d-2p.glslp %%DATADIR%%/xbr/super-2xbr-3d-3p-smoother.glslp %%DATADIR%%/xbr/super-4xbr-3d-4p.glslp %%DATADIR%%/xbr/super-4xbr-3d-6p-smoother.glslp %%DATADIR%%/xbr/super-8xbr-3d-6p.glslp %%DATADIR%%/xbr/super-xbr-2p.glslp %%DATADIR%%/xbr/super-xbr-3p-smoother.glslp %%DATADIR%%/xbr/super-xbr-6p-adaptive.glslp %%DATADIR%%/xbr/super-xbr-6p-small-details.glslp %%DATADIR%%/xbr/super-xbr-6p.glslp %%DATADIR%%/xbr/super-xbr-deposterize.glslp %%DATADIR%%/xbr/xbr-hybrid.glslp %%DATADIR%%/xbr/xbr-lv2-3d.glslp %%DATADIR%%/xbr/xbr-lv2-noblend.glslp %%DATADIR%%/xbr/xbr-lv2.glslp %%DATADIR%%/xbr/xbr-lv3-multipass.glslp %%DATADIR%%/xbr/xbr-lv3.glslp %%DATADIR%%/xbr/xbr-mlv4-multipass.glslp %%DATADIR%%/xbrz/4xbrz-linear.glslp %%DATADIR%%/xbrz/5xbrz-linear.glslp %%DATADIR%%/xbrz/6xbrz-linear.glslp %%DATADIR%%/xbrz/shaders/4xbrz.glsl %%DATADIR%%/xbrz/shaders/5xbrz.glsl %%DATADIR%%/xbrz/shaders/6xbrz.glsl %%DATADIR%%/xbrz/shaders/xbrz-freescale-multipass/xbrz-freescale-pass0.glsl %%DATADIR%%/xbrz/shaders/xbrz-freescale-multipass/xbrz-freescale-pass1.glsl %%DATADIR%%/xbrz/shaders/xbrz-freescale.glsl %%DATADIR%%/xbrz/xbrz-freescale-multipass.glslp %%DATADIR%%/xbrz/xbrz-freescale.glslp %%DATADIR%%/xsal/2xsal-level2-crt.glslp %%DATADIR%%/xsal/2xsal.glslp %%DATADIR%%/xsal/4xsal-level2-crt.glslp %%DATADIR%%/xsal/4xsal-level2-hq.glslp %%DATADIR%%/xsal/4xsal-level2.glslp %%DATADIR%%/xsal/shaders/2xsal-level2-hq.glsl %%DATADIR%%/xsal/shaders/2xsal-level2-pass2.glsl %%DATADIR%%/xsal/shaders/2xsal-level2-xbr.glsl %%DATADIR%%/xsal/shaders/2xsal-level2.glsl %%DATADIR%%/xsal/shaders/2xsal.glsl %%DATADIR%%/xsal/xbr-lv3-2xsal-lv2-aa-soft.glslp %%DATADIR%%/xsal/xbr-lv3-2xsal-lv2-aa.glslp %%DATADIR%%/xsal/xbr-lv3-aa-fast.glslp %%DATADIR%%/xsal/xbr-lv3-aa-soft-fast.glslp %%DATADIR%%/xsoft/4xsoft.glslp %%DATADIR%%/xsoft/4xsoftSdB.glslp %%DATADIR%%/xsoft/shaders/4xsoft.glsl %%DATADIR%%/xsoft/shaders/4xsoftSdB.glsl