Allow relocation of resource files --- cmake/BuildParameters.cmake.orig 2024-04-07 18:04:50 UTC +++ cmake/BuildParameters.cmake @@ -228,6 +228,10 @@ if(USE_CLANG AND TIMETRACE) if(USE_CLANG AND TIMETRACE) add_compile_options(-ftime-trace) +endif() + +if(DEFINED PCSX2_RESOURCES_PATH) + add_compile_definitions(PCSX2_RESOURCES_PATH="${PCSX2_RESOURCES_PATH}") endif() set(PCSX2_WARNINGS ${DEFAULT_WARNINGS}) --- pcsx2/Pcsx2Config.cpp.orig 2024-04-10 11:22:25 UTC +++ pcsx2/Pcsx2Config.cpp @@ -1855,6 +1855,10 @@ bool EmuFolders::SetResourcesDirectory() bool EmuFolders::SetResourcesDirectory() { +#ifdef PCSX2_RESOURCES_PATH + // Resources' path specified at compile time + EmuFolders::Resources = Path::Canonicalize(PCSX2_RESOURCES_PATH); +#else #ifndef __APPLE__ // On Windows/Linux, these are in the binary directory. Resources = Path::Combine(AppRoot, "resources"); @@ -1862,6 +1866,7 @@ bool EmuFolders::SetResourcesDirectory() // On macOS, this is in the bundle resources directory. Resources = Path::Canonicalize(Path::Combine(AppRoot, "../Resources")); #endif +#endif // PCSX2_RESOURCES_PATH Console.WriteLnFmt("Resources Directory: {}", Resources);