--- src/Mod/ReverseEngineering/App/ApproxSurface.cpp.orig 2026-07-02 14:13:51 UTC +++ src/Mod/ReverseEngineering/App/ApproxSurface.cpp @@ -63,7 +63,7 @@ SplineBasisfunction::SplineBasisfunction( if (vKnots.Length() != vMults.Length() || iSize != sum) { // Throw exception - Standard_ConstructionError::Raise("BSplineBasis"); + throw Standard_ConstructionError("BSplineBasis"); } int k = 0; @@ -89,7 +89,7 @@ void SplineBasisfunction::SetKnots(TColStd_Array1OfRea void SplineBasisfunction::SetKnots(TColStd_Array1OfReal& vKnots, int iOrder) { if (_vKnotVector.Length() != vKnots.Length()) { - Standard_RangeError::Raise("BSplineBasis"); + throw Standard_RangeError("BSplineBasis"); } _vKnotVector = vKnots; @@ -105,7 +105,7 @@ void SplineBasisfunction::SetKnots(TColStd_Array1OfRea if (vKnots.Length() != vMults.Length() || _vKnotVector.Length() != sum) { // Throw exception - Standard_RangeError::Raise("BSplineBasis"); + throw Standard_RangeError("BSplineBasis"); } int k = 0; for (int i = vMults.Lower(); i <= vMults.Upper(); i++) { @@ -166,7 +166,7 @@ void BSplineBasis::AllBasisFunctions(double fParam, TC void BSplineBasis::AllBasisFunctions(double fParam, TColStd_Array1OfReal& vFuncVals) { if (vFuncVals.Length() != _iOrder) { - Standard_RangeError::Raise("BSplineBasis"); + throw Standard_RangeError("BSplineBasis"); } int iIndex = FindSpan(fParam); @@ -268,7 +268,7 @@ void BSplineBasis::DerivativesOfBasisFunction( { int iMax = iMaxDer; if (Derivat.Length() != iMax + 1) { - Standard_RangeError::Raise("BSplineBasis"); + throw Standard_RangeError("BSplineBasis"); } // kth derivatives (k> degrees) are zero if (iMax >= _iOrder) { @@ -649,10 +649,10 @@ ParameterCorrection::ParameterCorrection( , _usUCtrlpoints(usUCtrlpoints) , _usVCtrlpoints(usVCtrlpoints) , _vCtrlPntsOfSurf(0, usUCtrlpoints - 1, 0, usVCtrlpoints - 1) - , _vUKnots(0, usUCtrlpoints - usUOrder + 1) - , _vVKnots(0, usVCtrlpoints - usVOrder + 1) - , _vUMults(0, usUCtrlpoints - usUOrder + 1) - , _vVMults(0, usVCtrlpoints - usVOrder + 1) + , _vUKnots(0, (int)(usUCtrlpoints - usUOrder + 1)) + , _vVKnots(0, (int)(usVCtrlpoints - usVOrder + 1)) + , _vUMults(0, (int)(usUCtrlpoints - usUOrder + 1)) + , _vVMults(0, (int)(usVCtrlpoints - usVOrder + 1)) { _bGetUVDir = false; _bSmoothing = false;