--- contact.c.orig +++ contact.c @@ -17,7 +17,7 @@ * with which the player collided. In this case, it doesn't matter. */ /*ARGSUSED*/ -die(dummy) +void die(dummy) int dummy; { register int xx = pac_x, yy = pac_y, i, dx, dy; @@ -116,7 +116,7 @@ * of the eaten ghost, and then continues. The parameter is * the array index of the eaten ghost. */ -eat(i) +void eat(i) int i; { register int xx = pac_x, yy = pac_y, j; @@ -166,7 +166,7 @@ * The eyes are harmless; this is a no-op. */ /*ARGSUSED*/ -noop(dummy) +void noop(dummy) int dummy; { }