PORTNAME= sokobano DISTVERSION= 1.0.3 CATEGORIES= games java MASTER_SITES= SF/${PORTNAME}/${PORTNAME}/${PORTNAME}%20${PORTVERSION} DISTFILES= Sokobano.zip MAINTAINER= danfe@FreeBSD.org COMMENT= Entertaining Sokoban game with nice 3D graphics WWW= https://sokobano.sourceforge.net/ LICENSE= GPLv2 BUILD_DEPENDS= ${LOCALBASE}/share/java/classes/lwjgl/lwjgl.jar:games/lwjgl RUN_DEPENDS:= ${LOCALBASE}/share/java/classes/jmf.jar:java/jmf \ ${BUILD_DEPENDS} USES= gmake USE_JAVA= 8 MAKEFILE= ${FILESDIR}/makefile MAKE_ENV= JAVA_VERSION=${JAVA_VERSION} WRKSRC= ${WRKDIR}/Sokobano BUILD_WRKSRC= ${WRKSRC}/src/gdi1sokoban JARNAME= Sokobano-${PORTVERSION}.jar SUB_FILES= ${PORTNAME}.sh SUB_LIST= JARNAME=${JARNAME} post-extract: # All levels must be named as ``Level_$id.txt'' (uppercase `L') @for f in ${WRKSRC}/res/levelSet/[67]/level_*.txt; do \ ${MV} $$f $${f%le*}L$${f##*/l}; done do-install: ${INSTALL_DATA} ${WRKSRC}/bin/Sokobano.jar \ ${STAGEDIR}${JAVAJARDIR}/${JARNAME} ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME}.sh \ ${STAGEDIR}${PREFIX}/bin/${PORTNAME} cd ${WRKSRC}/res && ${COPYTREE_SHARE} "fonts levelSet mesh \ skins sounds textures" ${STAGEDIR}${DATADIR}/res \ "! -name highScores.xml" .include PATCH_ARGS+= -l