PORTNAME= egl PORTVERSION= 0.3.1 PORTREVISION= 10 CATEGORIES= games MASTER_SITES= http://freebsd.nsu.ru/distfiles/ DISTNAME= ${PORTNAME}-v${PORTVERSION}-stable-src DISTFILES= ${DISTNAME}${EXTRACT_SUFX} egl.pkz EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX} MAINTAINER= danfe@FreeBSD.org COMMENT= Enhanced OpenGL-only Quake II engine WWW= http://bfeared.com/library/quake/archive/quakedev/egl/ LICENSE= GPLv2 USES= dos2unix gmake zip MAKEFILE= makefile NO_WRKSUBDIR= yes MAKE_ENV= LIBDIR="${LIBDIR}" PLIST_SUB= LIBDIR="${LIBDIR:S,${PREFIX}/,,}" LIBDIR= ${PREFIX}/lib/${PORTNAME} OPTIONS_DEFINE= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS OPTIONS_DEFAULT= CLIENT DEDICATED GAME OPTIMIZED_CFLAGS CLIENT_DESC= Build client DEDICATED_DESC= Build dedicated server GAME_DESC= Build main game (default mod) .include .if ${PORT_OPTIONS:MCLIENT} LIB_DEPENDS= libpng.so:graphics/png USES+= gl jpeg USE_GL= gl PLIST_SUB+= CLIENT="" EGL_BIN+= egl .else MAKE_ENV+= BUILD_CLIENT=NO \ BUILD_CGAME=NO PLIST_SUB+= CLIENT="@comment " .endif .if ${PORT_OPTIONS:MDEDICATED} PLIST_SUB+= DEDICATED="" EGL_BIN+= eglded .else MAKE_ENV+= BUILD_DEDICATED=NO PLIST_SUB+= DEDICATED="@comment " .endif .if ${PORT_OPTIONS:MGAME} PLIST_SUB+= GAME="" .else MAKE_ENV+= BUILD_GAME=NO PLIST_SUB+= GAME="@comment " .endif .if ! ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} MAKE_ENV+= WITH_OPT_CFLAGS=NO .endif # Fix the build against Clang post-patch: @${REINPLACE_CMD} -e '145s/return qFalse/return/' \ ${WRKSRC}/unix/unix_snd_main.c do-install: ${INSTALL_PROGRAM} ${EGL_BIN:S,^,${WRKSRC}/release/,} \ ${STAGEDIR}${PREFIX}/bin @${MKDIR} ${STAGEDIR}${LIBDIR}/baseq2 ${INSTALL_PROGRAM} ${WRKSRC}/release/baseq2/*.so \ ${STAGEDIR}${LIBDIR}/baseq2 ${INSTALL_DATA} ${DISTDIR}/egl.pkz ${STAGEDIR}${LIBDIR}/baseq2 .include "${.CURDIR}/../quake2-data/Makefile.include" .include