PORTNAME= warzone2100 PORTVERSION= 4.4.2 PORTREVISION= 1 CATEGORIES= games MASTER_SITES= SF/${PORTNAME}/releases/${PORTVERSION}/ DISTNAME= ${PORTNAME}_src DIST_SUBDIR= ${PORTNAME}-${PORTVERSION} MAINTAINER= amdmi3@FreeBSD.org COMMENT= Innovative 3D real-time strategy game WWW= https://wz2100.net/ LICENSE= GPLv2+ LICENSE_FILE= ${WRKSRC}/COPYING BUILD_DEPENDS= 7zz:archivers/7-zip \ a2x:textproc/asciidoc LIB_DEPENDS= libphysfs.so:devel/physfs \ libpng.so:graphics/png \ libvorbis.so:audio/libvorbis \ libogg.so:audio/libogg \ libtheora.so:multimedia/libtheora \ libfreetype.so:print/freetype2 \ libharfbuzz.so:print/harfbuzz \ libsodium.so:security/libsodium \ libcurl.so:ftp/curl \ libminiupnpc.so:net/miniupnpc \ libopusfile.so:audio/opusfile \ libopus.so:audio/opus RUN_DEPENDS= ${LOCALBASE}/share/fonts/dejavu/DejaVuSans.ttf:x11-fonts/dejavu USES= cmake bison compiler:c++11-lib gl openal:al pkgconfig \ sdl sqlite tar:xz USE_GL= gl USE_SDL= sdl2 CMAKE_ARGS= -DWZ_DISTRIBUTOR="FreeBSD ports" \ -DCMAKE_DISABLE_FIND_PACKAGE_Asciidoctor=TRUE \ -DCMAKE_DISABLE_FIND_PACKAGE_Git=TRUE \ -DWZ_ENABLE_WARNINGS_AS_ERRORS=FALSE \ -DFETCHCONTENT_FULLY_DISCONNECTED=TRUE \ -DWZ_FORCE_MINIMAL_OPUSFILE=FALSE \ -DWZ_DOWNLOAD_PREBUILT_PACKAGES=FALSE \ -DFMT_INSTALL=FALSE WRKSRC= ${WRKDIR}/${PORTNAME} PORTDOCS= * PORTDATA= * OPTIONS_DEFINE= VULKAN FRIBIDI DOCS NLS OPTIONS_DEFAULT=VULKAN FRIBIDI OPTIONS_SUB= yes NLS_USES= gettext NLS_CMAKE_BOOL= ENABLE_NLS VULKAN_DESC= Enable Vulkan backend VULKAN_LIB_DEPENDS= libvulkan.so:graphics/vulkan-loader VULKAN_BUILD_DEPENDS= vulkan-headers>0:graphics/vulkan-headers \ ${LOCALBASE}/bin/glslc:graphics/shaderc VULKAN_CMAKE_BOOL= WZ_ENABLE_BACKEND_VULKAN FRIBIDI_LIB_DEPENDS= libfribidi.so:converters/fribidi FRIBIDI_CMAKE_OFF= -DCMAKE_DISABLE_FIND_PACKAGE_Fribidi=TRUE post-patch: @${FIND} ${WRKSRC} -type f -iname "*cmake*" -exec \ ${REINPLACE_CMD} -i '' -e '/find_package(Git/d' {} \; post-extract: .for bundled in miniupnp SQLiteCpp/sqlite3 @${RM} -rf ${WRKSRC}/3rdparty/${bundled} .endfor @${RM} -rf ${WRKSRC}/lib/sound/3rdparty .include